Stats and Predictions - Top 10 tribes

=Bit Cloud=

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1. TEA - The top tribe no matter the tactics used and showing they deserve the spot so far with the ops they are doing. Mostly surprised by the fact they haven't had internal issues yet as they have players in that tribe with that problem on past worlds so if they can keep that under wraps then they have a great shot at winning the world. Only issue I see is are they running out of friends on the world? Their methods of recruitment trying to recruit the top pointed players from each tribe they want to fight doesn't do them justice but an effective strategy.

2. BIP - The top tribe I know the least about only knowing a few of their players but they have weathered the storms that were affecting them and were able to pick up some good 2Hard members the only issue is will they unite. Some recruitments like that don't pan out and an opposing tribe can cause that weakness to tear your tribe apart. Interesting to see what they will do with Infamy on their North East rim side and TEA to the south/southeast and southwest. Going to have to race TEA for the remaining food of the 2Hard breakdown then comes the real decisions. If they're not friendly with TEA or Infamy could result in a long front gangbang.

3. Infamy - My own top pick to win this world. They don't have the flashy players or the forum personalities that always seem to be giving their personality but they have the players that get it done and have a great history in doing so. Besides a few rim tribes putting up a solid defense they own the entire North/Northwest which gives them the largest safe area with which long range support can come from and stay. Slowing down in the growth compared to TEA and BIP due to not as much recruitment since the Psst! recruitment and not having the remnants of 2Hard to feed on. Really do feel the world hangs in the balance of Infamy, do they unite with BIP to attack TEA? or the opposite? Only their leadership knows.

4. P-W - Has some decent players but this is just the family tribe of TEA where recruits from tribes they are fighting go or accounts being internalled. Since they don't make their own decisions won't go too in depth you can read TEA's review. I would say still a little sore that the tribe ~HC~ gave up the fight the way they did against TEA and then joined up I really do prefer players/tribes fighting it out.

5. DEFY - A decent little rim tribe but their spot on this world could come down to relationship with BIP and TEA if they gain focus of them can they keep the fight going? I would say they have too high of a member count and should look to internal/coplay some accounts having small pointed accounts makes things more difficult for all involved when it comes to fighting. Some decent players I've seen before on other worlds so will keep an eye on them.

6. FARM - My own tribe which has been having a rough time of it as late been suffering from one player leaving to join TEA and a few others quitting/not communicating when under attack. TEA's ops are hard to defend when you are 1/8 the size they are putting in good effort with the timings and counter snipes and heavy escort trains making sniping more difficult but not impossible. Will have to say I'm a bit disappointed in my own tribes performance in that fight but we continue to fight on. Future could be bleak but if everyone just quit in this game what fun would it be.

7. Huitzi - I have to say I know nothing about this tribe nor recognize any of the players and seem to be getting hit pretty hard by Infamy. Days could be limited and will have to put up a stiff defense to potentially prolong that. If anyone knows more about them feel free to let the rest of us know.l

8. FnB - Earlier world tribe reforming seems they have been ignored for invites from TEA or BIP so unless one of those tribes see them as a good friend to gain local positioning seems like it will be food for this tribe hate to see tribes break apart and some get shafted rather than the whole tribe fight it out but this happens good luck guys.

9. *G* - In the same boat as FnB some solid players in the tribe but either not invited or refused and will have to fight it out now the best they can good luck guys.

10. W A R - Decent defensive tribe in k53 that seem to have been ignored by TEA and Infamy so far for the most part so can't speak to much about their ability. They do own a very important part of the map does TEA gain it to control k53 all the way to the rim? Does Infamy move down to block TEA from gaining this route? As most of the other rim tribes this tribes future comes down to one of the larger tribes making the decision for them. I would say with the area they control they should cut member counts have some player join to coplay as that many players in such a small area can actually make things more difficult. Potentially also look for merge/recruitment of Wicked to gain a larger control of a portion of the map.


Wall of text is now complete if anyone would like for me to do any tribes outside of the top 10 let me know.
 

