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  1. #1

    Default Guide: I have incomings let's panic.

    This guide was aimed to help all those people who post up "need support", "I have attacks coming send support" etc. and that is the vague waffle tribemates are given. If you've played this game for long enough most if not all aspects will be useless to you but if you've not found yourself facing incomings or panic when you do it may be quite useful. I've missed some things out that I was meaning to cover over but I don't have the time/lost motivation/am not on a world.

    The basics

    - Your wall is your best weapon. It will hit your opponent time and time again, not only will the wall certainly kill their troops every time they attack you, it also gives a huge benefit to any troops in your village even if they're support.

    If you ask for support you should have at least a level 10 wall.

    You may ask how can I get this? I'm being constantly attacked!... The first thing you should do is build your hiding place up to level 10. Limiting the resources your attacker can get off you. With these resources being hidden and receiving resources from tribemates a level 15 wall should be easy to get!

    - Troops. Time is key in this game and for this reason why should you only use your barracks to defend you? You should be making catapults, Heavy cavalry and Spearmen all the time. If you only building swordsmen and spearmen you're slowing yourself down.

    Send all your troops away to support a tribemate until you have enough support and your own troops to kill his troops.

    When you sleep at night or even go out for a few hours you should always send your axemen, mounted archers, Light cavalry and Rams away either supporting a tribemate or to attack a far away barbarian village. If you lose these troops you cannot strike back and will be a dead horse.

    This is your most important thing in deciding which troops to use in defence in attack bookmark the link :http://en25.tribalwars.net/help2.php?article=units


    -All units travel at the speed of the lowest unit in the party e.g. 50 spearmen, 50 scouts and 1 nobleman will travel at 25 minutes per field.

    - The most important basic in life and everything is being ahead of the game. I'm going to show you how to figure out what your attacker is sending and what to do when you find out.

    Incomings

    Figuring out what is attacking you is the most important thing about defending. Definitely. If you're messing around and notice that instant an incoming attack I will show you what to do.

    Firstly how do I know someone is attacking me? In the top right corner of your screen next to your farm population and resource totals there would be a crossed swords icon and in bracketts the number of incomings you have e.g. icon(1) - would mean you have 1 incoming.

    Premium users

    It is tremendously easy for you to be one step ahead and figure out who is attacking you in a 100% legal way using this script :

    Code:
    The script is in the 3rd post by me
    I will show you how to use that magic gibberish to the best way you can.

    The preparation

    Step 1 of doing this involves you purchasing a premium account and activating it. For the purpose of this guide I will assume you're a novice.

    Step:1 at the top of your screen there should be a toolbar with the options Log out, Forum, help, settings, premium, ranking etc. Click on settings. This should take you to a screen showing your personal profile. On the left of this there should be a toolbar with these options: profile, Email adress, Settings, Edit quickbar, start over, delete account etc. Click on edit quickbar.

    This step is shown by this picture


    Step2: You should come to a screen with the title in bold "edit quickbar" there should be two links one saying "add new link" the other saying "add line break". Click on "add line break" (this creates another layer underneath your current quickbar for more links to go). Then click on "add new link"



    Step3 : You should come to a new screen and have the options to type in 3 different boxes. You only need "name" and "target-url" for now so ignore "image-url". Type in name whatever you want the incoming renamer to be called. For target url copy the long gibberish (javascript) from the 2nd paragraph under premium users in this guide. (Go up 5 paragraphs)



    When it looks like this click on ok.

    Step4: Underneath your quickbar there will be 3 links next to each other saying "overviews", "map" and "your village name e.g. in my case C-C-Combo breaker!". Click on your village name (C-C-Combo breaker!). There will be 4 or possibly 5 headings "buildings", "production", "units", "your troops" and possibly "incoming troops". Click on either an attack coming towards you or an attack you've sent.



    On this annoying screenshot some of the text covers what I'm clicking on but to clarify it is the blue one with the cancel sign next to it. "(698 199)"

    Step5: You will arrive at a screen like in the picture below. Now remember that link you put in the quickbar? Click on that now if you're at the screen shown below.

