AuroraMoon
Non-stop Poster
- Reaction score
- 166
As with every other time this has been discussed, it would be lovely if either of these two options could work in practice. But I've never seen an actually effective suggestion for how to resolve all - or even most - of the issues that doing either of these things would create. Take, for example, the people above suggesting you work based off of MAC addresses, not understanding that MAC addresses are not a unique hardware identifier, or that even if they were, they can still be spoofed. As many others have said, this has been a discussion for literally over a decade. If there was a better solution to coplaying than what we have now, chances are somebody would have stumbled across it by now.
if inno/tw could get the mac address to begin with
connecting the information with the account ingame prevents any change/spoofing from going unnoticed
it would also remove the use of vpn's since they would no longer be effective
putting an ingame feature that accommodates the co-player process and makes it an official part of the game
forcing the player to log in through their own accounts also goes a long way towards monitoring and limiting the coplayer issues
theres no single fix for the issue
but if some of the ideas were put together and cross referenced, it would remove some of the loopholes players point out
also loopholes can always be fixed via other methods where needed and not everyone is a tech wiz
in saying that the biggest issue is that inno/tw are remaining impartial to the issue (for the most part)
neither supporting or condemning it and without them making an official decision (even in the rules)
issues will continue and become more difficult to fix later due to the contradictions
6.Players are not allowed to share their or third party personal information with others, as it might be used to compromise their account or in otherwise illegitimate ways. Passwords need to be shared to have a co-player
1.Players are only allowed to have one account on each world. Players may play on multiple worlds with the same account or to play Tribal Wars with several accounts, as long as these are not active on the same world. why do players need more then 1 account to begin with
4.Creating and/or using one or more accounts for the primary benefit of another account ("pushing"), as well as profiting from such behavior, is forbidden. this is what coplaying is except someone else does the creating while you get the benefit
5.It is not allowed to gain or try to gain unauthorized access to another user's account. Even the attempt is punishable. coplaying allows you to gain access to another account albeit authorized by the player themselves
6.It is forbidden to share passwords or other login credentials with other players. There is no obligation for the support team to assist in such cases. coplaying once again is the exception to the rule since those credentials are shared
2.Selling, buying or offering accounts, parts of accounts or external services related to accounts in exchange for Premium Points or any other benefits is strictly forbidden. The only exception to this are game play elements or features that are a direct part of the game and designed to interact with the in-game economy. wouldnt a free village or a few count as 'parts of an account' and be considered a benefit
2.When switching from one account to another, the password of the account must be changed. The player is only allowed to switch to the new account 24 hours after this change took place. The old account must remain active on the world and the new account cannot noble it. Please review all regulations on this process as listed here, before taking any action. unsure how the old account remains active if the player switches to a new account
1.Players are only allowed to have one account on each world. Players may play on multiple worlds with the same account or to play Tribal Wars with several accounts, as long as these are not active on the same world. why do players need more then 1 account to begin with
4.Creating and/or using one or more accounts for the primary benefit of another account ("pushing"), as well as profiting from such behavior, is forbidden. this is what coplaying is except someone else does the creating while you get the benefit
5.It is not allowed to gain or try to gain unauthorized access to another user's account. Even the attempt is punishable. coplaying allows you to gain access to another account albeit authorized by the player themselves
6.It is forbidden to share passwords or other login credentials with other players. There is no obligation for the support team to assist in such cases. coplaying once again is the exception to the rule since those credentials are shared
2.Selling, buying or offering accounts, parts of accounts or external services related to accounts in exchange for Premium Points or any other benefits is strictly forbidden. The only exception to this are game play elements or features that are a direct part of the game and designed to interact with the in-game economy. wouldnt a free village or a few count as 'parts of an account' and be considered a benefit
2.When switching from one account to another, the password of the account must be changed. The player is only allowed to switch to the new account 24 hours after this change took place. The old account must remain active on the world and the new account cannot noble it. Please review all regulations on this process as listed here, before taking any action. unsure how the old account remains active if the player switches to a new account