Deleted User - 10618707

Guest
1. TEA - The top tribe no matter the tactics used and showing they deserve the spot so far with the ops they are doing. Mostly surprised by the fact they haven't had internal issues yet as they have players in that tribe with that problem on past worlds so if they can keep that under wraps then they have a great shot at winning the world. Only issue I see is are they running out of friends on the world? Their methods of recruitment trying to recruit the top pointed players from each tribe they want to fight doesn't do them justice but an effective strategy.

2. BIP - The top tribe I know the least about only knowing a few of their players but they have weathered the storms that were affecting them and were able to pick up some good 2Hard members the only issue is will they unite. Some recruitments like that don't pan out and an opposing tribe can cause that weakness to tear your tribe apart. Interesting to see what they will do with Infamy on their North East rim side and TEA to the south/southeast and southwest. Going to have to race TEA for the remaining food of the 2Hard breakdown then comes the real decisions. If they're not friendly with TEA or Infamy could result in a long front gangbang.

3. Infamy - My own top pick to win this world. They don't have the flashy players or the forum personalities that always seem to be giving their personality but they have the players that get it done and have a great history in doing so. Besides a few rim tribes putting up a solid defense they own the entire North/Northwest which gives them the largest safe area with which long range support can come from and stay. Slowing down in the growth compared to TEA and BIP due to not as much recruitment since the Psst! recruitment and not having the remnants of 2Hard to feed on. Really do feel the world hangs in the balance of Infamy, do they unite with BIP to attack TEA? or the opposite? Only their leadership knows.

4. P-W - Has some decent players but this is just the family tribe of TEA where recruits from tribes they are fighting go or accounts being internalled. Since they don't make their own decisions won't go too in depth you can read TEA's review. I would say still a little sore that the tribe ~HC~ gave up the fight the way they did against TEA and then joined up I really do prefer players/tribes fighting it out.

5. DEFY - A decent little rim tribe but their spot on this world could come down to relationship with BIP and TEA if they gain focus of them can they keep the fight going? I would say they have too high of a member count and should look to internal/coplay some accounts having small pointed accounts makes things more difficult for all involved when it comes to fighting. Some decent players I've seen before on other worlds so will keep an eye on them.

6. FARM - My own tribe which has been having a rough time of it as late been suffering from one player leaving to join TEA and a few others quitting/not communicating when under attack. TEA's ops are hard to defend when you are 1/8 the size they are putting in good effort with the timings and counter snipes and heavy escort trains making sniping more difficult but not impossible. Will have to say I'm a bit disappointed in my own tribes performance in that fight but we continue to fight on. Future could be bleak but if everyone just quit in this game what fun would it be.

7. Huitzi - I have to say I know nothing about this tribe nor recognize any of the players and seem to be getting hit pretty hard by Infamy. Days could be limited and will have to put up a stiff defense to potentially prolong that. If anyone knows more about them feel free to let the rest of us know.l

8. FnB - Earlier world tribe reforming seems they have been ignored for invites from TEA or BIP so unless one of those tribes see them as a good friend to gain local positioning seems like it will be food for this tribe hate to see tribes break apart and some get shafted rather than the whole tribe fight it out but this happens good luck guys.

9. *G* - In the same boat as FnB some solid players in the tribe but either not invited or refused and will have to fight it out now the best they can good luck guys.

10. W A R - Decent defensive tribe in k53 that seem to have been ignored by TEA and Infamy so far for the most part so can't speak to much about their ability. They do own a very important part of the map does TEA gain it to control k53 all the way to the rim? Does Infamy move down to block TEA from gaining this route? As most of the other rim tribes this tribes future comes down to one of the larger tribes making the decision for them. I would say with the area they control they should cut member counts have some player join to coplay as that many players in such a small area can actually make things more difficult. Potentially also look for merge/recruitment of Wicked to gain a larger control of a portion of the map.


Wall of text is now complete if anyone would like for me to do any tribes outside of the top 10 let me know.


thanks for the review.
 

DeletedUser119197

Guest
1. TEA - The top tribe no matter the tactics used and showing they deserve the spot so far with the ops they are doing. Mostly surprised by the fact they haven't had internal issues yet as they have players in that tribe with that problem on past worlds so if they can keep that under wraps then they have a great shot at winning the world. Only issue I see is are they running out of friends on the world? Their methods of recruitment trying to recruit the top pointed players from each tribe they want to fight doesn't do them justice but an effective strategy.

