DeletedUser41666
Guest
Here I'll post infomation on the church, Any church related questions go here. Any answers will be edited into this post for future reference.
From Purple Predator, Credit to him.
Church Info
Church Belief Radius:
Level 1: 4 fields in every direction
Level 2: 6 fields in every direction
Level 3: 8 fields in every direction
Church Cost Structure:
Level 1: 16.000 wood - 20.000 clay - 5.000 iron - 5.000 population
Level 2: 20.160 wood - 25.600 clay - 6.300 iron - 2.750 population(additional)
Level 3: 25.402 wood - 32.768 clay - 7.938 iron - 4.263 population(additional)
Church Build Time Factor:
Level 1 = 5:40:00
Level 2 = 6:48:00
Level 3 = 8:09:36
The actual build time is calculated by the following formula:
([build time factor] * 1.05^(-[level of the village headquarters])) / [world speed]
Church Point Values:
Level 1: 10 points
Level 2: 2 points
Level 3: 2 points
Church Build Requirements:
Level 5 Headquarters and whatever farm level required to hold the population.
Church Destruction:
Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. EDIT: When you noble a village the church 'flies away' - Morthy said.
Church Effect:
All villages that are not contained within a church radius will have all troops' defensive and attack power reduced to 50%.
This means that you can attack outside your church's radius, as long as the attacking village is inside it.
Defending troops take the church effect of the village/person they are defending.
Exception:
There is an exception to the above setup/rules. The very first church that you start with will be a church that has a 6 field radius and is 10 points. This church can not be upgraded at any point. In addition, the original church can't be damaged by catapults.
EDIT(s):
-Yes you can demolish your first church. However it would be a huge waste. As when you build it back, it will still just be the same 'first (non-upgradible) church'. You can only move it to another village if you have no other churches/
-If you lose your first church, you can rebuild it if you have no other churches.
-Churches only effect your own villages, not allies, not others. Only yours.
-This church is a different one to the one that built priests on the early german servers.
-Barbs/Bonus will not be effected by churches (I.E stacking troops)
-All calculations of religion will be done at landing time.
-It takes 400 catapults to destroy a lvl 1 church
167 to take lvl 2 to lvl 1
and 125 to take lvl 3 to lvl 2
Or 600 to take lvl 3 down completely.
This is with against a empty, wall-less village with 0% luck, no morale penalty and religious attackers (religion makes no difference to the defence of target buildings)
From Purple Predator, Credit to him.
Church Info
Church Belief Radius:
Level 1: 4 fields in every direction
Level 2: 6 fields in every direction
Level 3: 8 fields in every direction
Church Cost Structure:
Level 1: 16.000 wood - 20.000 clay - 5.000 iron - 5.000 population
Level 2: 20.160 wood - 25.600 clay - 6.300 iron - 2.750 population(additional)
Level 3: 25.402 wood - 32.768 clay - 7.938 iron - 4.263 population(additional)
Church Build Time Factor:
Level 1 = 5:40:00
Level 2 = 6:48:00
Level 3 = 8:09:36
The actual build time is calculated by the following formula:
([build time factor] * 1.05^(-[level of the village headquarters])) / [world speed]
Church Point Values:
Level 1: 10 points
Level 2: 2 points
Level 3: 2 points
Church Build Requirements:
Level 5 Headquarters and whatever farm level required to hold the population.
Church Destruction:
Churches can be catapulted but they take significantly more catapults to drop a level than normal buildings. EDIT: When you noble a village the church 'flies away' - Morthy said.
Church Effect:
All villages that are not contained within a church radius will have all troops' defensive and attack power reduced to 50%.
This means that you can attack outside your church's radius, as long as the attacking village is inside it.
Defending troops take the church effect of the village/person they are defending.
Exception:
There is an exception to the above setup/rules. The very first church that you start with will be a church that has a 6 field radius and is 10 points. This church can not be upgraded at any point. In addition, the original church can't be damaged by catapults.
EDIT(s):
-Yes you can demolish your first church. However it would be a huge waste. As when you build it back, it will still just be the same 'first (non-upgradible) church'. You can only move it to another village if you have no other churches/
-If you lose your first church, you can rebuild it if you have no other churches.
-Churches only effect your own villages, not allies, not others. Only yours.
-This church is a different one to the one that built priests on the early german servers.
-Barbs/Bonus will not be effected by churches (I.E stacking troops)
-All calculations of religion will be done at landing time.
-It takes 400 catapults to destroy a lvl 1 church
167 to take lvl 2 to lvl 1
and 125 to take lvl 3 to lvl 2
Or 600 to take lvl 3 down completely.
This is with against a empty, wall-less village with 0% luck, no morale penalty and religious attackers (religion makes no difference to the defence of target buildings)
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