DeletedUser119989
Guest
Will actually the game is really cool right now..but i think it will be better if there is more events and improve the interface of the game..thank you
Regards.
Regards.
Will actually the game is really cool right now..but i think it will be better if there is more events and improve the interface of the game..thank you
Regards.
That is called a tribe wide OP and has been possible since world 1.Joined Attack
its better if we can do this . like a coalition attack to a bigger player to help each other to noble some one .
Some of my biggest complaints about tribes are in the later stages of the game (and sometimes even in the early stages of the game) theres never enough room for players, no matter what you set the tribe member limit to, if your tribe gets good enough, people ALWAYS want to join and sometimes you want to add them but you don't have enough room. So here is my suggestion, make the tribe limit adjustable in game. You seem to have everything geared toward people spending PP so make the tribe limit able to expand by tribes gathering and spending PP.
For example, you start with a set limit say 30 members. You have a tribe bank that members are able to donate PP to. Once you have collected a required amount of PP, the leader can buy 5 more roster spots. Next required amount of PP required for next roster spots is a bit more, etc. You could eventually have this cap out at some higher number, say 3 times the original tribe limit, but this makes people work together to earn spots, gives an option for tribes who want to be small to be small, or tribes who want to be big to get big, but make them pay for it. If a tribe disbands and theres PP in the tribe bank, then it gets divides among tribe members.
For example:
Starting member limit 30
To get to limit 35 tribe must pay 1000 PP
To get to limit 40 tribe must pay 1500 PP
To get to limit 45 tribe must pay 2000 PP
To get to limit 50 tribe must pay 2750 PP
To get to limit 55 tribe must pay 3500 PP
To get to limit 60 tribe must pay 5000 PP
ETC all the way to a max cap of say 90 or 100 etc.
This makes tribes work toward a common goal and makes you money at the same time (Or makes people spend their pp on something else other than resources)
You could also have various settings within the tribe that once you donate PP to the tribe your roster spot is quaranteed for a certain amount of time so that tribes cant take advantage of members by requiring them to donate then kicking them after they do, there could be some sort of guaranteed membership policy based on how much PP you donate that quaranteed membership, this encourages people to donate without fear of getting used. Anyhow, the idea is there, you guys are smart enough to brainstorm other ideas on how to implement it and make it fair to all players.
Easily one of the best suggestions here. Tribe limits become such a hassle and are ridiculously annoying to deal with as worlds approach their end, and this completely eliminates that issue as it could potentially arise. Although I don't know if the PP values CardNut has provided above are ideal, I'm sure the geniuses at Innogames can figure out the perfect PP amount to maximize their profits on their end. All in all I really think this should be implemented, because I don't think there are any downsides at all really. Having one 100 player tribe in the future is essentially the same as two allied 50 player tribes. I really think you guy should give more thought to this idea.
That is called a tribe wide OP and has been possible since world 1.
I'm not sure that you really do.yes I know that of course.
When 5 smaller players take on 1 player that is the 5 players' combined size, the 5 smaller players are already at an advantage with their combined online times versus just the one account. Neither one's troops are worth more than the other. You are both perfectly able to stack defense and the smaller players will likely have an extra morale advantage. Your call for 'super nukes' is just complete overkill and shows you have little idea on how destructive coördination can be.imean player 1 troops attack power + player 2 troops attack power vs def troops
I have attempted to start a new world multiple times but if you do not have premium points it is virtually impossible to get started, I am about ready to quit the game because of this. I want to start a new world and keep playing but I am not going to waste premium points when I only have 1 village. Later on in the game when I get multiple villages I purchase premium points to manage my villages. I am not sure what I am suggesting here but something needs to be done so the poor man can get started in a new world. Maybe a longer protection period, way longer.
The original poster is correct. I believe what he is saying is he would like the ability to aggregate offence troops at village A before launching an attack at village B. The reason for this is one hit of 10k troops is more effective than 5 strikes of 2k troops, it is a way to balance out the advantage of the defence where all defence troops are aggregated but the offence hits individually.I'm not sure that you really do.
When 5 smaller players take on 1 player that is the 5 players' combined size, the 5 smaller players are already at an advantage with their combined online times versus just the one account. Neither one's troops are worth more than the other. You are both perfectly able to stack defense and the smaller players will likely have an extra morale advantage. Your call for 'super nukes' is just complete overkill and shows you have little idea on how destructive coördination can be.