You can use the interface php to get info about units and buildings for each server. If you wanted the info for world 34:
building info: "http://en34.tribalwars.net/interface.php?func=get_building_info"
unit info: "http://en34.tribalwars.net/interface.php?func=get_unit_info"
You can also find it on the twstats website, like allyboo said.
In the help page, if you look at the total points, you will see a pattern. Each successive level is worth about 1.2 times the points of the previous level. Knowing this, you can calculate how many points a building is worth.
timber cost of a building = [wood]*[wood_factor]^([level of the building] - 1)
clay cost of a building = [stone]*[stone_factor]^([level of the building] - 1)
iron cost of a building = [iron]*[iron_factor]^([level of the building] - 1)
amount of villagers a building uses = [pop]*[pop_factor]^(level of the building] - 1)
duration of creation = [build_time]*[build_time_factor]^(level of the building] - 1)
The amount of population a farm supports follows a similar pattern. This one took a little more effort to figure out. Each successive level supports about 1.172103 times the population of the previous level (I'm not sure what the exact value the game uses is, but it's pretty darn close)
points of a building = [points of the building at level 1]*1.2^([level of the building] - 1), rounded to the nearest integer
similar thing for the warehouse
population the farm supports = 240*1.172103^([level of the farm] - 1), rounded to the nearest integer
and the timber camp, clay pit, and iron mine (except at level 0, they make 5 resources an hour):
Capacity = 1000*1.2294934^([level of the warehouse] - 1), rounded to the nearest integer
and the hiding place:
production per hour = *1.163118^([level of the building] - 1)
and the wall:
hidden resources = 150*(4/3)^([level of the hiding place] - 1)
If the market is less than level 10, the number of merchants is equal to the market level.
factor for defending troops = 1.037^[level of the wall]
If the market is level 10 or higher:
number of merchants = (market level - 10)^2 + 10
The time it takes for something to be built depends on the level of the building it's made in. All times are in seconds.
Buildings are constructed and expanded in the village headquarters. Multiply the duration of creation by the time factor of your village headquarters to get the actual amount of time it takes to make a building. The exact time factor is equal to 1.05^(-[level of the village headquarters])
Units are built in the barracks, stables, workshop, and academy. Multiply the build_time by the time factor of the building the unit's made in to get the actual amount of time it takes to make that unit. The exact time factor is equal to 2/3*1.06^(-[level of the building]).
actual build time = [duration of creation]*1.05^(-[level of the village headquarters])
spear - made in barracks
actual build time of a unit = 2/3*[build_time]*1.06^(-[level of the building the unit is created in])
sword - made in barracks
axe - made in barracks
archer - made in barracks
scout - made in stable
lcav - made in stable
m.archer - made in stable
hcav - made in stable
ram - made in workshop
catapult - made in workshop
nobleman - made in academy
Research is done in the smithy. Multiply the duration of a research by the time factor of the smithy. The exact time factor is equal to 1.1^(-[level of the smithy]).
On a ten tech world, each successive research level takes 1.75 times the duration of the previous level. On a 3 tech world, each successive research level takes 3 times the duration of the previous level.
As far as I can tell, these are the research times for level 1 techs, without the smithy time modifier:
spear - 3960 seconds
sword - 5940 seconds
axe - 6930 seconds
archer - 7950 seconds
scout - 3960 seconds
lcav - 8910 seconds
m.archer - 9900 seconds
hcav - 9900 seconds
ram - 7910 seconds
catapult - 9900 seconds
The game speed is a setting that changes the durations (you can see what its set at in the other information section of help). Multiply all research times by 1/[game speed].
well, there you go. All the basic information about the buildings.
You are wrong.
Originally Posted by servy
Is it necessary? No.
Is it useful? Yes. This is a logistics game; Whether you've got 1 village or 4000 villages.