2. BIP - The top tribe I know the least about only knowing a few of their players but they have weathered the storms that were affecting them and were able to pick up some good 2Hard members the only issue is will they unite. Some recruitments like that don't pan out and an opposing tribe can cause that weakness to tear your tribe apart. Interesting to see what they will do with Infamy on their North East rim side and TEA to the south/southeast and southwest. Going to have to race TEA for the remaining food of the 2Hard breakdown then comes the real decisions. If they're not friendly with TEA or Infamy could result in a long front gangbang.

3. Infamy - My own top pick to win this world. They don't have the flashy players or the forum personalities that always seem to be giving their personality but they have the players that get it done and have a great history in doing so. Besides a few rim tribes putting up a solid defense they own the entire North/Northwest which gives them the largest safe area with which long range support can come from and stay. Slowing down in the growth compared to TEA and BIP due to not as much recruitment since the Psst! recruitment and not having the remnants of 2Hard to feed on. Really do feel the world hangs in the balance of Infamy, do they unite with BIP to attack TEA? or the opposite? Only their leadership knows.

4. P-W - Has some decent players but this is just the family tribe of TEA where recruits from tribes they are fighting go or accounts being internalled. Since they don't make their own decisions won't go too in depth you can read TEA's review. I would say still a little sore that the tribe ~HC~ gave up the fight the way they did against TEA and then joined up I really do prefer players/tribes fighting it out.

5. DEFY - A decent little rim tribe but their spot on this world could come down to relationship with BIP and TEA if they gain focus of them can they keep the fight going? I would say they have too high of a member count and should look to internal/coplay some accounts having small pointed accounts makes things more difficult for all involved when it comes to fighting. Some decent players I've seen before on other worlds so will keep an eye on them.

6. FARM - My own tribe which has been having a rough time of it as late been suffering from one player leaving to join TEA and a few others quitting/not communicating when under attack. TEA's ops are hard to defend when you are 1/8 the size they are putting in good effort with the timings and counter snipes and heavy escort trains making sniping more difficult but not impossible. Will have to say I'm a bit disappointed in my own tribes performance in that fight but we continue to fight on. Future could be bleak but if everyone just quit in this game what fun would it be.

7. Huitzi - I have to say I know nothing about this tribe nor recognize any of the players and seem to be getting hit pretty hard by Infamy. Days could be limited and will have to put up a stiff defense to potentially prolong that. If anyone knows more about them feel free to let the rest of us know.l

8. FnB - Earlier world tribe reforming seems they have been ignored for invites from TEA or BIP so unless one of those tribes see them as a good friend to gain local positioning seems like it will be food for this tribe hate to see tribes break apart and some get shafted rather than the whole tribe fight it out but this happens good luck guys.

9. *G* - In the same boat as FnB some solid players in the tribe but either not invited or refused and will have to fight it out now the best they can good luck guys.

10. W A R - Decent defensive tribe in k53 that seem to have been ignored by TEA and Infamy so far for the most part so can't speak to much about their ability. They do own a very important part of the map does TEA gain it to control k53 all the way to the rim? Does Infamy move down to block TEA from gaining this route? As most of the other rim tribes this tribes future comes down to one of the larger tribes making the decision for them. I would say with the area they control they should cut member counts have some player join to coplay as that many players in such a small area can actually make things more difficult. Potentially also look for merge/recruitment of Wicked to gain a larger control of a portion of the map.


Wall of text is now complete if anyone would like for me to do any tribes outside of the top 10 let me know.

