casual

  1. Failed Vote Limit max number of villages on casual

    Somehow something has gone seriously wrong on casual worlds. New transferors have no space to even start out. Suggestion : Limit player owned villages to 100 villages on future casual worlds.
  2. Failed Vote Limit village nobling on Casual

    In casual worlds the bigger players simply dominate the world and the rim by even taking little villages of 26 points that are meant to be potential targets for the new players that started in that area. However those villages are either stacked by the millionaires or nobled out by them long...
  3. Construction template

    Anyone have a good construction template for casual world? And for a casual world is it best to have 1000 spears at least in every village?
  4. Failed Vote Casual - have beginner's protection for barbs

    I pity the poor fools that get conned into starting on existing casual worlds and then see the 26 point barb that was created for them as a potential target, simply vanish or get stacked by casual game millionnaires. They must be cursing themselves when they see the state of the casual world...
  5. Duplicate Restart and transfer option

    When it comes up (after a capture of your in-game village) there should be an option to delay the choice to transfer to a casual world to a time when it will be best for you to take up that option. Basically enabling you to bank your items and casual start-out village for later use if you are...
  6. Mr Shooting

    Rejected Casual 11 - night mode

    Can the night mode setting be adjustable like on Casual 9 ?? Would be fairer for players in different countries. Cheers. S
  7. Path To Ascension

    Rejected Casual world barbarian counts

    Some players enjoy playing the game casually. These worlds do tend however to fill up to fast and do not provide enough barbarians for newer players to that casual world to grow and there is not enough for the players on the world to farm. With that in mind increasing the barbarian village count...
  8. Rejected New barbarians casual 9

    As this is casual world, 20% rule applies. But rate at which new barbarians appear is too low. Now I keep spamming noblemen that I cant use. Before endgame scenario comes, I could have 200-300 noblemen that I cannot use I see 2-3 new barbarians on edge every day, and that is not enough as every...
  9. Failed Vote Casual Worlds Support

    Today someone gave up (barbed) on Casual 8 even though they had only been playing a few days. They had tried to noble an empty barbarian village. On their last attack some large player had stacked the village so that they lost all of their troops. Too many people are leaving the game. Large...
  10. Failed Vote Snapshot option for a restart on a new casual world.

    Is it possible to create a "snapshot" opportunity of a village selected for a future restart on a casual world. So when the player then does restart on the casual world he can use the "snapshot" village for a start-out village. This eliminates the risk of his village being catted down in end...
  11. Casual map "fix" - PR-players

    I dont know all the words in english but I hope you guys will understand anyway. This idea is for Casual worlds when PR-ranges are running. When planning OPS/checking the map for your tribemates it would make it way easier if you somehow could type the enemies points (lets say 100000 points)...
  12. Rejected casual word

    larger causal worlds ie more barbs and grow at a faster pace. giving more continents making a better game in my eyes. there to small and finish too quick for a casual world not long ago we finished causal 4 now were onto causal 8 just saying
  13. Rejected Casual End Game restart problem.

    There is always concern in casual end game settings about being nobled out and then forced to join the "new casual world" which is not a new casual world. Then you end up in a world and being locked anew into a casual world you don't really want to be in. This can be easily solved by giving...
  14. Rejected casual transfer

    hey there it has come to light that since casual 6 has come into play that you cannot transfer from casual 5 to 6.there are allot of players that only play casual worlds like myself that cannot transfer any world and that then have to wait 14 days on a new world. there is several problems...
  15. Rejected by Developer Main Village Protection Removal in Casual

    Currently, all main villages in Casual are unconquerable. My suggestion is once a player goes over 25k points his main village will be up for grabs. The player is given 24 hours protection for his main village after reaching 25k points as to prevent others trying to suddenly conquer the village...
  16. Failed Vote Transferring items to casual

    Hi, my improvement resolves around transferring to casual, I recommend a change in the transfer of items. Currently, you see two checkboxes for premium features as well as inventory. By default these are off, however I noticed it requires a change, as I feel that users may be clicking to...
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