bambamsam1997
Active Member
- Reaction score
- 10
I think that if players will coplay, it must be their only presence on the world. It's not fair when two or more people all create accounts, build up a cluster, and then feed their villages to one account and then all merge into it.
Coplayers should start the world together on the same accounts. IMO if two accounts have logged in from the same IP to the same world, both accounts should be considered cheaters. (edit: I would be in favor of removing outright the connection sharing option -- I think that has been mentioned in this thread)
Possibly you should make an ingame option to declare yourself a coplayer, and allow you to login with your own account information. This would allow for better tracking of the coplayers for cheating (you can tell when an account associated with IP is also link to the coplay account, although there are obvious ways around this), and for better safety of the account (perhaps one coplayer goes rogue, he could be 'kicked' from the coplay setup. also no sharing of password).
I understand the reason for coplaying (24/7 activity) and that reason doesn't make me upset. It only starts to suck when players are growing separately only to deliberately surrender their villages to someone they had been colluding with since the beginning, giving themselves huge advantage.
I also understand why TW doesn't really want to outright ban this type of behavior. Tons of PP gets spent in this process
Coplayers should start the world together on the same accounts. IMO if two accounts have logged in from the same IP to the same world, both accounts should be considered cheaters. (edit: I would be in favor of removing outright the connection sharing option -- I think that has been mentioned in this thread)
Possibly you should make an ingame option to declare yourself a coplayer, and allow you to login with your own account information. This would allow for better tracking of the coplayers for cheating (you can tell when an account associated with IP is also link to the coplay account, although there are obvious ways around this), and for better safety of the account (perhaps one coplayer goes rogue, he could be 'kicked' from the coplay setup. also no sharing of password).
I understand the reason for coplaying (24/7 activity) and that reason doesn't make me upset. It only starts to suck when players are growing separately only to deliberately surrender their villages to someone they had been colluding with since the beginning, giving themselves huge advantage.
I also understand why TW doesn't really want to outright ban this type of behavior. Tons of PP gets spent in this process
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