Now this is what I like, good review and well put together, anyone who mentions me in the reviews of TEA are silly and just pathetic

Thankyou
 

Gwaihir aka Bluetomahawk

Guest
first of all to apologize for puting my 1st post in wrong topic. somewhere was a question about chances to win and i guess i wrong clicked this topic and forgot to check. so thx, bitcloud, realized it after yours. also, going a bit offtopic, so sorry again.

first @Michael Corleone. , yeah i was actually trying to play this world pretty casually for fun, but since we were under attacks, for past month or so i just had to go def. figure you can't play this world casually, or is it just infamy area? :D and really don't have time to return any well planned attacks due to RL and i aswell feel i need to see if i can do any damage. i gues being pain is what will do this time :)

@ChrisIIhoppy you're exaggerating a bit, only 2 backtimes, and gingy is right, i never backtimed him cause he only dared to follow attacks from his tribe. on vill he claimed. and that one ended on stacks (stacks came 24 hours after first attack sent as i coordinated them so). was it that or just waiting for sitting rule to end, i don't really know as first attack was sent from acc he used to sit.

@TheBigGinge your disrespect for kirkman and ANTS is awfull even for a kid. ANTS had some good players and you ditching them didn't help them either. no one sent ramless nuke, but i backtimed with it, if you were so good you would noticed it and helped out. i have no intentions to go into any further argument with you as you've proved my points. i had every single reason to backstabb ANTS and kirkman, and had chance in war with JAGER, but instead i respected them enough to leave my vills and relocate. even if kirkman diserves disrespect, that constant language in externals is really to much.

@xabbadonx - i said i don't care much about it.. ;) but yeah, i assume people are way to carefull on externals and it might have to do something with constant bashing of everyone. it's not all the inno fault... #makeexternalsgreatagain :D
 

DeletedUser61009

Guest
I think this is pretty much down to the top three tribes, so I'll base my thoughts on those.

To start off, I'd like to say I have no affiliation with any of the top tribes; therefore, I don't really give a f--- about any of them, I do have to add though, that all of them have some pretty interesting roosters, and I hope they manage to give us, at least, one good final war to rap this world up.

First, an overall insight:

I think it's wiser for all top three tribes to keep on cleaning their backyard than running into this massive fight against each other (like someone mentioned earlier on some other thread), don't see benefits to either of them really when there's so much to eat still (easy growth) and we still have 72 days, around two and half months till someone can be declared as winner.

TEA - Considering what I've seen since I got back playing on en86, and the way worlds work nowadays, I have to say that TEA is going with a winning strategy all the way, I understand there's a lot of negative comments regarding their strategy, but I think the game complexity has changed in such a way that in order to prevail stronger on what seems to be a balanaced rooster from the top sides, you have to adopt a strategy that's not really into everyone's liking, but in the end everyone's using it as one of the winning strategies, and TEA as been outstanding so far employing that strategy, we're not really seeing something new though, but nonetheless they're mastering it.

BIP - I have to say I felt a bit surprised when they got Devils (plus a couple others) in again after their beef a while back, but again, that surely seemed the right move for them (both), at least if they want to, try and keep up with TEA.

I sincerely hope BIP manages to outplay TEA's strategy, activity being key here, though you should notice that if TEA played their cards right, they already control one/two BIP accounts, and usually these are not ordinary accts, they have some sort of privs; therefore when the time comes, and with the list of players you guys got, you shouldn’t even complain, because that’s TEA strategy, you just have to prevent it from having a negative effect on you guys, and move forward. Of course, I'm neglecting the fact that BIP and TEA are playing the same strategy all in all P-W might be the exception to the rule here, so they might both have accts from both tribes under their control, this will prove interesting.

Infamy - I am a bit worried about Infamy, they don’t seem to have been nobling at the rate the top two have (might be facing more resistance, but you know the TEA drill, more resistance means players you can have resisting alongside you rather than against you, and there’s no real benefit in joining sides if one of the top two sides decides on going on each other, maybe the best thing would be to wait and see what the final outcome would be of such a scenario and take advantage of it, of course, I doubt that happened, most likely BIP and TEA arrange some end game deal and gangbang you together, perhaps recruiting the best of you.

Again, the TEA strategy is most likely already in place here, and they do control a couple of important accounts from your side.

You might still play a vital role though in all this, and perhaps the most interesting one before the final hug!!!! Or is it war, never no these days, massacre perhaps, who knows?!


A final word to all the other tribes (P-W is out for all the known reasons), you guys will:


1 – merge a couple accts in one of the top three tribes;

2 – die.

