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  1. #1

    Join Date
    2006,September 27th
    Posts
    1,170

    Default All hidden buildings data (figure it out yourself)

    Code:
    -	            ;	wood	; wood base	;	clay	;clay base	;	iron	;iron base	;farm space	;Farm base	;	Use	        ;	Use base	;Production	;Production base	;	Points	;Points base	;	Points per hour (at HQ 0)
    HQ	            ;	26,000%	;	90	;	27,500%	;	80	;	26,00%	;	70	;	17,00%	;	5	;	5,00000%	;	100,00000%	;	20%	;	900	        ;	20%	;	10	;	6,67
    Barracks	    ;	26,000%	;	200	;	28,000%	;	170	;	26,00%	;	90	;	17,00%	;	7	;	6,00000%	;	66,66666%	;	20%	;	1800	        ;	20%	;	16	;	5,33
    Stable	            ;	26,000%	;	270	;	28,000%	;	240	;	26,00%	;	260	;	17,00%	;	8	;	6,00000%	;	66,66666%	;	20%	;	6000	        ;	20%	;	20	;	2,00
    Workshop	    ;	26,000%	;	270	;	28,000%	;	240	;	26,00%	;	260	;	17,00%	;	8	;	6,00000%	;	66,66666%	;	20%	;	5000	        ;	20%	;	24	;	2,88
    Academy	            ;	100,00%	;	15000	;	100,00%	;	25000	;	100,0%	;	10000	;	17,00%	;	80	;	6,00000%	;	66,66666%	;	20%	;	54000	        ;	20%	;	512	;	5,69
    Smithy	            ;	26,000%	;	220	;	27,500%	;	180	;	26,00%	;	240	;	17,00%	;	20	;	10,00000%	;	100,00000%	;	20%	;	5000	        ;	20%	;	19	;	2,28
    Rally Point	    ;	-	;	10	;	-	;	40	;	-	;	30	;	-	;	0	;	-	        ;	-	        ;	20%	;	1000	        ;	20%	;	0	;	0,00
    Market	            ;	26,000%	;	100	;	27,500%	;	100	;	26,00%	;	100	;	17,00%	;	20	;	special      	;	-  	        ;	20%	;	2250            ;	20%	;	10	;	2,67
    Timber	            ;	25,000%	;	50	;	27,000%	;	60	;	24,50%	;	40	;	15,50%	;	5	;	16,31180%	;	30	        ;	20%	;	750	        ;	20%	;	6	;	4,80
    Clay	            ;	27,000%	;	65	;	26,500%	;	50	;	24,00%	;	40	;	14,00%	;	10	;	16,31180%	;	30	        ;	20%	;	750	        ;	20%	;	6	;	4,80
    Iron	            ;	25,200%	;	75	;	27,500%	;	65	;	24,00%	;	70	;	17,00%	;	10	;	16,31180%	;	30	        ;	20%	;	858	        ;	20%	;	6	;	4,20
    Farm	            ;	30,000%	;	45	;	32,000%	;	40	;	29,00%	;	30	;	-	;	0	;	17,21023%	;	240	        ;	20%	;	1200	        ;	20%	;	5	;	2,50
    Warehouse	    ;	26,500%	;	60	;	27,500%	;	50	;	24,50%	;	40	;	-	;	0	;	22,94934%	;	1000	        ;	20%	;	1020	        ;	20%	;	6	;	3,53
    Hiding Place 	    ;	25,000%	;	50	;	25,000%	;	60	;	25,00%	;	50	;	17,00%	;	2	;	33,33333%	;	150	        ;	20%	;	1800	        ;	20%	;	5	;	1,67
    Wall	            ;	26,000%	;	50	;	27,500%	;	100	;	26,00%	;	20	;	17,00%	;	5	;	3,700000%	;	100,00000%	;	20%	;	3000	        ;	20%	;	8	;	1,60