    This is a complicated step so if you don't understand mail me!

    Step6: You will come to the screen where you can rename the attack. You will have noticed the attack was only sent a few minutes ago so look down the colum with the title "sent" and look for a new one like "2 minutes ago". This will be the troop incoming so click on "ok" then go back to the screen you can see in the 4th and 7th picture.

    If it looks like none of the attacks label it as axe.


    another complicated step.

    Once you've done this you will have successfully renamed your first attack! and return to the screen as mentionned to see this:



    Okay so now you know what the attack is you have several options.

    If the attack is Axe/sword

    Firstly check the size of your enemy. Is he bigger in points than you? Has he attacked before?

    If he has atttacked before and you know how many troops he has go to the rally point then the simulator and see if you can defeat him.

    My personal suggestion would be to automatically send away all your axemen, rams, light cavalry, mounted archers and noblemen so the player cannot attack those. Send your scouts to the other players village.
    If you have a large defensive army (Equal or above his points in troops and a level 15+ wall) leave your troops in your village.
    If however you don't have many defensive troops you must dodge. Dodging involves sending all your troops away so you don't lose your valuable troops. The attacking player's troops will be able to steal your resources so spend them on buildings and then after he has attacked cancel the assignment and you will get all the resources back.

    Counter attacking

    This is the best defence and you should always ask your tribemates to send there own offensive troops at his village.

    If the attack is ram

    This means that the attack will contain siege weaponary. This will damage your buildings and really hurt you. Stop building offensive troops and build up your wall and keep producing Catapults, heavy cavalry and spearmen. Send a message to all nearby tribemates and allies to send you as much support as possible.

    The rams will travel slowly which will give you time to prepare. Don't leave your offensive troops in no matter what happens. Send them away! Never dodge rams & catapults because they attack your most powerful weapon. The wall.

    If the attack is a nobleman

    This will not be able to take your village in one go so you could dodge to see the enemies strength. Noblemen also take along time to travel so you may be able to rebuild your wall.

    follow more or less the same procedure as for rams.

    If the attack is scout speed

    I would assume he's sending all he has got at you in scouts. This means your opponent is more then likely to know your troop numbers and is more then likely to have little to none scouts at home himself. Things to consider when receiving a scout attack are world settings.

    Firstly can scouts see troops outside of the village? If so do they need to be level 3 or is it just dependent on survival numbers. In both cases to see troops outside your opponents village you have to have a 90% success rate in scout survival. This is extremely unlikely because you will have to have more then double your oppponents scout number.

    There are three things you can do:
    a) Scout him before his scouts get back leaving about 20 of your own scouts at home in case he's sending 1 scout to catch you out.

    b) Try and get as many scouts as possible to kill all of his scouts then get a higher chance of a scout report on him.

    c) Try all your scouts +1 ram to catch the player's troops at home.

    There are certain things you should always do when being scouted that don't sometimes apply to generally receiving incomings.

    -Always leave some scouts at home even if you're counter attacking.
    -Never leave any other troops then scouts in your village to defend against a scout speed incoming.

    Further tactics

    Backtiming

    this is an aspect of the game for a way of two aggressive offensive players to clear each other. Backtiming is sending your offence to attack a player a second or less after their offence returns.

    How to? Backtiming involves you firstly drawing an opponent to attack you either by baiting them and sending a few attacks to annoy them and then you making yourself look like an easy target somehow drawing them to attack or just generally being attacked.
    Work out the speed of the attack and then use this to work out when their attack will return. sending your troops using an attack planner to land after their troops return. e.g.



    The image shows how to work out when an attackers troops will come back as you know how quickly troops will travel you can use www.twstats.com and tribalwarsmap.com to help you with this.