If you’re facing the last option, don’t waste your fu--- time, unite the best/fastest growing of the rim under one tribe (internal/merge all the others before you do that) and die with a smile on your faces nuking the f... out of all the top three, it will fail, as it always does, but at least you’ll fail/die trying.

Happy gaming to all sides
 

Lynch

Guest
Idk failed to mention T.M.

I think they bring some flavour to the world... plus I heard their recruiter is a beast player
 

-M A R I O-

Guest
Yea i heard otherwise, considering their leadership has no kind of honor or respect lol.
 

DeletedUser115558

Guest
First of All Thank you "Gwaihir aka Bluetomahawk" and "=Bit Cloud="

Good Review,

infact yesterday i started review to post, and after few lines i realised that Co-player is on account and without account i can't get a clear updated view

So now i am here today, first of all Forgive me for poor English(lots of Grammar Teacher...lol) and low level technology :)

and second you like or not but this Cat going to Litter your Garden

cat-using-garden-as-a-toilet.jpg



As We have enough Reviews (2 Updated) i am not going to touch that

Let's Talk about other Important topic "Prediction" the Thread Related to and Strategy
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Big Question "Who Going to Win in this World ?"

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Or

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Or

35dba7dae574dfbdae3e59e70a69f9efab9ca08581d8004b1f6c7edaf4d378e6.jpg



__________________________________________________________________
______________________________________

Before we jump to Conclusion it is justify to talk about How ?, When? and Where?


Diplomacy

Top three Tribes have no relationship with each other at the moment and everyone judging and waiting the move of other tribe

though some says that their is Some relationship in between Infamy and BIP

But here one thing is SURE

Both tribe wants to finish TEA


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What are they Doing ?

TEA - Merging Accounts, Nobling FnB, P-W, Candy and small tribe members and tribeless players, But if we see in a Broadway they are nobling towards RIM/BIP and capturing and finishing the rest Brown DOTS and REBUILDING

BIP - Merging Accounts, Nobling FnB, CHURCH and some random brown dots, mostly BIP is clearing Lawn

INFAMY - Same story finishing -LL- and Huitzi and merging

IN TOTO what i can see is that INFAMY and TEA is rebuilding and preparing for some Big thing, HOLDING large number of Nobleman
on the other hand BIP, members are nobling Barbs and small villages, lack of preparedness i can say ..


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World MAP

zurviw.jpg


Sorry for really Bad Map
RED DOTS - TEA
PURPLE DOTS - BIP
BLUE DOTS - INFAMY

Map Clearly speaks a lot if we go into deep in it, TEA Comfortably holding the South region of the MAP and no resistance for them at all in that area.
Almost half of the map captured by TEA and rest Half is shared in between INFAMY and BIP. Tea Sharing a long boundary with Both tribe which give an opportunity as well as threat, depends upon how they play.

BIP holding the smallest area of the MAP and rank 2 not much behind TEA, may the reason because they nobled/nobling BARB's. BIP villages are very close to each other compare to other tribe as an average. If they play right hard for attacker to crack the defense as in between close villa moving of Defense is easy.

Infamy on the other hand facing some resistance but it looks now they broke the major defense and now nobling is bit easy for them, Growth of Nobling is a concern Issue for them, They need to noble faster than other 2 tribes to minimise the Gap.

b0c3678699ccabdb5661a321b1fc250d.jpg


TEA - So far TEA is the only stable and successful tribe , whatever tactics they used everything goes in their favor, No doubt if this continue TEA going to win this world Easily, recruiting more players on account may go against them, cause still........SPY

10732e192385373dcd29b24837752c41.jpg


and recruiting more players on account means opening another opportunity for spies , well TEA leadership is quite capable to handle any situation except few ..
i can't write those few here on forum...haha

If we talk about leadership in TEA they did good job so far and original account holder's are now settled in tribe in whatever may be the situation, adjust or die or wait for the right time to jump for the unhappy member's of TEA.

TEA have an really good opportunity to WIN but still i give 30-40% chance to them to win this world.

