DeletedUser5905
Guest
A better way for the automatic tribes would have been for players to auto-join a tribe when they hit 500 points.
for me the auto tribe thing is the boring part. tribemates and enemy tribes are so spread out that it's basically come down how good you are or how fast you can grow.
i personally find the interaction within a tribe that makes this game fun. supporting, timing attacks, etc etc
sitting here and building all by myself is kinda boring.... hoping that when i can finally leave me tribe, i'd be able to find a half decent tribe to join and *maybe* this would get interesting...
here is a brilliant idea:icon_idea: read the settings before joining a world you think will be boring:icon_idea:
i originaly gave up on the world, though i now see its appeal
Think about it, once all the barbs begin to be eaten up this world is going to be extremely small players fighting against players. I believe that this world will be great for experienced players who want to test their skills agianst each other.
Did i imply it was hard?... and please dont tell me your to macho to noble a barb. have you seen this world? its going to happen whether its a part of your normal gameplay or not. Whether they are your first priority should be the real question but players will eventually aquire them.
a new world brings a new gameplan.
but first we need to get the barbs, right? real challenge there:icon_twisted:since they can't fight back:icon_rolleyes:
This world I think is by far the most exiting world conceptually, however its promise doesn't seem to have lived up to my expectations. As Allied Axis points out this world was prime opportunity for players to showcase their skills, and I was looking forward to going up against some of the 'names' of tribal wars, which I'm not able to do in my other worlds.
However the advent of the "church worlds" and the amount of players who joined without knowing the settings have lead to many of the larger players not being challenged enough and not sticking around, which is a crying shame because it denies us the chance to really match our skills against theirs (although there are still a few well known players hanging around).
However saying that, this world is still one of the more interesting worlds, because of both its unique set up, and the players who have left have created a world which in theory is actually in quite an advanced stage (of active players), at the same time as having players still not being incredibly large by other worlds standards. These facts combined with the advent of Feb 13th makes for a world which still has allot of unique potential entertainment.