    To get an efficient backtime you will have to work out your own lag time so you can send your troops to arrive as soon as your opponents troops come home. To do this simply go to the attack confirmation screen (the one with the ok) look in the right hand bottom corner.
    there will be a clock showing server time. As soon as it ticks over click ok and go to the attack detail page like the one in the above image. Then look at the milliseconds and seconds difference from when you clicked to when it arrives. Do this a few times and you can divide it by the number of times to work out average lag.

    e.g.
    press "OK" at 12:55:05:000
    go to details page like one at image above
    Duration : 00:36:08
    Arrival in : 13:31:14:122
    (Arrival time - Send time) = Lag time.
    Subtract 80% of the lag time from your send time making sure your troops will arrive after

    If someone is sending their whole offence with cats how should I back time?

    There is always a risk this attack will destroy your rally point so I suggest dodging the attack and sending your offence ramless and catless with one sword so it arrives quicker and can be sent after their attack.

    Another great tactic is to send a small party of catapults and axemen to land 30 seconds before your opponents troops return with catapults aimed at the rally point to help you if you make a messy backtime.

    How do I avoid being backtimed?

    Never attack with all of your LC. If you need all your LC to kill the enemy fight him another day.
    When attacking to catapult down villages escort your catapults only with axemen.
    feign your full strength. If you know your opponent is extremely good and active send a small offensive party making him backtime you.
    Then you can backtime him with your full offence

    Sniping

    Sniping is a way of defending against a noble train. If you have an incoming noble train depending on how lazy the person is you might receive 4 or 5 attacks in a second in early gameplay.

    They will most likely be:

    (Rams, Catapults, Light cavalry, Axemen and possibly heavy cavalry)
    (Nobleman with 100 axemen or 50 Light cavalry)
    (Nobleman with 100 axemen or 50 Light cavalry)
    (Nobleman with 100 axemen or 50 Light cavalry)
    (Nobleman with 100 axemen or 50 Light cavalry)

    Or:

    (Nobleman, axemen, Light Cavalry, Catapults, Rams, Heavy cavalry)
    (Nobleman with 100 axemen or 50 Light cavalry)
    (Nobleman with 100 axemen or 50 Light cavalry)
    (Nobleman with 100 axemen or 50 Light cavalry)

    Now once you've identified the noblemen speed you should assume your opponent will have a relatively full farm of offensive troops. This is because to gather enough resources for 4 nobleman your opponent will be farming a lot giving a lot of Light cavalry and income for offensive troops. This means that you will need to have a lot of defence to crush his attacks.

    So you may want to dodge this opening wave with lots of attacking troops and attack the relatively unguarded noblemen.

    Methods of sniping with one village

    Let's say your opponents noble train will arrive at :

    1.06:40:38:687
    2.06:40:38:893
    3.06:40:39:024
    4.06:40:39:066

    So from attacks 1-4 there is a gap of 379 milliseconds. From my point of view that is a pretty good train. However, it is definitely snipeable (not sure that's a word).

    Method 1

    All troops return from attacks on villages at 000 Milliseconds. If you look at all your returning troops you will see this. This means using an attack planner instead of having a .387 gap to contend with you have a whole second making things much easier.

    If you have 500/500 SP/SW I would split your troops up into 3 groups of 150/150 and either leave the remaining in the village or use it to bolster your snipe groups.

    Now you want to start trying to snipe the nobles as soon as possible so you can cancel if it goes wrong and have several chances.

    Let's say it's 5 hours 12 minutes 00 seconds to the time the first noble arrives. It's 2hours 34minutes for your Swords and spears to reach a barbarian 7 fields away. This means they will return in 5 hours 8 minutes if you sent them now.

    You can work out that your sniping party needs to arrive at the barbarian village at 03:06:39:000 - 03:06:39:999. So you head to the Twstats attack planner and fill in your name as the player. The barbarian's co-ordinates, the landing time (04:28:39) and the correct date. It should show a launch time of 01:32:39.

    Now work out a lag time as shown in the backtiming part of the guide. Set up 3 tabs with your 150/150 spearmen/swordsmen on the attack confirmation screen. Now send the troops with the middle one around the exact time you should send. The first one should be there in case of unexpected lag and the last one incase of unexpected quickness.

