Petzy
Well-Known Member
- Reaction score
- 22
Co playing is based on wanting the account being 24/7 active.
Agreed, but the point I was trying to make is, among others, is related to the because aspects that you've neglected to include.
For example:
Why do a lot of people want co-play and subsequent 24/7 of their acount?
Realistic, easily verifiable by playing any world, answers:
Because of ego.
Because it's easier to play.
Because it breaks the system -> netting you more of the rewards you're seeking.
Because of too much involvement in the game in an unhealthy way resulting in genuine fear to lose (in the case of younger individuals who take it too seriously)
Because <insert a lot of others that would fall in my 1st ego mention>
Effects:
New players are mostly irrelevant.
Changes the core game substantially, I'd venture to say not in a majority pleasant way.
Game mechanics like Tribes become essentially worthless in their designed and intended function - since they're simply means to an end and hold very few meanings in the end, other than being a vehicle for more of the same bad things I've mentioned.
..we could go on
So, essentially, human stuff, prevelant everywhere, be it a game or not.
Should human behaviours be fixed, by a game, in a game? God no.
Should they be regulated within the game as to not allow, encourage and enable a congregation of such toxicity under one roof? In my opinion, absolutely.
Does ropey need a hug? In my opinion, absolutely.