all I intend to say here is odds are heavily stacked against one side so the side that has it easier will steadily gain ground for sometime.
Easy wars arent any fun so players will end up quitting at one point or other in a pointless and unequal war. At one point or the other they are bound to lose steam.Most of BAs gain in ground has been through local recruits as against long distance players attacking so in effect their long distance players will eventually get tired of just sending support and fakes when they had a chance to enjoy a closer range war.
Specific instance of this is the list of recent villa takers
godsmack10[local recruit]
lordofwar[local recruit]
Balinguynoy
morgan555
Graeme111
exceptions to this theory are Peterpaine [who is ofcourse leading from the front as is expected]
Edmundrox720 [widely respected player in K9/K19 area] and cunningMatt [no idea] and maybe 3-4 others
It comes as no surprise that from a family of 3 tribes with over 200 members BA is now down to 130ish members
10-15 attackers out of 130 from a tribe which had no other enemy fighting against a tribe which has several enemies and multiple fronts and no allies is really poor participation for most part.
Most of their people have death by boredom written down in their fate.No grandstanding just pointing out facts.
what they dont show in the stats some 10k+ internal conquers during the same time as their war on S
Here is something very interesting
Side 1:
Tribes: {BA} [BA]
Players:
Side 2:
Tribes: {BA} [BA]
Players:
Timeframe: Forever
Total conquers against opposite side:
Side 1: 10,312
Side 2: 10,312
Difference: 0
I mean 10k internals! thats a massive number vis-a-vis the 700 odd that they took from S :icon_eek:
[this doesnt even count |BA| conquers]
Points value of total conquers against opposite side:
Side 1: 98,510,732
Side 2: 98,510,732
Difference: 0