    Check the attack details screen and if any have managed to arrive inbetween 03:06:39:000 - 03:06:39:999 you've had a success but if any don't cancel them rinse and repeat.

    Picture guide

    Stage 1
    Stage 2
    Stage 3
    Stage 4
    Stage 5
    Stage 6
    Stage 7
    Stage 8
    Stage 9


    Method 2

    This method is much more risky requires quick thinking, a pen and paper and is the only way to snipe a same second train if you have one village.

    This method involves sending out troops and cancelling. Let's say a noble train is arrriving:

    06:30:23:292
    06:30:23:389
    06:30:23:401
    06:30:23:477

    Now let's say the world's settings allow a 10 minute cancellation period. Split your troops into 4 groups or more depending on how clumsy you are.

    Send the first group out at 06:12:23
    Send the second group out at 06:14:23
    3rd at 06:16:23
    4th at 06:18:23

    You should be aiming to get the milliseconds for all of these attacks between 292-477 because whatever millisecond they arrive at their destination when cancelled they will return at that time.

    The attacks should be cancelled respectively at

    06:21:23
    06:22:23
    06:23:23
    06:24:23

    If you lag by a second unexpectedly and the attack was actually launched at

    06:12:24:323

    You can't snipe the train as you would have to recall troops on half a second to land in a second. The overall time would be (06:30:23-06:12:24:323)= 17:59:323.

    This can't be recalled so it will come down in between attacks. If the attacks land in an odd second the launch time must be in an odd second. If the attacks land in an even second the launch time must be in an even second.

    Stacking

    Stacking is the act of filling a village to the brim with defensive troops to kill all incoming attacks. Only stack when you see noble speed attacks at the 50k point stage or Ram speed attacks at the 1k-49k point speed. Depending on your circumstances support may need to be co-ordinated using an attack planner. An example of early world stacking can be found here:

    http://forum.tribalwars.net/showthread.php?t=114506

    I would only suggest stacking if you have a wall higher then level 15 and only with level 20 walls in after 50k points.

    For tech worlds make sure in your village Heavy cavalry, Swordsmen and Spearmen are upgraded to the highest technology level because troops fight at the tech level from the village they are supporting.

    The benefits of stacking is that you can destroy an enemies' entire attacking force crippling them. Less building damage. Not a lot of troop compared to other methods making it more efficient.

    The disadvantages are you can push your support somewhere and leave other villages vulnerable and lightly defended. You can lose troops cheaply if you have low level walls, bad techs.

    Remember when late game stacking you need to rebuild armies over years as wars are not sprints. Having troops is essential so here's a quote from someone that rarely speaks sense to explain it all :D

    Quote Originally Posted by SharkyH2O
    SharkyH2O wrote:There is actually a skill to be used in supporting villages under attack to not only minimize losses but to also minimize rebuild time. when I stack a village I would rather spike the village with 1k swords 1k spears from 10+ villages rather than 2 to 3.

    losing 20k/20k from 2 villages = 1082 hrs to rebuild, 45 days
    losing 20k/20k from 10 villages = 216 hrs to rebuild, 9 days.
    losing 20k/20k from 20 villages = 108 hrs to rebuild, 4.5 days

    Spreading your support between villages also allows you to have troops in more positions to shift them.
    Pre nobling

    This is a tactic where you lower your own villages loyalty so your opponent will conquer the village maybe 4 times.

    This is effective when an enemy has sent a nuke+noble from 4 separate villages in an attempt possibly to hide the noble train or to prevent sniping. If you prenoble in this scenario they player will conquer the village 4 times killing his own attack units at least 3 times. If you're really evil you could've demolished the rally point in that village and sent your troops to kill his troops that have stayed there after nobling and retake the village.

    Advantages of this method are that your getting your enemy to weaken him/her/it/self. Another advantage is that your enemy is spending resources on coins/packs instead of troops. Disadvantages you will lose any troops you had built in that village. You haven't gained anything personally and will have lost walls have buildings catapulted. Takes up time to organize.

