Archers, are they worth building ?

DeletedUser

Guest
Archers spears swords and HC.
4850 spears
4850 swords
4850 archers
1000 Heavy cav
works great.

Ok i recently came across a strange type of defence, but still just as effective as the one mentioned above.

14500 archers
1000 HC

attack with a nuke with MA
Attacker Units: 0 0 6010 0 0 2500 500 0 240 0 0 0 870.100 528.300 988.400 19.710
Losses: 0 0 6010 0 0 2500 500 0 240 0 0 0 870.100 528.300 988.400 19.710

Defender Units: 0 0 0 14500 0 0 0 1000 0 0 0 0 1.650.000 585.000 1.470.000 20.500
Losses: 0 0 0 7792 0 0 0 538 0 0 0 0 886.800 314.460 790.320 11.020

Attacked with a nuke without MA

Attacker Units: 0 0 6010 0 0 3350 0 0 240 0 0 0 851.350 563.300 1.125.900 20.610
Losses: 0 0 6010 0 0 3350 0 0 240 0 0 0 851.350 563.300 1.125.900 20.610

Defender Units: 0 0 0 14500 0 0 0 1000 0 0 0 0 1.650.000 585.000 1.470.000 20.500
Losses: 0 0 0 7483 0 0 0 516 0 0 0 0 851.500 301.890 758.580 10.579

And then against my normal defence

With MA
Attacker Units: 0 0 6010 0 0 2500 500 0 240 0 0 0 870.100 528.300 988.400 19.710
Losses: 0 0 6010 0 0 2500 500 0 240 0 0 0 870.100 528.300 988.400 19.710

Defender Units: 4850 4850 0 4850 0 0 0 1000 0 0 0 0 1.073.000 586.500 1.279.000 20.550
Losses: 2895 2895 0 2895 0 0 0 597 0 0 0 0 640.500 350.100 763.500 12.267


Without MA
Attacker Units: 0 0 6010 0 0 3350 0 0 240 0 0 0 851.350 563.300 1.125.900 20.610
Losses: 0 0 6010 0 0 3350 0 0 240 0 0 0 851.350 563.300 1.125.900 20.610

Defender Units: 4850 4850 0 4850 0 0 0 1000 0 0 0 0 1.073.000 586.500 1.279.000 20.550
Losses: 3214 3214 0 3214 0 0 0 663 0 0 0 0 711.120 388.710 847.760 13.620


Although the 14k archer defence is highly unusual it prooves to be effective, but would take a long time to build.
about 30 days to build.
 
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DeletedUser

Guest
I did. Here's my personal favorites...

No MA in nuke, heavy archer defense. :icon_wink:



With MA... :icon_twisted:



Interesting... :icon_eek:

Yes, interesting. Interesting seeming as unless you came up with number upon number of builds (I wouldn't build such a defense) you cannot firmly prove your point.

And indirectly, you are helping to reduce build time - especially if you are iron deficient, and need a boost, MA can help a bit.
 

DeletedUser

Guest
I did. Here's my personal favorites...

No MA in nuke, heavy archer defense. :icon_wink:

Insert stupid numbers here

With MA... :icon_twisted:

Insert more stupid numbers here

Interesting... :icon_eek:

That's not an archer heavy defense. That's a HC heavy defense. 15000 pop of HC is obviously going to need more LC. Take your ridiculous sims elsewhere, or realize why they don't bear up to scrutiny.

Archers spears swords and HC.
4850 spears
4850 swords
4850 archers
1000 Heavy cav
works great.

Ok i recently came across a strange type of defence, but still just as effective as the one mentioned above.

14500 archers
1000 HC

attack with a nuke with MA
Attacker Units: 0 0 6010 0 0 2500 500 0 240 0 0 0 870.100 528.300 988.400 19.710
Losses: 0 0 6010 0 0 2500 500 0 240 0 0 0 870.100 528.300 988.400 19.710

Defender Units: 0 0 0 14500 0 0 0 1000 0 0 0 0 1.650.000 585.000 1.470.000 20.500
Losses: 0 0 0 7792 0 0 0 538 0 0 0 0 886.800 314.460 790.320 11.020

Attacked with a nuke without MA

Attacker Units: 0 0 6010 0 0 3350 0 0 240 0 0 0 851.350 563.300 1.125.900 20.610
Losses: 0 0 6010 0 0 3350 0 0 240 0 0 0 851.350 563.300 1.125.900 20.610

Defender Units: 0 0 0 14500 0 0 0 1000 0 0 0 0 1.650.000 585.000 1.470.000 20.500
Losses: 0 0 0 7483 0 0 0 516 0 0 0 0 851.500 301.890 758.580 10.579

And then against my normal defence

With MA
Attacker Units: 0 0 6010 0 0 2500 500 0 240 0 0 0 870.100 528.300 988.400 19.710
Losses: 0 0 6010 0 0 2500 500 0 240 0 0 0 870.100 528.300 988.400 19.710

