Provolone
Guest
Bot players/accounts.
Since year by year, day by day more and more players retire and soon enough we're gonna be left with just a few, I'm coming up with this idea.
To prevent quick closes of worlds and trouble some more until that.
(I don't know if someone else thought of it first, I didn't search.)
Make bot players & accounts guided by the server.
Make so many of them to fill up 50 or more continents like we used to play once in such conditions.
Here's how this would work:
1.) Bots growth and development are going to fluctuate in the same level of players. Both points (villages) & troops.
2.) It's impossible to conquer/attack them.
3.) For the reason above, they're going to be added a couple of months after the beginning of a world along with new barbarian villages expanding among them.
4.) Every time a player loses his last village, he will have a third option apart from restart and joining casual. That option is to continue in a bot acc. If he choose this option, a bot acc. is going to change name into player's name.
Then it's attackable and conquer free.
A bot acc. would be granted to him according to some features he had previously in the world (e.g. 20% down the points he had at his best stats.) to prevent late logged players from taking big accs.
5.) Once bots are added, internal conquers are disabled (no matter the settings of the world) for obvious reasons.
Also, from this point further, tribe changes and outside supports are blocked. You stick with your tribe. Like in an arena. So there's gonna be an announcement some days/weeks before they're added to warn the players to take measures.
These settings fulfilled, eliminate every "window" case.
Thus we have:
1.) Motivation for both losing & winning tribes to continue and fight some more claiming the conquest of the world.
Winning tribes are not losing anything. They already have the growth with the conquered enemy's villages and more chance to conquer them once (or twice? maybe more) again.
Eventually someone has to domain the world so bots are going to be limited to a number or expand in continents to some extent (boundaries).
2.) We prevent quick closing of servers. This will be a huge benefit especially to other country servers that are low budget.
3.) Fun lasts longer. We play our lovely game for a whole of a lot more, plus, to an advanced stage many current players haven't reach.
4.) Needless to say it will benefit innogames too with the whole prem system.
That's the idea actually.
A try out would grant us with an even better view, maybe in beta server.
Of course I'm open in discussion for the settings.
Feel free to state your objections, requests or suggestions to improve it.
Since year by year, day by day more and more players retire and soon enough we're gonna be left with just a few, I'm coming up with this idea.
To prevent quick closes of worlds and trouble some more until that.
(I don't know if someone else thought of it first, I didn't search.)
Make bot players & accounts guided by the server.
Make so many of them to fill up 50 or more continents like we used to play once in such conditions.
Here's how this would work:
1.) Bots growth and development are going to fluctuate in the same level of players. Both points (villages) & troops.
2.) It's impossible to conquer/attack them.
3.) For the reason above, they're going to be added a couple of months after the beginning of a world along with new barbarian villages expanding among them.
4.) Every time a player loses his last village, he will have a third option apart from restart and joining casual. That option is to continue in a bot acc. If he choose this option, a bot acc. is going to change name into player's name.
Then it's attackable and conquer free.
A bot acc. would be granted to him according to some features he had previously in the world (e.g. 20% down the points he had at his best stats.) to prevent late logged players from taking big accs.
5.) Once bots are added, internal conquers are disabled (no matter the settings of the world) for obvious reasons.
Also, from this point further, tribe changes and outside supports are blocked. You stick with your tribe. Like in an arena. So there's gonna be an announcement some days/weeks before they're added to warn the players to take measures.
These settings fulfilled, eliminate every "window" case.
Thus we have:
1.) Motivation for both losing & winning tribes to continue and fight some more claiming the conquest of the world.
Winning tribes are not losing anything. They already have the growth with the conquered enemy's villages and more chance to conquer them once (or twice? maybe more) again.
Eventually someone has to domain the world so bots are going to be limited to a number or expand in continents to some extent (boundaries).
2.) We prevent quick closing of servers. This will be a huge benefit especially to other country servers that are low budget.
3.) Fun lasts longer. We play our lovely game for a whole of a lot more, plus, to an advanced stage many current players haven't reach.
4.) Needless to say it will benefit innogames too with the whole prem system.
That's the idea actually.
A try out would grant us with an even better view, maybe in beta server.
Of course I'm open in discussion for the settings.
Feel free to state your objections, requests or suggestions to improve it.