Why is everyone here, who's supposed to be skilled veteran, so excited about these settings? :icon_eek: I know this is the 60th world opening after I lost touch with TW (maybe something in TW philosophy changed in the meantime), but haven't you all became skilled pro's by active farming and aggressive expansion? I suppose you all grew tired of it and always envied turtle n00bs for not having to do all that work day in day out.. :icon_neutral:
Isn't this the perfect settings for turtles? I mean, since defensive troops can get the allowed amount of loot per day, why would anyone rush to train offensive ones? Even the extreme turtles will now be able to even-out farming income with active-aggressive types who would otherwise outgrow them in days. Anyone can farm? Anyone can not farm as well. And spam swords/spears. And, as others have pointed out- troops will be much more valuable and hard to replenish that, in combination with everyone going turtle, imho, no one will be attacking active players. Nobling the second village out of an active player? Pfft, I guess it will be bonus villa rush with sword/spear nukes :/
Though strategy may come into play after everyone gets a couple of villages (and bonus ones run out :lol
, I expect the beginning days to be more painful than ever. Multi-accounting will be back in great style, mark my words..
Am I the only one who thinks this way?