    -----

    Non-premium guide

    By arrival time I mean the bit where it says "arrival in:" not "arrival:"

    If you don't have a premium account you lose the vital ability to use the script to make renaming the attack much easier or the ability to rename attacks.

    So the only way you can do this is using an excel spreadsheet with a calculator or using pen and paper with a calculator.

    When you see an incoming attack on your screen get to this screen (you can do this by going to the rally point of the village you have an incoming on and clicking on the incoming):



    Let's assume your village is [village](422|260)[/village]. (ignore that you can see what the troops are and you can see the duration.)

    The equation you need to use is Arrival time/number of fields (Arrival time divided by the number of fields). So note down how long it is until the attack arrives (using your paper) so in this case 58:57:17. So you have 1 half of the equation that you need to save for later, now you need to work out the other half of the equation (the number of fields).

    As you can see from the picture the attacker is (694|199) and the defender is (422|260). So to work out the co-ordinates use this method, (the attacker's X co-ordinate - Your X co-ordinate / 694 - 422). This means the village is 272 squares north of your village. ((694 - 422) = 272)

    Now you need to work out they Y difference, so do the same with the Y 260-199 = 61 fields east. (The maths is tricky so contact me if you need help)

    What we know so far


    What we are going to work out know is the black line which is the line the troops travel down. Using dun-dun-dun (dramatic music) pythagoras' theorem.

    This is basically that, the across number (61) squared, added to the up number (272) squared, will equal the diagonal (?) squared. So in formula :

    (61sq) + (272sq) = Diagonalsq

    So lets work this out...

    61sq (Which is 61 multiplied by itself or 61x61) = 3721
    and...
    272sq (Which is 272 x 272) = 73,984

    (fill this into the formula Asq + Bsq = Csq)

    3,721 + 73,984 = Diagonalsq

    77,705 = Diagonalsq - So from here you need to find the diagonal not squared which is Square routing 77,705. Your calculator may or may not have a button to do this so use this calculator http://www.calculator.com/calcs/calc_sci.html

    Type in the answer you got for your own one and press the squared button in the red box


    You should get 278.75616... as an answer. This is the second half to the equation!

    Here is the diagram


    Now put both things into the equation I gave you originally

    (arrival time(in minutes) / number of fields)

    To get 58:57:17 into minutes multiply 58 by 60. (58*60) = 3480

    (3480+57) = 3537

    (3537/278) = 12.72

    And voila! using this table you've discovered which unit is the slowest (Spearmen/Axemen/Archers)



    To summarise : In order to work out quickly what unit is attacking you firstly go to the rally point, secondly click on the attack and write down the arrival time.

    Subtract your X co-ordinate from their X co-ord (scribble that down). Subtract your Y co-ordinate from their y co-ordinate (and scribble that down). Square the two numbers. Add the two squares together. Square root the answer.

    Divide the arrival time you first noticed by the answer you've just found. Compare it on the units table.

    Disclaimer : this was just an example you must add your own numbers in. You will have to consider how long away you've been from the computer when you calculate this.

    Using an excel spread sheet to organise your incomings



    If you have not got premium you can't rename attacks so making an excel spreadsheet like this helps you organise and remember so it becomes second nature to understand what to do.

    ------
    The script:
    Spoiler:


    a=World speed b=Unit speed
    Change them respective to your world

    ------
    Well you finished the guide or skipped to the bottom. Feel free to disect and criticise where needed. The script I'm talking about is in the user script colllection and I can't post it here for every world so I haven't.

    Enjoy!
    Last edited by Typhi : 2010,October 6th at 20:42
    Who? W20/ID W39/Org W62 - ? W65

  2. #2

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    Amazing guide. Request sticky.
    My ODA increases. While your points decrease. Enjoy the slaughter

  3. #3

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    Great one, CM. I read about half of it then noticed you'd posted it in ID forums or something before and I'd already read it.
    Woooooooooooo

  4. #4

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    Nice guide, but you should link to this script that you're referring to.

