Suggestions - HP/Classic Round.

DeletedUser

Guest
Dear players,

Please use this thread to suggest and discuss settings for the next Classic server.

I kindly request that you do not use this thread to spam complaints about how worlds are pay to win or how we can't have NO HAULS on regular worlds anymore.

Simply, politely discuss what you would like to see for future rounds.

Looking forward to your suggestions.

:)
 

DeletedUser112079

Guest
Length 3 months
Speed 4
Unit speed 0.5
No hauls (perhaps hauls for 1 month then limited/no hauls after)
No quests
No paladin
No watchtower
Fake limit 2%
Account manager on
3 tech
No ms
No archers
Coins
No p2w
No morale

If no hauls;
Start with raised pits (20/20/20)
2 hour beginner protection
Barbs start at 26 points and don't grow
 

DeletedUser120009

Guest
Wind Dominance of 70% (No time limit)
Speed 4
Unit speed 0.5
(New unit travel times so 'Label' will work)
50 ms
Archers enabled
No church
No watchtower
No paladin
3 tech would be good
Hauls
Barbs grow to 500 points
Coins
No morale
Premium account
Account manager
Farm assist
No other premium features
New quest system
Tribe member limit 12
No outside support
 
Last edited by a moderator:

DeletedUser120876

Guest
just like the one we have now, but with Farm Asistant miliseconds and paladin would be good for me
 

DeletedUser121064

Guest
Building: Building, commodities, forging: 500% (5)

- Commands: Attack, Support, Traders: 200% (0.5)

Game system:

- Archers / Archers: Deactivated

- Knight / Statue: Deactivated

- Bonus Villages: Deactivated

- Church and faith: Deactivated

- Lookout tower: Deactivated

- Civil Guard: Deactivated

- Morale: Deactivated

- Performance: Activated

- Abandoned villages (and barbarian villages): Yes, 3 per player, grow up to 5,000 points

- Precious metal production: packages

- Permission drop by nobleman: 25-26

- Technologies: 3-level system

- Beginner protection: 2 days

- Beginner protection ratio: Off

Settings:

- Night mode: 00:00 to 8:00

- Select startup: yes

- Attack timing: Full seconds

- Minimum troops per attack: -

- Edelmannen running limit: 25 fields

Extra (Other than Other):

- Victory conditions: 15%, hold 30 days.

- Tribelock: Activated as soon as a tribe owns 12% of the world

- Membership Tribe: 5 members

- Flags: Deactivated

- Limited haul: active
 

*GranTorino

Guest
Game speed 4
Unit speed 0.5


Ability to demolish buildings Active
Morale Inactive

Milliseconds active 50ms
Fake limit inactive
No support outside of tribe

Research system 15 tech
Church Inactive
Watchtower inactive

Achievements Active
Growing barbarian villages Active up to 1000 points
Bonus villages Inactive

Time frame for cancelling attacks 10 minutes
Time frame for cancelling trades 5 minutes
Night bonus Inactive

Protection for beginners 2 days

Flags inactive

Hauls Active
Archers Active

Paladin inactive
Militia inactive

Nobles purchased using Gold coins
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 4

Tribe member limit 12
Account sitting Active
Free trading inactive
Ability to select starting direction Active
Victory requirements 70% dominance


Any other settings could be flexible but this would make for a fun world, especially those in bold.
 

mattcurr

Guest
Speed 8
Speed 1/8 troops
Simple tech
High barb spawn rate grow to 3k, no gray nobling no same tribe attack, outside support disabled
Low expansion rate, basically make almost everything touch
Support limits
Tribe locking after 1 week
Premium features no premium market.
No MS
Pali on
No flags
No churches
 

DeletedUser20939

Guest
Speed 8
Speed 1/8 troops
Simple tech
High barb spawn rate grow to 3k, no gray nobling no same tribe attack, outside support disabled
Low expansion rate, basically make almost everything touch
Support limits
Tribe locking after 1 week
Premium features no premium market.
No MS
Pali on
No flags
No churches

If you go with the tribe lock you should make the tribe limit low too, to make it really interesting.
Although the concept will probably ruin a lot of tribes because of the high number of people who quit after a few weeks.

Isn't speed 8 a bit high too?
 
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