commands

  1. Duplicate Adding a Filters for outgoing commands similar to incoming attacks

    Pretty simple really: I, like many, use a script that labels my outgoing commands for both myself and tribemates (and people whom I share commands with) to see what is going where (fakes, fangs, nukes, support, etc.). It would be nice and quite helpful to add a filters feature similar to the...
  2. Filter definition - Amount per timeframe

    Would be nice to have a filter with incoming attacks, where you write down x amounts withing x hours. For example, if you have a group with 50k defence you could add this on with a 4 attacks within 30/60 minutes, if timed attacks would be as tight it would light it up. Warning you that your...
  3. Failed Vote Nukeawarness - Minimap overview

    Currently it looks like this if you click a village.If you hover over the village, it will look something like this. Whats wrong you may ask? Well, for one thing - You only see 6 commands. I thought, could it be improved? Ignore green commands? As you can with incoming ones? Well, it's not a...
  4. Failed Vote Being able to select catapults target in the new multi attack feature

    I've found an error in the new multi attack feature. If i want to send multiple attacks in the same second of catapults, I can only choose one specific target, so all of my catapults in all the attacks i may sent in that bulk of attacks will only go to that specific building. An option should...
  5. One Last Shot...

    Fake Train Improvement - block out slower troops

    There is a serious problem for the current fake train tool in its current form. While it is a great addition it does urgently need adjustments because it is causing game-changing issues for smaller accounts owned by less experienced players. Currently, any troops can be used in 2nd-5th...
  6. Rejected Remove Noob Train Sender

    There is currently a suggestion for adding the possibility to send trains with other types of units using the lovingly named "Noob Train Sender" since the extension is now banned. I'd like to propose removing the feature altogether. Tribal Wars used to take practice, effort, and skill to...
  7. RedAlert

    Mobile app: Show incomings before own commands

    On mobile app (i have tested on Android but probably the same is on iOS) when you have incomings and own outgoing commands the incomings show after your own commands. Can we have it so that incomings are shown above own commands? My reasoning is that it's important to be able to see them soon...
  8. Duplicate In game way to send fake trains

    This has probably been submitted already, but as I couldn't find it I decided to make this, if someone already did then im sorry. It would be great now that the extension is banned for us to be able to send fake trains like we do send normal trains, whenever we were to send a fake attack an...
  9. One Last Shot...

    Implemented Fake trains ingame feature

    There currently is an ingame function for sending up to 5 nobles from one village as a train of attacks. However, there is no current way of doing this ingame for supports, or for any other troop speed attacks. Suggestion: - Add the same train function at any troop speed (as it has to match...
  10. Being able to ignore attacks from a specific player

    We can ignore attacks, which is great, but we can't ignore new attacks if we're constantly getting spammed (mostly for speed rounds) and that can throw us off - what i suggest is adding the possibility of ignoring all of the attacks from a specific player, so if we get new attacks they'd...
  11. RedAlert

    Misc Commands Overview

    This script can be run on this screen: /game.php?screen=overview_villages&mode=commands This is how the script looks like in action: This script can be used during ops to more easily find how many attacks you have sent on a village, etc. This script will not work if you have renamed commands...
  12. RedAlert

    Show amount of units sent on each scavenging run

    This is the current single village scavenging screen: It shows the amount of resources to be scavenged, it shows the time, however it does not show the amount of units and what units where sent on each scavenging run. I think it would be beneficial to show that kind of information on this...
  13. Troop templates

    I would like to see a troop template for withdrawing troops from a village. In the same way we use a troop template to send support or attacks, it would be very helpful if we had a template to withdraw some of your supporting troops in another village. For example, if I had 3 DVs stacking a...
  14. RedAlert

    Implemented Improving the built-in incoming label tool

    Currently the game built-in label tool by default labels attacks like this: "Ram" "Axe" etc... With the use of scripts can label attacks like this: "Ram | May 06, 21:48" or even more advanced labeling like this: "Ram 001 (396|514) K53 redalert S:May 06, 21:50 R:May 06, 22:57" This is current...
  15. Snorlax

    Duplicate Ignoring Commands

    An idea for a new feature. Let's say you have 5000 commands going out. 4900 fakes and 100 nukes. Can we add a feature that makes it able for you to ignore your own commands? Not that any of my attacks are fake.
  16. Failed Vote Troops travel time

    Hello, I used to play this in like world 33 I think and coming back, greetings everyone. Can we make Nobles travel time increase exponentially as distance from the source increases? You know, troops get tired too the longer they walk in real life. I say this because people that started earlier...
  17. Rejected Troop relocation

    Is there any chance of bringing back the troop relocation ability? (Move troops permanently from one village to another ) Or is still active and I totally missed it somewhere?
  18. Eakshow McGee

    Failed Vote Create Fakescript from Template

    As of now, fakescripts have to be generated through external sites or grab one that exist / make your own. Problem with this in my eyes is that it can be hard to create a script that you can change on your own to, unless you have the knowledge. A way around this could be to implement fakescript...
  19. Rejected Troops returning home should match their unit speed

    This may sound like a crazy idea, but please hear me out... If I send a fake attack with 1 scout and 1 ram and the ram dies but the 1 scout survives, then the 1 scout should return home at scout speed. There's no reason it should have to be slow, because there aren't any rams traveling with it...
  20. Commander Phillip Graves

    Rejected Resend and notification

    Resend the attack is already - Resend the same amounts of troops ? ( if this option is already implemented by Tw ) - Inform you when the villa that already you attacked with a noble is about to be nobled by other player ( at least an tab near the info of the villa that you currently attack...
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