Defender Units: 4850 4850 0 4850 0 0 0 1000 0 0 0 0 1.073.000 586.500 1.279.000 20.550
Losses: 2895 2895 0 2895 0 0 0 597 0 0 0 0 640.500 350.100 763.500 12.267


Without MA
Attacker Units: 0 0 6010 0 0 3350 0 0 240 0 0 0 851.350 563.300 1.125.900 20.610
Losses: 0 0 6010 0 0 3350 0 0 240 0 0 0 851.350 563.300 1.125.900 20.610

Defender Units: 4850 4850 0 4850 0 0 0 1000 0 0 0 0 1.073.000 586.500 1.279.000 20.550
Losses: 3214 3214 0 3214 0 0 0 663 0 0 0 0 711.120 388.710 847.760 13.620


Although the 14k archer defence is highly unusual it prooves to be effective, but would take a long time to build.
about 30 days to build.

Try 5.4K sp/5.4K arc/1.6K HC (those ratios)

I'm not doing the sims right now, but as far as I remember, it was a beast against most nukes. Even MA heavy wouldn't touch it. Build time is a slight issue but if you're under heavy fire, you can forego the archers and make it sp/HC with ease - by having 3 mass recruit scripts set up, 1 with the first block of sp/HC, second with the total including archers, 3rd with the total as sp/HC

Both your defenses take forever to build barracks-wise.
 
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A humble player

Guest
2000 HC
4800 Arch
2100 Sp
2100 sw
again, best build time out of previous (because of higher HC count)

20K axes and 219 rams on offense, losses:
768 768 0 1756 0 0 0 732
around 1/3

5K LC and 219 rams on offense, losses:
1155 1155 0 2640 0 0 0 1100
slightly over half

4K MA and 219 rams on offense, losses:
674 674 0 1541 0 0 0 642
under 1/3

3K LC, 7K axes and 219 rams on offense, losses:
951 951 0 2174 0 0 0 906
under half

5K axe, 3K LC, 400 MA, 219 rams on offense, losses:
937 937 0 2142 0 0 0 893
well under half

I could not get any losses over around 60%, and the wall is never put below 20.
Of course, this is without stacking, which is what this defense was actually made for.
 

DeletedUser

Guest
2000 HC
4800 Arch
2100 Sp
2100 sw
again, best build time out of previous (because of higher HC count)

20K axes and 219 rams on offense, losses:
768 768 0 1756 0 0 0 732
around 1/3

5K LC and 219 rams on offense, losses:
1155 1155 0 2640 0 0 0 1100
slightly over half

4K MA and 219 rams on offense, losses:
674 674 0 1541 0 0 0 642
under 1/3

3K LC, 7K axes and 219 rams on offense, losses:
951 951 0 2174 0 0 0 906
under half

5K axe, 3K LC, 400 MA, 219 rams on offense, losses:
937 937 0 2142 0 0 0 893
well under half

I could not get any losses over around 60%, and the wall is never put below 20.
Of course, this is without stacking, which is what this defense was actually made for.


Are you trying to say that the wall never left 20?
Also if you use the defence i suggested along with this nuke

6010 axe
3350 light cav
240 rams
first nuke you will loose completely but knock the wall down to level 13-14 second nuke you will loose half and destroy the wall and any remaining troops.
 

DeletedUser

Guest
2000 HC
4800 Arch
2100 Sp
2100 sw
again, best build time out of previous (because of higher HC count)

20K axes and 219 rams on offense, losses:
768 768 0 1756 0 0 0 732
around 1/3

5K LC and 219 rams on offense, losses:
1155 1155 0 2640 0 0 0 1100
slightly over half

4K MA and 219 rams on offense, losses:
674 674 0 1541 0 0 0 642
under 1/3

3K LC, 7K axes and 219 rams on offense, losses:
951 951 0 2174 0 0 0 906
under half

5K axe, 3K LC, 400 MA, 219 rams on offense, losses:
937 937 0 2142 0 0 0 893
well under half

I could not get any losses over around 60%, and the wall is never put below 20.
Of course, this is without stacking, which is what this defense was actually made for.

Slower stacking though, and weaker against LC nukes (14000 pop of infantry based def?)
 

DeletedUser

Guest
Although the 14k archer defence is highly unusual it prooves to be effective, but would take a long time to build.
about 30 days to build.

So if you are large and have vils building troops and you arent at war - go archers. Their quality is better, and like I said, if youve got the time, you mine as well build them. If you need support quick, spears are more efficient
 

DeletedUser

Guest
Ok i recently came across a strange type of defence, but still just as effective as the one mentioned above.

14500 archers
1000 HC

Anyone who builds such a defence might as well just quit now, there's no way they could keep up a defence with that many archers. (or have enough wood to build that...)

