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Thread: The Church

  1. #1

    Default The Church

    Maybe if I post this here... when people search for their church question before asking it (like they all do) they'll see it first.


    Church Info

    Church Belief Radius:

    Level 1: 4 fields in every direction
    Level 2: 6 fields in every direction
    Level 3: 8 fields in every direction


    Church Cost Structure:

    Level 1: 16.000 wood - 20.000 clay - 5.000 iron - 5.000 population
    Level 2: 20.160 wood - 25.600 clay - 6.300 iron - 2.750 population(additional)
    Level 3: 25.402 wood - 32.768 clay - 7.938 iron - 4.263 population(additional)


    Church Build Time Factor:

    Level 1 = 5:40:00
    Level 2 = 6:48:00
    Level 3 = 8:09:36
    The actual build time is calculated by the following formula:
    ([build time factor] * 1.05^(-[level of the village headquarters])) / [world speed]


    Church Point Values:
    Level 1: 10 points
    Level 2: 2 points
    Level 3: 2 points


    Church Build Requirements:

    Level 5 Headquarters and whatever farm level required to hold the population.


    Church Destruction:
    Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings.
    It takes 400 catapults to destroy a lvl 1 church(Please confirm?)
    167 to take lvl 2 to lvl 1(Please confirm?)
    and 125 to take lvl 3 to lvl 2(Please confirm?)
    Or 600 to take lvl 3 down completely. (Please confirm?)
    This is with against a empty, wall-less village with 0% luck, no morale penalty and religious attackers (religion makes no difference to the defence of target buildings)
    "When you noble a village the church 'flies away'" - Morthy

    Church Effect:

    All villages that are not contained within a church radius will have all troops' defensive and attack power reduced to 50%.
    This means that you can attack outside your church's radius, as long as the attacking village is inside it.
    Defending troops take the church effect of the village/person they are defending.


    Exception:

    There is an exception to the above setup/rules. The very first church that you start with will be a church that has a 6 field radius and is 10 points. This church cannot be upgraded at any point. In addition, the original church can't be damaged by catapults.

    EDIT(s):
    • Yes you can demolish your first church. However it would be a huge waste. As when you build it back, it will still just be the same 'first (non-upgradable) church'. You can move it to another village if you have no other churches.
    • If you lose your first church, you can rebuild it if you have no other churches.
    • Churches only affect your own villages, not allies, not others. Only yours.
    • This church is a different one to the one that built priests on the early German servers.
    • Barbs/Bonus will be affected by churches (I.E spiking villages) - This changed during one update, not sure which.
    • All calculations of religion will be done at landing time.
    • Having religion/belief at two or more has no effect. It’s just to inform you that your village is under the effect of two churches, you receive no extra bonus for it.
    • First churches take less than 15minutes to build at any level HQ. (Please confirm?)




    Trying to edit stuff that has changed. I have been away for nearly 2 years from playing. Will try to get updated as w63 has just been released.
    Last edited by Marcus the Mad : 2013,February 6th at 08:10
    http://forum.tribalwars.net/showthread.php?249914
    Quote Originally Posted by SirEwok View Post
    Too much love in this thread. Pulsar doesn't deserve it.

  2. #2

    Default

    Very nice. Though I doubt the questions will stop.
    Woooooooooooo

  3. #3
    pyker42's Avatar
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    Default

    Quote Originally Posted by Druss The Legend. View Post
    Very nice. Though I doubt the questions will stop.
    This.

    Of course, it gives us a nice link to point out to the noobs when we bitch at them for not using the search function.
    Spoiler:

    [4:55:14 PM] kentster82: try to be like pyker he is spam master

  4. #4

    Default

    Very helpful post! Thanks!!!

  5. #5

    Default

    I had these results in my simulator (world 33):

    Code:
    Catapults needed to reduce church level. 
    Religious troops (non-religious troops)
     
    Church    Levels decreased
    Level     1               2               3
     
    1         400 (800)       -               -
    2         167 (333)       500 (999)       -
    3         120 (240)       360 (720)       600 (1200)

  6. #6

    Default

    Quote Originally Posted by pyker42 View Post
    This.

