Hello, I decided to move this script from private to public because i don't play tw anymore and i don't care if it's used against me if i come back.
Short description of the script:
The script was designed to be used by the entire tribe, where council can set coords for the others, there are...
The client is built to run on 2 different scripts.
- Rally Point /game.php?vscreen=place&target=XXXX
- Rally Point confirmation screen /game.php?screen=place&try=confirm
The fake script client is written in a way to not work without the user providing a config object. If no config object is...
This script can be used to generate sequential and random fake scripts (random is selected by default).
You can also customize the amount of troops you want to send using this script.
This allows for this script to generate scripts which can be used for fakes, fangs, scouting missions and with...
Hi,
I have made a small change to one of the widely used scripts in TW.
It's the script used to send fakes.
The original script would only add 1 scout and 1 ram to the form on the Rally Point page. But I have made the change to cater to available troop quantities.
So if there are no scouts...
Hello, I would like some clarification about:
If I make a new script that only inserts coords and troop amount into rally point just like a fake script.
Do I have to send for approval even when the code fits directly into the quick bar?
This script is a rewrite of fxutility's fake script, with the added feature that it will now adjust the number of units in the attack according to the village points. You can change window.coords to the desired coordinate list, window.ram_spy_ratio to the ammount of spies you want to send per...