I have read other scripts to understand how to implement scripts for the game and I've used the template from the post: https://forum.tribalwars.net/index.php?threads/some-personal-thoughts-on-improving-scripts.286930/
A script to import coordinates of villages and mark them on the map...
As a tribe admin one of the most annoying task is to organize the preventive stacks for the more exposed villages.
Some players will constantly write to you complaining and asking for more troops, other are too shy or cocky and will lose villages for not asking more troops.
Hand checking...
This script shows inc not only per player but also per village so you know where to stack in case you see the inc coming. (Screenshots are from the dutch server with the names black)
Hello, I created a script that asks for the coordinates of the attack and already creates a message template to publish on the forum (including the table structure, who booked and attached the twstats fake script to generate with the villages that the player previously informed).
It is...
Hello,
This script calculates how many pp are needed to push a village given a target datetime. It checks AM template for every village and get next buildings that should be built.
For example for getting barbs ready for minting I would use an AM template like this( hq lv 20, market 25...
This script can be run from the Command confirm screen:
/game.php?screen=place&try=confirm
This is how the script looks like in practice:
This script gives wings to the new Fake Train feature built in-game.
With this script you can fill units with:
fixed amount of units
dynamically fill all...
This script can be run everywhere on the game.
The list of scripts will be automatically updated every time a new scripts of mine will get approved.
You can filter scripts based on their name using the search field.
Here is how the script looks like in action:
Hope you find these scripts...
Script:
javascript:
$.getScript('https://dl.dropboxusercontent.com/s/bahhtqlrnrxkdxn/WildWang_sophieUpdatedScavOverview.js?dl=0');
Updated sophie's script to show the closest scavenge to end and the duration remaining on it. Will be useful if you are doing optimized scavenging with a bunch of...
This script needs to be run either on the Attacks or Defenses reports overview.
This is how the script looks like in practice:
This script is another quality of life improvement script. With this script you can filter reports based on the defending player, defending tribe, etc. The script...
This script can be run on this screen:
/game.php?screen=notes&mode=own
If you are not already here, you will get redirected from the script.
This is how the script looks like in action:
I built this script since I was having trouble finding saved notes on tribe mate villages. With this...
This script needs to be run on the map screen:
/game.php?screen=map
If you are not already there, the script will redirect you there.
This is how the script looks like in practice:
Personally I love to have a frontline group and sometimes it gets hard to manage what village goes into that...
This script needs to be run on the Map screen:
/game.php?screen=map
(if you are not on the map screen, it will redirect you there)
This is how the script looks like in action:
You can filter bonus villages by radius (from the current village), bonus type, and minimum points of bonus village...
This script needs to be run from this screen:
/game.php?screen=snob
(or will redirect you there if you are not there)
This is how the script looks like in action:
I thought about working on such a script while I was playing on a new world and I had no nobles ... so I was preparing and wanted...
This script can be run on this screen:
/game.phpscreen=buddies
(otherwise it will redirect you here)
This is how the script looks like in practice:
Feel free to reply to this thread if you have any suggestions, need help, or found a bug in this script.
This script can be run on this screen:
/game.php?screen=overview_villages&mode=commands
This is how the script looks like in action:
This script can be used during ops to more easily find how many attacks you have sent on a village, etc.
This script will not work if you have renamed commands...
This script can be used to generate sequential and random fake scripts (random is selected by default).
You can also customize the amount of troops you want to send using this script.
This allows for this script to generate scripts which can be used for fakes, fangs, scouting missions and with...
javascript:$.getScript('https://dl.dropboxusercontent.com/s/1kfp8ja9k9io86b/Tsalkapone.rally_point_script.js%27);void 0;
Take a look at this script its an old script is it legal?
Hello, this script it's made to view per each day how many pp were farmed. All you have to do is to set world number and how many pages to read( the newest pages). It was meant for the current world so I didn't bother to save anything in browser's memory.
This script requires translations
Hello, I created a script which allows you to send resources from many villages to many villages.
You can create and delete multiple panels, also panel's name can be renamed. All data are saved in browser's memory automatically.
'reserve merchants'= how many merchants you want to keep...
Most Support Counter script's do not include troops that are in transit, This script will only count the troops in transit.
Most benefical if having to post how many packets sent to villages.