DeletedUser
Guest
I've played this game for 4 years on and off, I've posted on this thread one four different accounts.. This game will never die. Everyone always RETURNS at the end
I've played this game for 4 years on and off, I've posted on this thread one four different accounts.. This game will never die. Everyone always RETURNS at the end
I was talking with my co the other day about how the same names keep coming up every world and how slim the chances of new players are.
............................
So what we came up with to explain the low percentage of players that move beyond their first village was the time investment to making progress in this game..
[/spoil]You guys want my opinion?
Note the bold part.
Co-players. That is the reason this game lost its players base. Having accounts co-played by 2-4 players tends to be the norm these days. Where's the fun of anyone (either newbie, or a long time player) to compete against 24/7 accounts?
(As a matter of fact I personally don't see the fun of sharing my account with 2-3-4-5 other people. But that's just me I guess).
I understand that after a few million points, and in the middle of a war you need a co-player (sitting brings too many complications). But allowing multiple people sharing the same account from the start, it just kills the game. The irony is, the very same players who killed the game using this approach, are wondering now why....this game is dying.
Anyway, here's an idea (not sure if someone else said it before): find ways to prevent co-playing until an account reaches a significant size. Give other people who don't want, or can't find a co-player, to "exist" in the game in equal terms. Bring back the old days where when a co-played account was the exception, and the game was more "personal".
If this continues, I don't see why anyone should bother joining any world (for what? struggling to farm empty barbs, and watch the "top" multiperson accounts grow in ridiculous rates?). And newbies will never become "returning customers": the disappointment to keep getting nobled again and again is just too much for them.
[/spoil][spoil][/spoil]
I don't co to gain an advantage. In fact he is pretty much only on a few weekends a month when schedule allows. The rest is run solo.
I play with him because we are friends and work amazing together. When it comes to TW we fully understand each other's tactics, often suggesting the same village to noble/upgrade to queue at the exact same second. I play because it is more enjoyable to start a world with a friendly face and that makes the game more enjoyable.
There is more to co-players than, ZOMG must be online 24/7. online 24/7 being good is a myth. Especially in recent no hauls, limited hauls settings. Its about the quality of time spent on TW not the quantity.
Use of co-players is usually an excuse for weak players to brag why this game is ''dying'' (which is physically impossible), but not all.
Now, who says that newbies quit after getting trampled by bigger players?
TW was the first ever war game I have played, I started in W3, did not know what the term 'tribe' meant and did not know how to recruit troops... I was shy and an introvert, given that this was the first online game I have ever played at the age of 10. I did not know there was such things as a Help section, so I quit soon after [/quote
The reality is, your one of few who decided to come back 2-3 years later, and I do applaud you for coming back, and sticking with it, however most just move on to easier games, or different games, because there are so many of them out there.
to throw my two cents in the pot the opening up of worlds at a faster pace an not advertising the game is what is killing the game
One of this issues this brings on is the staying power of players in new worlds, they get off to a bad start, they just move on to the next world, and try again. Enough players do this (and they do all the time), and you end up with a barren world, that has no real competition, and then slowly dies out.
The thing is, TW should cater to the experienced players.
This is the group that has shown to be repeat customers. Advertisements could bring in a few k more rim accounts but would it matter?
1 player paying premium is worth more than 100 who do not.