dukefan7777777
Active Member
- Reaction score
- 21
Small suggestion that I think would be fun and/or add more appeal to gameplay overall would be to add more daily achievements.
Example:
Fangs are a massive part of the game, so "Fanger of the day" could be a good addition to show who destroyed the most building levels that day with cats (could also set a minimum at like 25 levels for someone to be able to get the award that day).
This is the main example / idea that led to this post as I think it is a big part of current gameplay strategy but could apply to others achievements we have available to us as well:
"Wallbreaker of the day" for the player who knocked down the most walls for a day or "Minter of the day" for who minted the most coins that day for example.
More daily incentive (flags + achievement) that directly ties into gameplay strategies currently employed (fanging, minting with double flags, etc.)
Cheers
Example:
This is the main example / idea that led to this post as I think it is a big part of current gameplay strategy but could apply to others achievements we have available to us as well:
"Wallbreaker of the day" for the player who knocked down the most walls for a day or "Minter of the day" for who minted the most coins that day for example.
More daily incentive (flags + achievement) that directly ties into gameplay strategies currently employed (fanging, minting with double flags, etc.)
Cheers
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