  5. #5
    k9burn's Avatar
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    Your "method 2" for sniping contains incorrect information.

    To have your troops return somewhere in this train:

    06:30:23:292
    06:30:23:389
    06:30:23:401
    06:30:23:477

    You described a launch time of 06:12:30 with a cancellation at 06:21:30 --- this would have the return time to be roughly 6:30:30 plus 0 or 2 seconds.

    First of all, you seemed to miss the landing time of :23 seconds.

    But more importantly, you must launch on an odd second to return on an odd second (same as with even).

    In other words, if your attack is launched at 6:12:30:400, then it will never return on an odd second. It will either return at 6:30:22:400 or 6:30:24:400 -- neither of which snipes the train.

    To successfully snipe this train, you should start sending attacks (or supports, doesn't matter) 20 minutes before the attack arrives (assuming 10 minute cancellations). If your launch time is calculated to be on an odd second between 292 and 477 ms, then you can snipe that train if you cancel at the correct moment. You have a 1 second buffer to work with, so your chances are pretty good.

    NOTE: Launch Time is calculated by subtracting travel time (including ms) from the arrival time of your attack/support command. For simplicity if you attack an adjacent vertical or horizontal village it should be easy to calculate your launch time since the ms would be 000.

    NOTE: I have tested this on W24, W30 and W39 -- I am uncertain if the same timing rules apply to all worlds, but I would bet they do.
    Last edited by k9burn : 2009,July 30th at 20:01
    canine- of W30
    3: 01.37%
    4: 85.33%
    5: 13.30%

  6. #6

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    Quote Originally Posted by k9burn View Post

    To successfully snipe this train, you should start sending attacks (or supports, doesn't matter) 10 minutes before the attack arrives (assuming 10 minute cancellations). If your launch time is calculated to be on an odd second between 292 and 477 ms, then you can snipe that train if you cancel at the correct moment. You have a 1 second buffer to work with, so your chances are pretty good.
    It's not a 10min before the attack arrives ...
    I think that 19.58 is OK

  7. #7

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    Quote Originally Posted by k9burn View Post
    Your "method 2" for sniping contains incorrect information.

    To have your troops return somewhere in this train:

    06:30:23:292
    06:30:23:389
    06:30:23:401
    06:30:23:477

    You described a launch time of 06:12:30 with a cancellation at 06:21:30 --- this would have the return time to be roughly 6:30:30 plus 0 or 2 seconds.

    First of all, you seemed to miss the landing time of :23 seconds.

    But more importantly, you must launch on an odd second to return on an odd second (same as with even).

    In other words, if your attack is launched at 6:12:30:400, then it will never return on an odd second. It will either return at 6:30:22:400 or 6:30:24:400 -- neither of which snipes the train.

    To successfully snipe this train, you should start sending attacks (or supports, doesn't matter) 10 minutes before the attack arrives (assuming 10 minute cancellations). If your launch time is calculated to be on an odd second between 292 and 477 ms, then you can snipe that train if you cancel at the correct moment. You have a 1 second buffer to work with, so your chances are pretty good.

    NOTE: Launch Time is calculated by subtracting travel time (including ms) from the arrival time of your attack/support command. For simplicity if you attack an adjacent vertical or horizontal village it should be easy to calculate your launch time since the ms would be 000.

    NOTE: I have tested this on W24, W30 and W39 -- I am uncertain if the same timing rules apply to all worlds, but I would bet they do.
    Thanks I'll sort that out. Seconds and minutes seem to have been confused in here.

    Thanks to all other comments too
    Who? W20/ID W39/Org W62 - ? W65

  8. #8

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    Great guide

  9. #9

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    I'm afraid I havent had the patience to read through it all yet (to be honest, I mostly skimmed the titles to see what it was about), but I do have a slight change for the non-premium guide...