  2. #2

    Default

    Quote Originally Posted by jamm View Post
    Code:
    -	            ;	wood	; wood base	;	clay	;clay base	;	iron	;iron base	;farm space	;Farm base	;	Use	        ;	Use base	;Production	;Production base	;	Points	;Points base	;	Points per hour (at HQ 0)
    HQ	            ;	26,000%	;	90	;	27,500%	;	80	;	26,00%	;	70	;	17,00%	;	5	;	5,00000%	;	100,00000%	;	20%	;	900	        ;	20%	;	10	;	6,67
    Barracks	    ;	26,000%	;	200	;	28,000%	;	170	;	26,00%	;	90	;	17,00%	;	7	;	6,00000%	;	66,66666%	;	20%	;	1800	        ;	20%	;	16	;	5,33
    Stable	            ;	26,000%	;	270	;	28,000%	;	240	;	26,00%	;	260	;	17,00%	;	8	;	6,00000%	;	66,66666%	;	20%	;	6000	        ;	20%	;	20	;	2,00
    Workshop	    ;	26,000%	;	270	;	28,000%	;	240	;	26,00%	;	260	;	17,00%	;	8	;	6,00000%	;	66,66666%	;	20%	;	5000	        ;	20%	;	24	;	2,88
    Academy	            ;	100,00%	;	15000	;	100,00%	;	25000	;	100,0%	;	10000	;	17,00%	;	80	;	6,00000%	;	66,66666%	;	20%	;	54000	        ;	20%	;	512	;	5,69
    Smithy	            ;	26,000%	;	220	;	27,500%	;	180	;	26,00%	;	240	;	17,00%	;	20	;	10,00000%	;	100,00000%	;	20%	;	5000	        ;	20%	;	19	;	2,28
    Rally Point	    ;	-	;	10	;	-	;	40	;	-	;	30	;	-	;	0	;	-	        ;	-	        ;	20%	;	1000	        ;	20%	;	0	;	0,00
    Market	            ;	26,000%	;	100	;	27,500%	;	100	;	26,00%	;	100	;	17,00%	;	20	;	special      	;	-  	        ;	20%	;	2250            ;	20%	;	10	;	2,67
    Timber	            ;	25,000%	;	50	;	27,000%	;	60	;	24,50%	;	40	;	15,50%	;	5	;	16,31180%	;	30	        ;	20%	;	750	        ;	20%	;	6	;	4,80
    Clay	            ;	27,000%	;	65	;	26,500%	;	50	;	24,00%	;	40	;	14,00%	;	10	;	16,31180%	;	30	        ;	20%	;	750	        ;	20%	;	6	;	4,80
    Iron	            ;	25,200%	;	75	;	27,500%	;	65	;	24,00%	;	70	;	17,00%	;	10	;	16,31180%	;	30	        ;	20%	;	858	        ;	20%	;	6	;	4,20
    Farm	            ;	30,000%	;	45	;	32,000%	;	40	;	29,00%	;	30	;	-	;	0	;	17,21023%	;	240	        ;	20%	;	1200	        ;	20%	;	5	;	2,50
    Warehouse	    ;	26,500%	;	60	;	27,500%	;	50	;	24,50%	;	40	;	-	;	0	;	22,94934%	;	1000	        ;	20%	;	1020	        ;	20%	;	6	;	3,53
    Hiding Place 	    ;	25,000%	;	50	;	25,000%	;	60	;	25,00%	;	50	;	17,00%	;	2	;	33,33333%	;	150	        ;	20%	;	1800	        ;	20%	;	5	;	1,67
    Wall	            ;	26,000%	;	50	;	27,500%	;	100	;	26,00%	;	20	;	17,00%	;	5	;	3,700000%	;	100,00000%	;	20%	;	3000	        ;	20%	;	8	;	1,60
    ?
    Splat W26 PURE./*A-K* W13 FUCT W10/12 ScHiZoPhreNia
    Quote Originally Posted by blurk
    Charwinger: the victory was flawless

