DeletedUser
Guest
Defections have already begun from GotRob.
On the players: Hum. Well. You could look at it that way, yes. Or you could realize that at the time ONE was at war with PITA, ONE was also at war with other tribes, like FIG and SPARK, off the top of my head. I wouldn't expect them to noble war targets five K's away from them when they had more immediate opportunities. Also, they suffered from the same problems I did, whenever I nobled to the front line, the front line on the other side got invited, and it moved 50 squares further away. Look at my clusters, I chased our frontlines from K36 to K14, and until ONE dissolved, I STILL had trouble catching targets. This was a failure of leadership, not individual players.
As to Barb Nobling: Part of the reason experienced players look so far down on barb nobling is it used to be a poison pill. Yes you got a village, but they didn't used to grow as large as they do now. Could you imagine trying to build all your barbs up from 300 points? Now, it's not as painful, as they grow to be larger, but you still limit your farming capability while leaving other players at large.
For example: There's a group of villages in the middle of nowhere. You, another player, and five barbs. You have a choice, noble the player, or a barb. You choose the barb, you still have to deal with the player and you still split farming with him, you choose the player, and you can farm the barbs. Now, I realize there aren't a whole lot of seven village groupings out there, but this scenario can be expanded and remains real.
Of course there are real reasons for taking barbs... Clustering D on frontlines, building new clusters, and the like. But you said that you'd rather noble barbs than players who 'couldn't defend themselves', I'm paraphrasing you, but it's in there. First off: Bull. Those players could have defended themselves by playing properly from the get go. Just because they were too inactive to keep up with the rest of the world doesn't mean that we should leave them alone to play Sim City. Second: This highlights almost perfectly the fundamental misunderstanding that you, and people like you have about nobling barbs. Is it necessary sometimes? Sure. Is it the right thing to do when there are better villages that are enemy controlled. NO.
And since you brought yourself up.... Your problem was not that you couldn't noble barbs fast enough to cluster and defend what you took. It's that 56 of your last 100 nobles were barbs, 24 were -34- members that went inactive, and 6 were internals. You gobbled up easy villages like they were candy, regardless of where they were, spreading yourself thin, and then you were admittedly inactive during a war.
I think we are missing a point here. We shouldn't be too harsh on the people who left.
1.Firstly, GotRob dragged them into a war they weren't really supposed to be a part of just 2 days before the war. Its hard to commit yourself to a war at such short notice and even harder when you become a part of it due to recruitment. GotRob obviously wanted to surprise PITA as we were not expecting the move and at that point of the time support was thinly spread on [R] front. GotRob saw that it can pick a few easy conquers there and tbh they did get them. So its not all the fault of players who left.
2.When you get dragged into a war in a new tribe just a day after you joined you really don't know how the tribe works and the worst part is you aren't involved with the players. For example in PITA, a member in k66 who asks for support will get a response from a member in k34. Stupid as it may sound, even though a member might not be able to reach the village in time with the support the player under attack will always have confidence that his friends are there for him when the going gets tough. That morale is what wins wars.
So, it was just GotRob's fault trying to gain some advantage before the war recruiting people when they were not supposed to as per the agreement. TBH I myself wouldn't totally get into a war in a new tribe 24 hours after I joined.
That's as funny as Ride thinking the whole prove yourself and then tribal merge thing is actually ever going to happen.
No offense mate, that ship sailed long ago. This war is no where near about that.
Are you suggesting we war with PITA? Ride to Robs aid, to continue the metaphor? Or are you suggesting we would have a chance in winning the world in Rob? Because I don't think many of us could serve in Rob, quite a few have rejected invitations in the past.
Or play tribal hugs? Some variation of sim city?
You do know the winning conditions for this world don't you? No doubt PITA will surpass the requirements during the war with Rob or whatever tribes sprout out from Robs combustion. With that in mind I would suggest PITA is our preference, due to the fore mentioned issues, out of the two, to win the world
That's right it has. If Ride acknowledges this fact as a tribe, which I don't believe they all do, Ride is committing suicide by attacking GotRob. Think to yourself, what happens after GotRob dies?
The answer is not an endgame merge alliance with extra huggles with PITA, you guys get the Axe :axemen:. Or at least the majority of you will.
Wouldn't be the first time I have seen a tribe suicide into another out of petty spite even thought it costs both tribes the world.
I thought Geani was stupid, this almost tops it.
If Ride decides to attack PITA instead, you really think that Ride will be able to merge into Gotrob to win the world?
Gotrob members: 68
=GTC= members: 61
ESL members: 21
Ride members: 22
A tribe can have a maximum of 75 members, no win by family tribes. Good luck fitting in all those players into one tribe. I wonder what will gotrob do in such a situation, will they kick out members to let Ride in? Or will they let the last 7 spots go to their favourite people in =GTC=/ESL. New recruits or loyal servants.... hmmmm hard choice that one. :icon_rolleyes:
Think to YOURSELF, what happens when PITA dies? Will Ride and gotrob hold hands and happily skip off into the sunset together?
That is exactly what I am saying. Rob offered your tribe the option to merge for the war, I know that for fact. You had the chance to win before inside GotRob had we somehow managed to beat PITA. With PITA you have 0 chance to win.
Winning conditions? Yeah congrats all it means is that PITA won't won't need to take the time to rim you all.
It's like playing in the superbowl, going into overtime, and purposely fumbling the ball just because there are a few members on your team you don't want to win. After all the games you had to win to get there and all season training, you blow it and accept a loss out of spite. It's just sad.
There would still be plenty of war left, accounts would die off as result. Perma sits, accounts that did not perform to par, and inactive players would be dropped, while smaller performing players would merge to make room. In the end, we would make it work.
Thank you for noting we have a lot of members in our allied tribes. It means we are willing to give every player the chance to perform and prove themselves to us, even the little guys most would cast off as worthless noobs. Has PITA done the same? No. Would they given the chance? No I don't think so, and you can say with an honest answer you think they would as well.
FiG and Spark were very little threat. PITA was doing good, and therefore the real enemy. If you are based at home, and you have a small tribe your tribe is at war with that is not gaining any ground on you, or you have a very large and clearly skilled tribe gaining ground on you in the distance, the choice should be clear to move to the other front and help out. You don't justify easy caps as quality for the tribe just because there is a war declared.
Completely irrelevant example. We are not talking about a start-up style of play, we are talking about midgame.
I'm not even going to answer this, clearly you are look at the wrong player. I never said I was inactive in this war, this war was the most active I have played all world, ask anybody who was with me in ONE, VS, or GotRob.
One of these reasons was that I was spread out so much I could not defend as well, my inactivity killed me here as I tried to cluster up and noble some small barb clusters to strengthen, but alias I failed to do so in time. If I had been able to, that would have been a stronger and tighter cluster that would have had 50 or so extra DVs or nukes to use for defense or offense.
That's right it has. If Ride acknowledges this fact as a tribe, which I don't believe they all do, Ride is committing suicide by attacking GotRob. Think to yourself, what happens after GotRob dies?