AuroraMoon
Non-stop Poster
- Reaction score
- 166
Tribe Capital - costs 100,000 timber, 100,000 clay, 100,000 iron, 2,500 prestige
duke/tribe founder has all privs along with a few extra:
Members that can access Capital functions: (troops/Resources)
buildings costs are multiplied by 2 for every level.
farm population per level multiplied by 5-10
warehouse capacity per level multiplied by 2-5
capitals can never be moved unless tribe disbands at which point village
reverts to either a bonus or barb village.
farm population per level multiplied by 5-10
warehouse capacity per level multiplied by 2-5
capitals can never be moved unless tribe disbands at which point village
reverts to either a bonus or barb village.
duke/tribe founder has all privs along with a few extra:
*establish a capital - choose a location on the map thats within your tribes territory
to start constructing a capital. has all the facilities of a normal village
except there is no barracks, stable, academy, or workshop essentially cant
build troops. having a capital allows your tribe to invest in improvements to
your tribe as a whole, such as tribe wide buffs. (suggested in another thread)
members can donate troops to the capital based on the farm level of the
capital giving a total between 120,000-240,000 population towards housing troops.
troops donated are also taken off the players population when transferred
allowing more troops to be built. (troops can not be returned to player unless
as support)
all armies sent by the capital must have a paladin present for 1 paladin can
control up to 20,000 population worth of troops. (potentially stackable)
except there is no barracks, stable, academy, or workshop essentially cant
build troops. having a capital allows your tribe to invest in improvements to
your tribe as a whole, such as tribe wide buffs. (suggested in another thread)
members can donate troops to the capital based on the farm level of the
capital giving a total between 120,000-240,000 population towards housing troops.
troops donated are also taken off the players population when transferred
allowing more troops to be built. (troops can not be returned to player unless
as support)
all armies sent by the capital must have a paladin present for 1 paladin can
control up to 20,000 population worth of troops. (potentially stackable)
duke - has ultimate control
war commander - can only influence donated offensive troops
defence coordinator - can only influence donated defensive troops
Resource manager - can control the resources that were donated to the tribe
war commander - can only influence donated offensive troops
defence coordinator - can only influence donated defensive troops
Resource manager - can control the resources that were donated to the tribe
for redistribution or building upgrades.