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BIP - BIP started with heavy PP users and now they are eating barb like popcorn a good strategy though after all point will decide the winner after 70 days. After 2 HARD merge into BIP, BIP haveo current issue and they using this peace time in rebuilding and nobling.
BIP leadership did a good job they managed 2Hard Big members to join or both tribe will go dead and now they are strong force.
BIP is not like 2Hard which mostly survived and grown by recruiting, BIP is solid group and if i speak frankly most possibly they going to WIN this world because they showed better strategies than INFAMY so far,

70% chances for BIP to WIN this World, though some concern issues are their , like loyalty of the new incomers etc. and some links of their members with TEA.

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Infamy - Beginning of this world i always said that INFAMY having good players and and a potential tribe, slowly and slowly without much HYPE INFAMY is now rank 3 tribe and after C9 merged with them a kind of competition is minimized for them and looks much strong than before, now they cleaning backyard.which is good, Some may be thinking and worried about their slow nobling, but if i am not wrong they are basically saving Nobleman.

Only Infamy looks serious on confronting the Same size Tribe others are basically busy elsewhere, If they are doing the same what i am thinking than good or a real bad for them.

Spy_CatsLOLMO.jpg



gallery-1453110100-selfie-stump.jpg


Before final nailing adjusting Camera :p

1.If Infamy or BIP alone go against TEA, or When TEA declare on any of them and other would not join this war, than TEA going to win this World, cause i don't see alone BIP or INFAMY can really beat TEA.

2. If BIP and Infamy Join hand to finish tea than we going to see a good tough war here and war com strategy will become important, if any war com miss than his party lose one cluster. Here i would love to see INFAMY and BIP together to beat TEA, they can settle winner later but if they wants to win this world than they have declare asap, because time is money.

3.

ml2hkh.jpg


Still this much Brown and dots and Barb villages Available any tribe can declare on Barb to win this world :D


WAR STRATEGY

10fnji9.jpg



If need Clarification please post about above map

Sorry for delayed post but i do hope y'll enjoy reading
 
Last edited by a moderator:

Lynch

Guest
At least we don't need to piggy back off an academy tribe lel this is why sadly TWs will die
 

DeletedUser115558

Guest
At least we don't need to piggy back off an academy tribe lel this is why sadly TWs will die

Thanks for your love, Some players mentioned before that this game dying because of low level tactics to win used by tribes, i am still assessing which one is correct.
 

Mithrae

Guest
Thanks for your love, Some players mentioned before that this game dying because of low level tactics to win used by tribes, i am still assessing which one is correct.

In another thread, The Nemesis123 offered an excellent analysis suggesting the opposite: That low level tactics have become a more optimal style of gameplay because of TW's decline. His whole post is well worth the read.

I believe the metagame changed in the late 50s (though there are exceptions) from a war heavy style of gameplay to a very diplomatic heavy style. I think the reason for this was because of the decline of Tribal Wars, leading to smaller worlds. Within the environment of a smaller world, diplomatic plays are far less risky and far more profitable to make and this continued over time. The last two worlds I have founded tribes were W60 and W87, . . . .

On W87 there are four complete core continents as well as a handful of partially developed continents. If my tribe dominates K45 and manages to gain control of one of the other core continents, then it is almost guaranteed (minus any internal issues) to control half of the world and therefore be one of the final two tribes and contest for the world since the rim tribes are generally far smaller and easier to push around. Aggression in general is more limited due to the consequence of being outplayed diplomatically which makes leaders more cautious. This leads to situations where tribes making these moves can just consolidate or pick off smaller tribes when they should really not be allowed to. Of course, no-one trusts a swindler, but at this point it is almost too late. The diplomat has gotten his tribe to the final stretch and have more than a 50% chance of winning.

On W60, there are about 40 complete continents as well as a numerous number of partially developed continents. If someone makes a similar play on W60, they have two continents to their name, but there are still far too many continents to take. The reputation consequence that wouldn't be the case in W87 applies heavily in W60. Of course, you could counter that the equivalent would be owning nearly 1/4 of the world and screwing over another part of the world so the comparisons are not the same. This fails to take into account the difference in the amount of effort to take 1/4 of the world. If your tribe is based in the North East, you would have to take over K25, K26, K35, K36, K37, K45, K46, K47 in order in W60 to have an equivalent control of the North East compared to just taking over K45 in W87. So a continent tribe in W60 making a play for another continent doesn't even grant them hegemony over the North East, they would have to do that multiple times in order to succeed without other tribes becoming wary or plotting against them. . . .
 