Without doing the math, (because I'm lazy right now...) that build would require around 2 months to build on a speed 1 world. :icon_eek:
 

DeletedUser

Guest
Anyone who builds such a defence might as well just quit now, there's no way they could keep up a defence with that many archers. (or have enough wood to build that...)

Without doing the math, (because I'm lazy right now...) that build would require around 2 months to build on a speed 1 world. :icon_eek:

it would take 30 days.
and if you have 700+ villages wood wouldnt be a problem.
and that defence is just as good as 7k spears swords archers.
it just moves faster.
So you go away with your noob comments.
I use that build in about 20 of my Defence villages in W9, and it works great.
So go away
 

DeletedUser

Guest
it would take 30 days.
and if you have 700+ villages wood wouldnt be a problem.
and that defence is just as good as 7k spears swords archers.
it just moves faster.
So you go away with your noob comments.
I use that build in about 20 of my Defence villages in W9, and it works great.
So go away

It's a rubbish defense as soon as your opponent sees it, and it takes 46 days to build.

Maybe in a few villages, for fast stacking, but even sp/ar/HC is far superior.

Code:
Attacker    Units:    0    0    7000    0    0    2600    300    0    220    0    0    0
Losses:    0    0    7000    0    0    2600    300    0    220    0    0    0
Defender    Units:    0    0    0    14500    0    0    0    1000    0    0    0    0
Losses:    0    0    0    7512    0    0    0    518    0    0    0    0
Damage by rams:     The wall has been damaged and downgraded from level 20 to level 15
(Barracks) Archer rebuild time from single loss 582:1048

Code:
Attacker    Units:    0    0    7000    0    0    2600    300    0    220    0    0    0
Losses:    0    0    7000    0    0    2600    300    0    220    0    0    0
Defender    Units:    5400    0    0    5400    0    0    0    1600    0    0    0    0
Losses:    3494    0    0    3494    0    0    0    1035    0    0    0    0
Damage by rams:     The wall has been damaged and downgraded from level 20 to level 14

(Barracks) sp/ar rebuild time from single nuke is 424:07:58

Which is superior? Which is more flexible as MA numbers in offense go up?

Yours may be good for a single fast stack, but that's about it. As a general defense, it's useless.
 

DeletedUser

Guest
In small numbers, the build might work. However, I would still stick with my current build regardless. I've forgotten it now, I could probably dig it up from somewhere though >_> I should, seeming as I'm on teh beta server.
 

DeletedUser60201

Guest
Ok i recently came across a strange type of defence, but still just as effective as the one mentioned above.

14500 archers
1000 HC

as soon as your opponents start hitting deff like that they build axe and ma (takes 12% longer to train than axe/lc but does 114% more damage) and you start getting hit with off like:

7075 axe
2585 ma

I would stick with something a little more well-rounded.

ps.
irishmetal is right; it takes 1126:09:36 (46.9 days) to build 14500 archers
 
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DeletedUser

Guest
as soon as your opponents start hitting deff like that they build axe and ma (takes 12% longer to train than axe/lc but does 114% more damage) and you start getting hit with off like:

7075 axe
2585 ma

I would stick with something a little more well-rounded.

ps.
irishmetal is right; it takes 1126:09:36 (46.9 days) to build 14500 archers

lol
not every player keeps nukes like that.
Infact i dont know any that have nukes like that.
It just takes too much effort to build soo many different types of nukes.
 

DeletedUser60201

Guest
well, it's not really a matter of keeping an, "inventory of nukes." As soon as they lose their troops they will start training more, and if they have any clue what they're doing, they'll buy what's needed to bring the most success in their next assault.
 

DeletedUser

Guest
well, it's not really a matter of keeping an, "inventory of nukes." As soon as they lose their troops they will start training more, and if they have any clue what they're doing, they'll buy what's needed to bring the most success in their next assault.

No because they may not be attacking that player again, or they do attack but the nuke hits nothing and they end up with a nuke that is only usefull for one purpose.
But anyway.
Players with 200+ nukes dont really need to worry about this sort of thing.
you just nuke till cleared.
 

DeletedUser

Guest
No because they may not be attacking that player again, or they do attack but the nuke hits nothing and they end up with a nuke that is only usefull for one purpose.
But anyway.
Players with 200+ nukes dont really need to worry about this sort of thing.
you just nuke till cleared.

Just another example of someone who thinks the answer to everything is throw more nukes at it.
 

DeletedUser

Guest
Just another example of someone who thinks the answer to everything is throw more nukes at it.


Off cause.
you treat all villages as stacked villages.
theres nothing wrong with that.
even if there was a village in your own cluster that was an enemy, would you leave it just because its stacked? No
I use that same wisdom for any village.:icon_rolleyes:
 

DeletedUser

Guest
Have lots and lots of archers! 6500 of them in a defensive village.
 
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