Bendis
New Member
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Hi,
I would like to play a world where the nobling of barbarians villages is restricted. This nobling restriction should be a part of the world settings.
The restriction can be made taking into consideration
- the time since the player joined the world (example: you can noble 1 barb per month) or
- the villages a player owns (example: you can noble a barb as second village but then you will have the right to noble another barb after you own 5 villages, 10 villages, etc. - similar with the way you obtain paladins).
I came with this proposal because it seems to me that new wolds resemble more and more with casual worlds. Besides that, i feel that i am fighting money and not skill. The world 109 for example started just a while ago and there are already 3 players with more than 100 villages.
I would like a world where players wage wars, not one where the feel is that players are participating in a barbarian nobling contest.
Thank you.
I would like to play a world where the nobling of barbarians villages is restricted. This nobling restriction should be a part of the world settings.
The restriction can be made taking into consideration
- the time since the player joined the world (example: you can noble 1 barb per month) or
- the villages a player owns (example: you can noble a barb as second village but then you will have the right to noble another barb after you own 5 villages, 10 villages, etc. - similar with the way you obtain paladins).
I came with this proposal because it seems to me that new wolds resemble more and more with casual worlds. Besides that, i feel that i am fighting money and not skill. The world 109 for example started just a while ago and there are already 3 players with more than 100 villages.
I would like a world where players wage wars, not one where the feel is that players are participating in a barbarian nobling contest.
Thank you.