DeletedUser

Guest
In another thread, The Nemesis123 offered an excellent analysis suggesting the opposite: That low level tactics have become a more optimal style of gameplay because of TW's decline. His whole post is well worth the read.


I should preface this with the fact that those tactics are not low level. They certainly weren't back in the day and whilst they are far easier to execute now, I wouldn't call it completely free since it is a tool that every tribe has access to.

The skillsets required to being a great war commander and a great diplomat in fact overlap more than people think. In particular, the ability to read the world and understand macro play is important for any top leader no matter what game you are playing. To a lesser degree, charisma is important for both, though sheer competence can often work in place of charisma when it comes to war commanders.

Traditionally, it was very difficult to be a top level diplomatic leader without similar military might due the size of worlds. It was pretty easy to overplay your hand as a diplomat, very tempting to do one merge or dodgy dealing too much in order to give the tribe a superficially stronger position. Similarly, diplomatic leaders had trouble with certain tribes that you simply could not destroy diplomatically very easily. They wouldn't get surprised by gangbangs set up covertly, you couldn't recruit or get spies of any value in there. That's why coduking is so popular, because diplomats on their own generally struggled unless they were extremely good.

Of course now, a lot of these problems have disappeared and so being a diplomatic leader is better than being a war commander (assuming the leaders are of the same skill), but just because you play the diplomatic game does not guarantee you the win easily. There is more than one person playing the game.

It is not my personal preference for a meta since I am pretty incompetent at certain aspects of diplomacy and runs generally counter to my own style, but it is certainly not low level. The best diplomats in the game are amongst the best leaders in the game without a doubt.
 

Apathetic h0llygh0st

Consumer of Beverages
Reaction score
1,193
Nicely said DA o0
I feel like you somewhat described my struggles I had in the long gone past worlds and explained why I have an easier time now, yet failed in 77 because I was up against Krieger, who would be one of those not easily destroyed diplomatically ^^
 

Deleted User - 10618707

Guest
Nicely said DA o0
I feel like you somewhat described my struggles I had in the long gone past worlds and explained why I have an easier time now, yet failed in 77 because I was up against Krieger, who would be one of those not easily destroyed diplomatically ^^

Can't beat em, join em. So you decided to hug it out the next world lol?
 

Michael Corleone.

Guest
Well regarding W83 and Golden hugging or whatever, it is what it is. They won and its healthy to move on from that.

But TD, it was a great world, according to yourself, even with the hugging.

Congratz to Golden/Any win on the world, in some ways this was a good end to no hauls I suppose. Gotta give it up for NBD, they did really make the world fun for Work4it and I in the time that we played there (especially PureJonat xD). The splatted nukes back and forth every week like clockwork, was truly amazing (not at the time ofcouse), I won't bother commeting on the faults in NAM leadership after Sam's departure, no point rehashing, though it was exteremly satisfying playing with the NAM squad early game, I couldn't begin to desrcibe the experience.

Honourable Mentions

.Absinthe
Work4it

Lippa,Ara,Karen,Meti, Mel- You guys are some of the best players I've ever been graced to play with, you guys stayed around even when tribe was shit, morale was shit, and everything else was shit, some of the most persevered defenders i know.

Pece/Jonat, it was a pleasure attacking you guys, with on point activity and defending (whether it be sitters or not, it was still a pleasure). Though the stacks that you guys had that appeared out of nowhere were a bother >.>

Thanks for winning the world, because of you guys I actually quit haha.

Was truly a great world, only second to w79 :x

Uruz ftw.
 

Deleted User - 10618707

Guest
Well regarding W83 and Golden hugging or whatever, it is what it is. They won and its healthy to move on from that.

But TD, it was a great world, according to yourself, even with the hugging.
Have I ever denied that it wasn't enjoyable? I'm not stuck on that either, though its obvious that you've moved on from it since you've joined the hugging now.:oops:
 
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