construction

  1. sday03

    Dynamic Group - Conditions for checking if something is in its queue.

    Would like a new set of conditions in the Dynamic Groups area. Currently there is no way to determine whether a building (i.e Barracks, HQ, Smithy etc) is currently producing anything. A simple example of what it could look like: - Production -> {dropdown with buildings that can have items...
  2. Dr.Bunny

    Map Suggestion

    basically just have the possibility from map, today you can see a slim overview on the village, add the possibility to see which buildings are being upgraded/downgraded with a simple "+1" etc next to it.
  3. Dr.Bunny

    AM / Android App suggestion

    i would like an improvement to the android app, i dont use iOS so i have no idea how the interface is there but on android, when in the HQ view, there is "Construct" and "Demolish", here i would like another tab "AM/Construction Manager" or something, this way you can easily see what the AM...
  4. secundum

    Additional upgrade Information on Buildings [QoL]

    Adding texts that indicate the important change of a village when upgrading a building: Mines: additional Ressource Produktion Farm: additional Pop Space Market: new amount of Traders Storage: new Max Cap Wall: added or new Wall Factor Watch Tower: Vision Range Church: Range of Believe ...
  5. TheRealNuno

    Choose which reports for construction manager to receive

    I think you should separate the reports of constructions completed and interrupted by the account manager, its more relevant if it gets interrupted but if I leave the reports active its a huge spam each time I use the manager with completed constructions.
  6. RedAlert

    Add a limit on AM buildings construction

    So what I mean by this. The AM buildings upgrader will add up to 5 buildings at a time picked from the AM buildings template. Sometime this results in excessive resources usage, especially since the AM buildings template don't have a reserve resources capability. As a side effect, it might...
  7. Construction Manager - save resources

    So I have two different functions I would like to see added to Account manager. 1. I would like to see the ability to change how many troops account manager queues at a time. So maybe including the option for us to specify maybe 100 spears be queued every time instead of it queueing only 50...
  8. bobertini

    AM: See what the next building in the AM queue should be

    Not sure if its just me, but when I see "Warning: This village is currently being developed by your Account Manager" and no building actively being constructed I always wonder what AM is trying to save up res for so I can tweak the template so its more efficient. I'm asking for a simple...
  9. bobertini

    Ability to add buildings to the queue with 0 farm space

    Just another idea of mine, If you currently have no population space, you cannot add buildings (because you have no population space). My tweak is that, if you add a farm to the queue, the option to add buildings to the queue becomes available (as long as you would have population space). To...
  10. Reckless15

    Failed Vote Number of construction orders in AM queue

    Not sure if I'm "allowed" to post 2 idea's so mods can advise if I need to make separate. 1) Would like to see a construction oriented flag added. % based the same as the rest but would be a construction speed % increase like the recruitment flags. Would help with shaping newly conquered barbs...
  11. Eakshow McGee

    Failed Vote Instant Free Building

    Currently, Instant Free Building (<3 min left) can't be active without activating Instant Building (<10 min for 10pp) which results in this feature can never be active on a no pp world. This meant that W125 couldn't have free instant active, which jawjaw thought it would... Suggestion is to...
  12. THE MURPH ALL CAPS

    Warehouse Overflow Warning when cancelling construction

    There should be a warning stating how much resources will be lost through warehouse overflow if you cancel an assignment. It is not clear how much resources your current build costs without going to a table to calculate it. Alongside the following warning: "Are you sure you want to remove...
  13. Making the building account manager work better

    In my opinion, there are two critical things that are lacking in the building AM - the fact that it builds farm quite late (most of the times it just goes for it when it can't built the desired next building), it would be great if a function could be added that would make the account manager...
  14. Failed Vote Add a "wish list" feature to the build queue

    The best way to describe this feature is by using an example. I am looking at the Headquarters screen of my village. I have analyzed the village and decide that I really really need to upgrade the barracks. But because my build queue is filled with 5 concurrent build requests, I cannot...
  15. Failed Vote Dynamic groups - Per queued construction time/count

    I would like to add building queue to the dynamic groups filter. Either by time or by number of buildings queued up. Would make it quicker to find a village that has spare resources and use them more effectively.
  16. TLI-Inferno

    In Progress Construction Template + Over 5 Queue

    When the account manager is running a construction template, which causes the queue to go up to 5 tasks while you're in the headquarters without refreshing the task list to show it, and you add a building to the queue with a premium account active, it is added to the queue without asking you if...
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