    Distance Calculator <-- you can find it on TWstats. Just change the world to the one you're playing ".com/en1/index". (W1 is just a random one that I picked). You can find it in the middle column below the ads on TWstats (unless that isn't the same for everybody)

    I'm not saying your way doesn't work (since it does), however it takes a bit too long, especially if you have a large enough amount of incomings coming in that it gets tedious even with premium.

  10. #10

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    Quote Originally Posted by (R)ed View Post
    I'm afraid I havent had the patience to read through it all yet (to be honest, I mostly skimmed the titles to see what it was about), but I do have a slight change for the non-premium guide...

    Distance Calculator <-- you can find it on TWstats. Just change the world to the one you're playing ".com/en1/index". (W1 is just a random one that I picked). You can find it in the middle column below the ads on TWstats (unless that isn't the same for everybody)

    I'm not saying your way doesn't work (since it does), however it takes a bit too long, especially if you have a large enough amount of incomings coming in that it gets tedious even with premium.
    :D

    Totally true but I can't write a guide on how to use tools ;-).

    If you're doing what Red suggests then I'd put it in bookmark, favourite or whatever just to shave that 20 seconds off opening a new tab/window and googling Twstats.
    Who? W20/ID W39/Org W62 - ? W65

  11. #11

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    Guide 10/10

    My respect to CM <3

  12. #12
    k9burn's Avatar
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    Quote Originally Posted by Clean My Wounds View Post
    It's not a 10min before the attack arrives ...
    I think that 19.58 is OK
    You are correct, 20 minutes before the attack arrives assuming 10 minute cancellation.
    canine- of W30
    3: 01.37%
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    5: 13.30%

  13. #13
    k9burn's Avatar
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    Quote Originally Posted by Critical mass View Post
    :D

    Totally true but I can't write a guide on how to use tools ;-).

    If you're doing what Red suggests then I'd put it in bookmark, favourite or whatever just to shave that 20 seconds off opening a new tab/window and googling Twstats.
    The primary tool I use for calculations is good ol' Excel (or Open Office - Calc). Its easy to setup if you understand basic math principles. Most tools out there do not include the milliseconds, and this can sometimes be critical because the actual arrival time/return time may be off by 1 second.

    For example:

    Return time of an attack =

    Truncate milliseconds( Arrival Time + Travel time )

    if the arrival time ended in :560 milliseconds, and the travel time was :490 milliseconds, then the return time will have that extra second added in BEFORE truncating (the :010 ms).
    canine- of W30
    3: 01.37%
    4: 85.33%
    5: 13.30%

  14. #14
    Irishmetal's Avatar
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    Brilliant guide. I actually wrote a sniping guide which had all of the above, plus one other mixture of two of the methods (very obvious to do) Very few sniping guides out there, and until this, mine was the most comprehensive I had seen - even the Teachu textbook goes nowhere near this kind of work. It's better than mine because of the images though, and the rest of the content is very good.

    Not too sure why you bother about distance calculating though, I find it just as easy to click on the village and see the travel time there and compare it to troop times, without all the calculating you have.

    First rate stuff.

  15. #15

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    The distance calcs is for those who failed high school math and want to create spreadsheets for timing.

  16. #16
    HaloK1ng's Avatar
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    2008,July 8th
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    pretty decent
    Spoiler:

  17. #17
    Richard Riddick's Avatar
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    2008,February 16th
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    Backtiming was quite amazingly explained.

    I've been using it A LOT, but never thought of cats 30 seconds before the real attack...))
    Even if the voices in my head are not real, they have pretty good ideas...)))

  18. #18

    Default

    how do you edit the java script (could you post an example of say, World 41 etc.)?

  19. #19

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    Awesome guide o:

    Not member of POKE.------------------Hai der.

  20. #20
    king ziggy the 2's Avatar
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    2008,April 25th
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    USA
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    Nice guide Ata.
    Quote Originally Posted by senvik
    Ziggy, I want to kill you every time I see your blue text -.-
    Retired: ~DNS~ - w9 Who?/FEAR?! - w20

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