rubberduckyzilla
Guest
As we all know Tribalwars player base is getting smaller and smaller. When I first started playing, 2 worlds would be released at once to compensate for the large player base, joining one would usually mean you would not be allowed to join the other unless your account was deleted on that world.
Continents used to be fought over around 85-95 of the 100 max Ks. Here were my 2 favourite worlds to play:
W28
As you can see 3 continents on each corner in the world was not played in, this is full world full scale warfare, 12Ks in total was not played in, meaning 88 had action.
Here is another example.
W64
This isn’t as full scale, but it isn’t far off, maybe 84Ks worth of action. This was only 36 worlds later!
If you go to play today, a new world for instance will have the 4 starting continents and the overlog of rim tribes will take the start of the surrounding Ks.
See my example of W100
36 worlds after W64, yet instead of 84 continents being filled we have 12 continents being played in. When and where did this playerbase shrink so low? And what can be done to combat it?
During them times worlds used to last for years, now the lifespan is incredibly reduced, usually waiting on the allotted circumstances of winning the world to come into play(ie: the world must be at least 180 days old). This are entirely my own opinions and I understand a new playerbase cannot be magic’d out of nowhere.
My original idea would to be create somewhat a slower world. At start up instead of being placed 1 block away from another player,
Ie: Snippet from 104
to have some sort of limit, ie every player has their own 10x10 or 15x15 to themselves therefore spacing everyone out and meaning more Ks have to be ‘rediscovered’ and taken over. You might be thinking wait, this world is going to look really empty and the competitivity has just been thrown out of the window? Now this is going to probably trigger a lot of you how to fill in these spaces? The easiest answer would be barbarians. So to reitify, every player has their own 10x10 or 15x15 to spread the world out more. Yet the normal amount of villages still spawn in them blocks. This being just barbs. Will this turn everyone into barb noblers? Probably. Will it making forming a tribe and holding a decent spread more difficult, of course. In the instance a player decides to noble into another players 10x10 or 15x15 instead of taking a barb as their first conquer, that would be interesting, it’s just high risk high reward at the end of the day, but usually I suspect if a world was to open like this, fighting between players would not occur until players have maybe 5-7 villages. It would create a newer aspect that we aren’t used to at the start of a world. Ie: I did this on my iPad in 4 seconds so don’t judge :joy:
Red being players and white being barbs.
This me entirely throwing shots how we could have a world bigger than fighting over 4 continents.
For those who cba reading everything above:
World start up: everyone spawns in their own 10x10 or whatever other size is best suited to this. Barbs fill the remaining gaps.
People will be forced to noble barbs and noble towards tribemates if they want to create a tribe or something to be reckoned with.
Fighting probs won’t start until players have 5-7 villages and then everything will be real interested. The quicker people fight the higher the risk and higher the reward.
This is just a concept and I’m sure someone how work on this and throw improvement out there. If a world like this was made it would probs be best that it isn’t PP orintated so people can beef up their barbs and get a 40k advantage over their neighbour.
Throw some ideas and constructive critisicm in there.
I’ll be looking forward to see people’s ideas.
Ducky
Continents used to be fought over around 85-95 of the 100 max Ks. Here were my 2 favourite worlds to play:
W28
As you can see 3 continents on each corner in the world was not played in, this is full world full scale warfare, 12Ks in total was not played in, meaning 88 had action.
Here is another example.
W64
This isn’t as full scale, but it isn’t far off, maybe 84Ks worth of action. This was only 36 worlds later!
If you go to play today, a new world for instance will have the 4 starting continents and the overlog of rim tribes will take the start of the surrounding Ks.
See my example of W100
36 worlds after W64, yet instead of 84 continents being filled we have 12 continents being played in. When and where did this playerbase shrink so low? And what can be done to combat it?
During them times worlds used to last for years, now the lifespan is incredibly reduced, usually waiting on the allotted circumstances of winning the world to come into play(ie: the world must be at least 180 days old). This are entirely my own opinions and I understand a new playerbase cannot be magic’d out of nowhere.
My original idea would to be create somewhat a slower world. At start up instead of being placed 1 block away from another player,
Ie: Snippet from 104
to have some sort of limit, ie every player has their own 10x10 or 15x15 to themselves therefore spacing everyone out and meaning more Ks have to be ‘rediscovered’ and taken over. You might be thinking wait, this world is going to look really empty and the competitivity has just been thrown out of the window? Now this is going to probably trigger a lot of you how to fill in these spaces? The easiest answer would be barbarians. So to reitify, every player has their own 10x10 or 15x15 to spread the world out more. Yet the normal amount of villages still spawn in them blocks. This being just barbs. Will this turn everyone into barb noblers? Probably. Will it making forming a tribe and holding a decent spread more difficult, of course. In the instance a player decides to noble into another players 10x10 or 15x15 instead of taking a barb as their first conquer, that would be interesting, it’s just high risk high reward at the end of the day, but usually I suspect if a world was to open like this, fighting between players would not occur until players have maybe 5-7 villages. It would create a newer aspect that we aren’t used to at the start of a world. Ie: I did this on my iPad in 4 seconds so don’t judge :joy:
Red being players and white being barbs.
This me entirely throwing shots how we could have a world bigger than fighting over 4 continents.
For those who cba reading everything above:
World start up: everyone spawns in their own 10x10 or whatever other size is best suited to this. Barbs fill the remaining gaps.
People will be forced to noble barbs and noble towards tribemates if they want to create a tribe or something to be reckoned with.
Fighting probs won’t start until players have 5-7 villages and then everything will be real interested. The quicker people fight the higher the risk and higher the reward.
This is just a concept and I’m sure someone how work on this and throw improvement out there. If a world like this was made it would probs be best that it isn’t PP orintated so people can beef up their barbs and get a 40k advantage over their neighbour.
Throw some ideas and constructive critisicm in there.
I’ll be looking forward to see people’s ideas.
Ducky