mattcurr
Guest
I think for this post a small introduction is needed. Generally every world I start I pick an aspect of tribalwars that is misunderstood, I purposefully do something to prove a point then in a Socratic style I try to bring awareness to the issue. In the past Ive discussed, how you can keep up in the top 10 farming 1/10th the top player, ive discussed how having less troops due to a 27 hq is a net benefit over a 25 hq fulling your farm faster.
My goal this world was to take a look at the premium exchange market that many believed to be over powered. I had dealt with the premium exchange in the past once, I was able to net profit 10,000 pp while maintaining a top 20 account. It was my presumption that I could enter this world, farm, and show that while it provides an advantage it is not broken, with a coplayed account, you could easily keep up via understanding of the game.
Well for the first time in I've set to do such a thing I found that I was wrong, extremely wrong. I am including this sentence to explain why I drew this conclusion from the prospective I bring, I am not doing this as a method of advancing my own image, this thread is a total void of my normal persona, it is simply written as a long time fan of the game. I have been ranked within the top 5 of about 20-25% of every start ever on .net. I know when I make mistakes, when I land in an area that will hold me back, I understand the mechanics and how the changes in the early build times would change the start up. So when I see that a player using some premium features(I discounted some buildings during lc rush and traded clay for iron to maintain lc ques) in a good enough area cant break the top 200 despite farming within the top 5 of the world something is very wrong with the system. If a player whose account would normally be easily primed as rank 1 or 2 at this point in a non p2w world is rank 200-500, what would an average account without massive spending look like?
I want to be really clear, I believe that eventually I would climb to a top rank, but an average player placed near anyone spending a good amount of pp would likely be unable to defend, backtime, or do anything in order save their account, and would be forced out from a situation that no possible action they could have taken could have altered the outcome.
I would have to imagine that even my account had it been placed next to the guy who had built lc within 4 hours would have been inevitably cleared as soon as bp dropped.
I have no issue with the people using these features spending money, I believe that there can be a place for pay to win features, my issue is with the implementation and the affect it has on the player base. The PP system was always able to be abused by the top level players, now it can be and is abused by nearly anyone, especially for the first week, the price points of resources is so low that you can purchase a 600 point village in the first day and have 500-600 lc before BP drops, when any average player exiting bp would have maybe 20-100. The entire system has become broken. There is no limit whatsoever to the income is the major issue, when buying res you can purchase infinite constantly incoming with 0 downtime. Just link it to merchants please so you cant purchase an income of 50,000 res the first hour of game play, because if what would normally be a top 5 account is 200, what can an average player really do without PP abuse
My goal this world was to take a look at the premium exchange market that many believed to be over powered. I had dealt with the premium exchange in the past once, I was able to net profit 10,000 pp while maintaining a top 20 account. It was my presumption that I could enter this world, farm, and show that while it provides an advantage it is not broken, with a coplayed account, you could easily keep up via understanding of the game.
Well for the first time in I've set to do such a thing I found that I was wrong, extremely wrong. I am including this sentence to explain why I drew this conclusion from the prospective I bring, I am not doing this as a method of advancing my own image, this thread is a total void of my normal persona, it is simply written as a long time fan of the game. I have been ranked within the top 5 of about 20-25% of every start ever on .net. I know when I make mistakes, when I land in an area that will hold me back, I understand the mechanics and how the changes in the early build times would change the start up. So when I see that a player using some premium features(I discounted some buildings during lc rush and traded clay for iron to maintain lc ques) in a good enough area cant break the top 200 despite farming within the top 5 of the world something is very wrong with the system. If a player whose account would normally be easily primed as rank 1 or 2 at this point in a non p2w world is rank 200-500, what would an average account without massive spending look like?
I want to be really clear, I believe that eventually I would climb to a top rank, but an average player placed near anyone spending a good amount of pp would likely be unable to defend, backtime, or do anything in order save their account, and would be forced out from a situation that no possible action they could have taken could have altered the outcome.
I would have to imagine that even my account had it been placed next to the guy who had built lc within 4 hours would have been inevitably cleared as soon as bp dropped.
I have no issue with the people using these features spending money, I believe that there can be a place for pay to win features, my issue is with the implementation and the affect it has on the player base. The PP system was always able to be abused by the top level players, now it can be and is abused by nearly anyone, especially for the first week, the price points of resources is so low that you can purchase a 600 point village in the first day and have 500-600 lc before BP drops, when any average player exiting bp would have maybe 20-100. The entire system has become broken. There is no limit whatsoever to the income is the major issue, when buying res you can purchase infinite constantly incoming with 0 downtime. Just link it to merchants please so you cant purchase an income of 50,000 res the first hour of game play, because if what would normally be a top 5 account is 200, what can an average player really do without PP abuse