Would like a new set of conditions in the Dynamic Groups area.
Currently there is no way to determine whether a building (i.e Barracks, HQ, Smithy etc) is currently producing anything.
A simple example of what it could look like:
- Production -> {dropdown with buildings that can have items...
Right now it is possible to sort groups based on population (Buildings, Troops, Total Used & Available), but I also think you should be able to sort them based on how much population you got at home. You can sort groups based on number of units, it's also possible to sort groups based on...
The ability to execute any arithmetic operation between different Dynamic Groups settings (the ones that have number values ofc).
The setting name would be something like "Forumla" and it would have one text form where one can type a formula. Other settings' values could be reached by having a...
This script can only be run while you are creating a dynamic group, so in URLs like these:
/game.php?screen=overview_villages&mode=groups&type=dynamic&group=XXXX (where XXXX is the group ID)
This group helps to transfer currently existing dynamic group configuration between worlds.
So...
Hi,
Just an idea, in the "Distance" section, I would like to propose a Distance from Player/Tribe option.
This can assist with players setting up Frontline/Backline groups.
Not sure if this has been posted before, searched and didn't find anything.
Proposition:
Being able to apply a filter for dynamic groups/regular groups where you can filter on green, orange and red attacks which has been tagged by the watchtower.
I have two main suggestions:
1) Currently we can only reference a Manual Group when creating a Dynamic Group. It would improve QoL and allow us to make much more useful Dynamic Groups if we could reference our other created Dynamic groups when creating others.
2) In Command overview, we can...
As someone that uses a lot of the same dynamic groups on multiple worlds, having a global template for them would be amazing. The feature should work the same way as a global quick bar feature works. This should save some time when setting up everything from scratch on a new world.
IceFire
I would like to have a box where you can have it set off if there is attacks above X amount. Should be a quick fix and a rather useful one, as you could have the mini map show where there are alot of attacks coming in.
Seven
I would like to add building queue to the dynamic groups filter. Either by time or by number of buildings queued up. Would make it quicker to find a village that has spare resources and use them more effectively.
Pretty self explanatory based off the thread's title but to elaborate, it would be great to implement a system for the saving and/or importing of both manual and dynamic groups from one world to the next similar to the function that allows you to save quick bars as a global template from one...
Hi would add a setting to dynamic groups unit settings for attacking units. Now it only got "in transit" which means both attacking and returning. Would like to add attacking or maybe returning as options?
Hi everyone,
First things first I want to congratulate the technical team for their work about dynamic groups, the way it's implemented allow a lot of complexe combinations which is a real pleasure for handling a huge amount of villages.
But as nearly nothing is perfect, I think those groups...
Would like 2 new settings for dynamic groups.
Units xxx in production
Units xxx attacking
This change would help in managing accounts and groups. Right now you cant easy see what vills you got for example a noble in production or where you got a low production of troops
Hi,
I really miss a "member of a dynamic group" filter for the dynamic groups. There is a filter for "member of a manual group", but not for another dynamic group. Would this be possible to add?
I think it would make dynamic group sorting even easier. For instance when making groups for...
We have the ability to sort villages based on if they have incoming commands or not, but we are not able to get into any specifics when it comes to trains/fangs/backtimes and so on.
If we had the ability to place a keyword as a dynamic group filter for commands we could create a group which...
Would like to have this setting added to it. It makes making dynamic area groups so much faster without needing to get a degree in X and Y coord tabells. Put in coord of the center and how many fields away should be included
I apologize if this was already submitted in https://forum.tribalwars.net/index.php?threads/sort-troops-based-on-returning-outgoing-troops.286510/ but I wasn't sure since that one seems to have it as a "secondary wish".
I suggest to add "Returning attack" and "Returning support" settings with...