- Reaction score
- 106
Having ODA early game is never good. You should just be outfarming your area and checking ODD changes for new farms (scout first ofc). Which is why I don't understand early game wars.
Having ODA early game is never good. You should just be outfarming your area and checking ODD changes for new farms (scout first ofc). Which is why I don't understand early game wars.
To be fair on them, It doesn't look like they have declared looking at the war stats.. I also think your wrong with "Having ODA early game is never good".. simply because technically what would we judge tribes on in the early game? can't really say points because its a pay world & point builders. Also having ODA shows you've got troops and tactics that work well with-in the tribe & shows team work..
Would you please explain why you think it's not good? Don't use getting slated in the forum as an example though as it doesn't really count.
ODA is not a good measure of anything without context. There is no distinction between effective ODA and ineffective ODA.
Distinction is easily made by observing the players initial growth after the ODA gain over periods of time, bi-hourly. If the player grows considerably faster then you can rightfully assume the ODA was gained through sensible measures.
I would consider high OD scores a bonus, depending on an assessment of their growth adjacent to these ODA spikes on statistics.
Yes, very true. That is the context. Putting in a little extra research will indicate whether or not it correlates to faster growth. While I agree with you, I was asserting that the statistic alone is of little value without additional information.
TheBigBull said:what would we judge tribes on in the early game? can't really say points because it's a pay world and point builders
I will stick to my point. ODA earlygame is never good. Instead of spending your troops clearing your neighbors, why not just outfarm them and and then spend your troops when it actually matters (nobling them). Clearing enemies can cost a lot in terms of troop numbers and will just slow down farming, hence growth. Keep in mind that players can fight back. An active player can call for support or can call militia. They can kill many troops by doing so. Unless you have a neighbor who is literally pure LC, its not worth clearing. (Even then I wouldn't say you should clear them.)
If you spend your LC instead to suck all of the farms near you dry, you'll outgrow your enemies anyway. Also, not clearing does provide better noble targets since your allowing some growth near you.
There are tons of people who constantly brag about their ODAs here lol. They are like 900 points (rofl)
I will stick to my point. ODA earlygame is never good. Instead of spending your troops clearing your neighbors, why not just outfarm them and and then spend your troops when it actually matters (nobling them). Clearing enemies can cost a lot in terms of troop numbers and will just slow down farming, hence growth. Keep in mind that players can fight back. An active player can call for support or can call militia. They can kill many troops by doing so. Unless you have a neighbor who is literally pure LC, its not worth clearing. (Even then I wouldn't say you should clear them.)
If you spend your LC instead to suck all of the farms near you dry, you'll outgrow your enemies anyway. Also, not clearing does provide better noble targets since your allowing some growth near you.