Fodox Tribal Wars Utility

DeletedUser64299

Guest
Ok, EN87 is up!

Enjoy
Fod.

Thanks mate that's brilliant.

Just a little feedback on the Map Guru if I may, when you choose the Circular area or Travel time option around a certain co-ordinates is it possible to get the villages sorted in distance from those co-ordinates specified(i.e Closest to furtherst). I feel this would be most useful when using the tool for farming, as you'll be sending to closer villages first.

Thanks again :)
 

mvjgvj

Guest
Thanks mate that's brilliant.

Just a little feedback on the Map Guru if I may, when you choose the Circular area or Travel time option around a certain co-ordinates is it possible to get the villages sorted in distance from those co-ordinates specified(i.e Closest to furtherst). I feel this would be most useful when using the tool for farming, as you'll be sending to closer villages first.

Thanks again :)

ya i agree with darkness as nearer villa are more preferable to attack if you dont have much troops in general
 

fodox

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ya i agree with darkness as nearer villa are more preferable to attack if you dont have much troops in general

Ok it is possible.
Give me time to take a look into the code and I will update the output result.

Thanks for the advice!


Fod.
 

fodox

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Dear DarknessCalls,
I have updated Map Guru. Choosing "Circular Area" or "Travel Time", villages in the result list are ordered by distance ascending. If you don't check "Only coordinates" and "Use BB-Code" you can see the distance value calculated.

Enjoy

Fod.
 

Ignoramus of the Law

Guest
That is great man :)
No more shall the lazy pleb struggle to add villages to script! No longer shall he suffer!
 

mike62

Guest
Will you be setting up a farming tool in here similar to the one that was ZOMGtw?
 

fodox

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Will you be setting up a farming tool in here similar to the one that was ZOMGtw?

I don't know how ZOMGtw was working, I never used it. If you give me more info (also by private message), I can take a look on it.
 

MR.MR

Guest
Fodox,

Your site is amazing I use it every single day.

I am wondering if you can add a feature to your mass attack planner. I often put multiple trains in one super close village to the enemy, i'd rather have smaller escorts (timing behind prenukes anyway) and give the defender 49 minutes to defend 3 trains instead of 3 hour, 2 hour, 49 minutes.

Is it possible to add a variable to set how many "noble attacks" can originate from one source village? Right now if I want to put 2-20 trains into one village I have to go through and run a fresh attack plan for each launch, and then compile, text-to-column in excel, sort in chronological order, and rebuild the bbcodes. Even using excel its tedious. I would be super appreciative if this is doable.

EDIT: Can it be just made for all sending speeds? I can think of useful situations to send multiple timed things from one village at ram speed. I would rather time 2 fakes and 1 real from each origin village to truly hide my reals in early-mid game than spend an hour spamming mass fakes.
 
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fodox

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Fodox,

Your site is amazing I use it every single day.

I am wondering if you can add a feature to your mass attack planner. I often put multiple trains in one super close village to the enemy, i'd rather have smaller escorts (timing behind prenukes anyway) and give the defender 49 minutes to defend 3 trains instead of 3 hour, 2 hour, 49 minutes.

Is it possible to add a variable to set how many "noble attacks" can originate from one source village? Right now if I want to put 2-20 trains into one village I have to go through and run a fresh attack plan for each launch, and then compile, text-to-column in excel, sort in chronological order, and rebuild the bbcodes. Even using excel its tedious. I would be super appreciative if this is doable.

EDIT: Can it be just made for all sending speeds? I can think of useful situations to send multiple timed things from one village at ram speed. I would rather time 2 fakes and 1 real from each origin village to truly hide my reals in early-mid game than spend an hour spamming mass fakes.

I have read your question, let me take a look in the source code and I will reply if it's possible or not!
 

fodox

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Just following up with you, Fodox? What does the source code say?
Says that you are a lucky guy!
Another player in IT server asked me the same thing. I prepared an unofficial page to let him test some plannings, but I never obtained a confirm.
In the new beta-version you can add the same starting village as many times as you want. The engine will handle the list normally.
If you want to try immediately you can navigate to http://www.fxutility.net/massap2.php, but it's in italian. In a day or two I can create the same version in English.
It's a little bit of work, but I am very busy at the moment. Please be patience!

Fod.
 

MR.MR

Guest
I will test your IT beta and get back to you by monday. would appreciate an english version, but with google page translate and a strong grasp of Spanish, i think i can figure out the Italian one, so dont break your back getting translated asap for me
 

fodox

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I will test your IT beta and get back to you by monday. would appreciate an english version, but with google page translate and a strong grasp of Spanish, i think i can figure out the Italian one, so dont break your back getting translated asap for me

Hello, english test version is here http://www.fxutility.net/massap_eng2.php. You will notice no difference from the "official", only the javascript code is changed a little.
Bye
Fod.
 

fodox

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Hello,
I am working on a new utility: a dynamic images generator that shows player info. It should be useful as signature in forums.
Anyone know how to get OD/ODA/ODD rank "officially" and externally of the game?


Thanks
Fod.
 

fodox

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Hello,
I made a little update to Mass Attack Planner: in section "(2) Start villages" it is now possible to repeat several times the same starting village. This way you can plan fakes with real attacks.
This option was requested and was implemented in an hidenn page, now is public.

Fod.
 
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