    Of course, it gives us a nice link to point out to the noobs when we bitch at them for not using the search function.
    Ahh, how could I forget?
    Woooooooooooo

  7. #7
    zenron the great's Avatar
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    Default

    Helpful pulsar . I refuse to join a church world so it doesn't help me, but I'm sure it will help others.

  8. #8

    Default

    If i have 4 villages, with 1 outside my churches influence, and i decide to demolish it and build it within another village, so that all villages are within it's influence,. What resources and time does it take to rebuild?

  9. #9
    pyker42's Avatar
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    Default

    Look at the help page for your world. It will give you the time the amount of resources for each level. As for the time, that depends on the world speed and your HQ level. I would suggest looking at your hq in the village in which you wish to build the church.
    Spoiler:

    [4:55:14 PM] kentster82: try to be like pyker he is spam master

  10. #10

    Default

    Its my 1st church that i am considering moving.

  11. #11
    pyker42's Avatar
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    Default

    Like I said, look at the help pages. As for the build time, I'm not sure how you can find that out without actually demolishing the first church and then rebuilding it.
    Spoiler:

    [4:55:14 PM] kentster82: try to be like pyker he is spam master

  12. #12

    Default

    Build time for a first church is about 15mins iirc.
    http://forum.tribalwars.net/showthread.php?249914
    Quote Originally Posted by SirEwok View Post
    Too much love in this thread. Pulsar doesn't deserve it.

  13. #13

    Default

    fact:

    You still need 600 catapults to go from 3 to 0

    It does not matter if you have -25% luck or 25% luck, doesnt matter if the moral is 0.

    But your troops must be religous to do it in only 600.

    As for 15 mins for the church, i will find out soon for you when i build it
    Future rank #1

  14. #14
    warandchaos's Avatar
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    Default

    Quote Originally Posted by benllben View Post
    fact:

    You still need 600 catapults to go from 3 to 0

    It does not matter if you have -25% luck or 25% luck, doesnt matter if the moral is 0.

    But your troops must be religous to do it in only 600.

    As for 15 mins for the church, i will find out soon for you when i build it
    I thought an attacker couldnt demolish the first church, nor can it be level 2 or 3?

  15. #15

    Default

    Quote Originally Posted by warandchaos View Post
    I thought an attacker couldnt demolish the first church, nor can it be level 2 or 3?
    that is correct

  16. #16

    Default

    Quote Originally Posted by warandchaos View Post
    I thought an attacker couldnt demolish the first church, nor can it be level 2 or 3?
    Yes, he is talking about the church not the first church. They are two separate things.
    Woooooooooooo

  17. #17

    Default

    if you have a Belief level of 2 in a village do you get 200% * 200% = 400% atk rating or do you still have only the 200% that you would have normally?

  18. #18
    Elder Moderator w1-40, Questions, Scripts Zord Gaf's Avatar
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    Default

    It's still only 100%, I believe. It just means the village is covered by another church.
    Last edited by Zord Gaf : 2009,May 1st at 15:43

  19. #19

    Default

    Quote Originally Posted by citizen25 View Post
    if you have a Belief level of 2 in a village do you get 200% * 200% = 400% atk rating or do you still have only the 200% that you would have normally?
    Quote Originally Posted by Pulsar FTW View Post
    [*]Having religion/belief at two or more has no effect. It’s just to inform you that your village is under the effect of two churches, you receive no extra bonus for it.

    And the church makes people fight at 100% and without it, at 50%... It doesn't make them fight at 200%..
    http://forum.tribalwars.net/showthread.php?249914
    Quote Originally Posted by SirEwok View Post
    Too much love in this thread. Pulsar doesn't deserve it.

  20. #20

    Default

    I've never played a church world, but it sounds fun. Nice guide thing, questions probably won't stop though.... :(

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