Failed Vote Tribal Capital (pt1)

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  • Total voters
    11
  • Poll closed .

AuroraMoon

Non-stop Poster
Reaction score
166
Tribe Capital - costs 100,000 timber, 100,000 clay, 100,000 iron, 2,500 prestige
buildings costs are multiplied by 2 for every level.
farm population per level multiplied by 5-10
warehouse capacity per level multiplied by 2-5

capitals can never be moved unless tribe disbands at which point village
reverts to either a bonus or barb village.​

duke/tribe founder has all privs along with a few extra:
*establish a capital - choose a location on the map thats within your tribes territory
to start constructing a capital. has all the facilities of a normal village
except there is no barracks, stable, academy, or workshop essentially cant
build troops. having a capital allows your tribe to invest in improvements to
your tribe as a whole, such as tribe wide buffs. (suggested in another thread)

members can donate troops to the capital based on the farm level of the
capital giving a total between 120,000-240,000 population towards housing troops.
troops donated are also taken off the players population when transferred
allowing more troops to be built. (troops can not be returned to player unless
as support)

all armies sent by the capital must have a paladin present for 1 paladin can
control up to 20,000 population worth of troops. (potentially stackable)
Members that can access Capital functions: (troops/Resources)
duke - has ultimate control
war commander - can only influence donated offensive troops
defence coordinator - can only influence donated defensive troops
Resource manager - can control the resources that were donated to the tribe
for redistribution or building upgrades.​
 

JawJaw

Awesomest CM Ever
Reaction score
2,210
This idea is approved for voting, good luck!

Discussion & feedback about this suggestion would be more than appreciated!
 

DeletedUser50073

Guest
Isn't this basically like the.. umm I think it was called the bonfire? Correct me if I'm wrong. The bases where you could place troops and they could be send from that base.
 

AuroraMoon

Non-stop Poster
Reaction score
166
Isn't this basically like the.. umm I think it was called the bonfire? Correct me if I'm wrong. The bases where you could place troops and they could be send from that base.

no not like bonfire - bonfire only increased the stats of catapults

this is more a place where members of a tribe can donate troops for tribal use - kinda like a giant rally-point that tribe leadership can access
and the use of those donated troops solely depends on whether or not paladins have been donated - no paladin = troops cant move

the capital can however be used for both offensive and defensive units alike due to the paladin restriction
hope this answers your question
 

DeletedUser50073

Guest
no not like bonfire - bonfire only increased the stats of catapults

this is more a place where members of a tribe can donate troops for tribal use - kinda like a giant rally-point that tribe leadership can access
and the use of those donated troops solely depends on whether or not paladins have been donated - no paladin = troops cant move

the capital can however be used for both offensive and defensive units alike due to the paladin restriction
hope this answers your question
I forget what it was called, but there were 1 or 2 worlds that had this. There were camps on the map and the tribe could put their troops in them, and then attack from them. The other tribe could attack he camps and breack them. Not very many people liked them.
 

hurod

Guest
I forget what it was called, but there were 1 or 2 worlds that had this. There were camps on the map and the tribe could put their troops in them, and then attack from them. The other tribe could attack he camps and breack them. Not very many people liked them.

Army Camps

  • Cost per camp: 100 gold coins
  • Tribe points required to build an army camp: 1000000
  • Armies per camp: 20
  • Camp lifetime: 5 days
  • Max camps per tribe: 15
 
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