  3. #3

    Default

    is it something to do with the gross profit/ loss of each resource in a building over a period of time?
    The state is the great fictitious entity by which everyone seeks to live at the expense of everyone else. - Frederic Bastiat
    timo wuz ere

  4. #4
    Cpt. Marryat's Avatar
    Join Date
    2008,April 8th
    Location
    Candy Mountain
    Posts
    1,378

    Default

    I think you need to go to sleep for a while Jamm... seriously, you're obviously way too addicted for the rest of us to handle

    Edit: Never mind, worked it out. But what use is knowing this unless you're trying to figure out the model for a prefectly efficient buildup of your village (is that what you're doing)?
    Last edited by Cpt. Marryat : 2008,September 11th at 18:10

  5. #5

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    What's the path to this information? I've been trying to find the world data that the help page doesn't list.

    I've found the kill_all, kill_att, and kill_def txt files, but I'm still looking for:

    *the building settings (I'm guessing this file is what you posted)
    *the unit settings
    *the map info - scenery locations, etc

    Or did you(jamm) just calculate this info yourself?
    Last edited by cheesasaurus : 2008,September 11th at 20:48 Reason: I was asking jamm, not the typical forum fools
    [08:53:05] cheesasaurus: on a side note I have 76% of the hc in the world
    [08:53:16] Nauzhror: cool nauzh, thanks for sharing

  6. #6

    Default

    You just calcuate it yourself...

  7. #7
    blocked
    Join Date
    2008,February 2nd
    Posts
    1,074

    Default

    Finally figured this out.

    It is very interesting. Anything from game mechanics is interesting. I don't see any practical use of it, though, except probably for intuitive estimation of the necessity and benefits of next building level.

  8. #8

    Default

    I did the calcs myself a while back in order to do some build-order analysis, unfortunately lost my attention span too quick to get anything useful :/
    :O

  9. #9

    Default

    I think jamm really likes to have fun with us

  10. #10

    Join Date
    2007,February 14th
    Posts
    391

    Default

    Quote Originally Posted by Cpt. Marryat View Post
    Edit: Never mind, worked it out. But what use is knowing this unless you're trying to figure out the model for a prefectly efficient buildup of your village (is that what you're doing)?
    You wouldn't be able to calculate a perfect build anyway, because it depends on how much resources you have, and you can't predict how good the farming is going to be.

    Maybe you can calculate what would be best if you decide not to farm. But if you're not going to farm you're going to grow slower anyway, so why go trough the trouble?
    Please call me TPC, which is my real online handle. I picked another another one on tribalwars because the game doesn't allow 3 character names.

  11. #11

    Default

    Quote Originally Posted by Matko View Post
    I think jamm really likes to have fun with us
    who doesn't
    :O

  12. #12

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    Quote Originally Posted by tpwch View Post
    You wouldn't be able to calculate a perfect build anyway, because it depends on how much resources you have, and you can't predict how good the farming is going to be.

    Maybe you can calculate what would be best if you decide not to farm. But if you're not going to farm you're going to grow slower anyway, so why go trough the trouble?
    I believe the purpose would be to figure out the most efficient build PRIOR to being able to farm, thereby, getting you to farming FASTER than everyone else. I am certain you can extrapolate yourself the ramifications of being able to farm before 99% of the other people on the server.

    At least that's my take.

  13. #13

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    Quote Originally Posted by tpwch View Post
    you can't predict how good the farming is going to be
    Ah, but I can. And I'd bet a few pp with you that anyone else who understands this information can too.

    There's a reason that we are the best when we play ;)

    And this stuff is useful regardless of where you are in the game.


  14. #14
    Cpt. Marryat's Avatar
    Join Date
    2008,April 8th
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    Candy Mountain
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    1,378

    Default

    Quote Originally Posted by tpwch View Post
    You wouldn't be able to calculate a perfect build anyway, because it depends on how much resources you have, and you can't predict how good the farming is going to be.
    However if you created 2 possible builds (the first for 0% farming, and another for an approximate 100% farming efficiency), then you could estimate yourself what capacity you're currently working under and model a build structure from that.

  15. #15

    Join Date
    2007,February 14th
    Posts
    391

    Default

    Quote Originally Posted by 2smokinJs View Post
    I believe the purpose would be to figure out the most efficient build PRIOR to being able to farm, thereby, getting you to farming FASTER than everyone else. I am certain you can extrapolate yourself the ramifications of being able to farm before 99% of the other people on the server.

    At least that's my take.
    Good point.
    Please call me TPC, which is my real online handle. I picked another another one on tribalwars because the game doesn't allow 3 character names.

  16. #16

    Join Date
    2006,September 27th
    Posts
    1,170

    Default

    Actually you can predict the farming of tomorrow pretty well if you are using analyze the farming of yesterday and you use the same method, the same overall time and the same login times tomorrow as you did yesterday.

    Finding out the "perfect" buildup is way easier than people would suspect. It's not like there are millions of combinations. Even then it would be easy. Actually I found the "perfect" build in the starting phase after working with the above data for about 30 minutes. For me the most interesting part was not to start with iron, which was rather intuitive, but with clay.

    Above you find everything that is connected to buildings data in the game, really everything. Some of it was rather difficult to find out, other stuff was really easy.

    Quote Originally Posted by cheesasaurus
    the unit settings
    Spear fighter 1020
    Swordsman 1500
    Axeman 1320
    Archer 1800
    Scout 900
    Light cavalry 1800
    Mounted archer 2700
    Heavy cavalry 3600
    Ram 4800
    Catapult 7200

    Base build times in seconds per unit at barracks 0 and speed 1 - what further data do you require?

    Quote Originally Posted by Cpt. Marryat
    I think you need to go to sleep for a while Jamm... seriously, you're obviously way too addicted for the rest of us to handle
    I was addicted and I guess I will be again at some point in the future, but i'm doing fine at the moment...I guess. I'll tell you when to worry.

  17. #17
    4leaf's Avatar
    Join Date
    2007,November 29th
    Posts
    302

    Default

    I figured out perfect LC building order for starting phase when I start w12. But soon I realize it is useless. Building spear/sword for farming is faster than just building up mines and it gives different amount of resources each time I plunder.

    Also, I don't understand one part from your chart
    Code:
    Use	        ;	Use base
    500000%	;	10000000%
    600000%	;	6666666%
    600000%	;	6666666%
    600000%	;	6666666%
    600000%	;	6666666%
    1000000%	;	10000000%
    -	        ;	-
    special      	;	-  
    1631180%	;	30
    1631180%	;	30
    1631180%	;	30
    1721023%	;	240
    2294934%	;	1000
    3333333%	;	150
    3700000%	;	10000000%
    what dose this date mean?
    PoweR!

  18. #18

    Default

    Quote Originally Posted by 4leaf View Post
    I don't understand one part from your chart
    Building - use

    Village Headquarters - Construction duration of next building in the queue
    Barracks - training duration of next unit in the queue
    Stable - training duration of next unit in the queue
    Workshop - training duration of next unit in the queue
    Academy - training duration of next unit in the queue
    Smithy - research duration of next technology in queue
    Market - number of merchants
    Timber camp - rate of timber production per hour
    Clay pit - rate of clay production per hour
    Iron mine - rate of iron production per hour
    Farm - maximum population
    Warehouse - capacity
    Hiding place - hidden resources
    Wall - factor for defending troops
    [08:53:05] cheesasaurus: on a side note I have 76% of the hc in the world
    [08:53:16] Nauzhror: cool nauzh, thanks for sharing

  19. #19
    sebster10's Avatar
    Join Date
    2007,December 21st
    Location
    England
    Posts
    140

    Default

    You people play to much

  20. #20

    Default

    Quote Originally Posted by sebster10 View Post
    You people play to much
    Lol. I'm sure they all feel very accomplished for creating a chart of the perfect build.
    Quote Originally Posted by pink huffalump
    I'm a guy! I swear!

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