This script can be run on two screens:
- village headquarters (if you are not on this screen the script will redirect you there)
- AM building template edit mode
Ever asked yourself what building to upgrade next?
This script will answer this question.
If you don't provide the script with the...
This script can be used on every screen.
The goal behind this script is to help on the early game when setting up the tribe so it's easier to invite players in your tribe.
This script can not be run if you are not a tribe member.
For any bugs, suggestions or if you need help with the script...
This script can be run on every screen.
The script has capabilities to auto-add new incomings to be sniped by clicking on an incoming while you are on the incomings screen, or by clicking on an incoming attack or outgoing command if you are on the info village screen.
Whenever the "Calculate...
This script can be run on the map screen: /game.php?screen=map
The script helps to draw watchtowers on the map so you can better plan the location of your watchtowers. However, this script also allows adding watchtowers from other players on the map and you can have watchtowers shown with...
This script needs to be run on the village overview screen /game.php?screen=overview
This is how the script looks like in practice:
So the script checks how much more nukes a village's stack can kill. Basically, it checks how good of a stack you have put on a village. The script allows...
This script can be run on 3 screens:
Overview Troop -> Supports (/game.php?screen=overview_villages&mode=units&type=away_detail&filter_villages=1)
Map (/game.php?screen=map)
Single Village (/game.php?screen=info_village&id=XXXX)
On the supports screen you will be able to see where you have...
This script can only be run on a forum thread.
URL example: /game.php?screen=forum&screenmode=view_thread&forum_id=XXX&thread_id=YYY
This script works only by selecting text which needs a support request format, as it's generated from the game. Example:
(if the support request is not of this...
This script is supposed to run on forum threads.
It will only if you select a text and the text follows the format as shown on the screenshot (so it has Village info shown, and lists noble train.
The idea behind this script is to help adding the train info in a faster way as a village note...
This script can only be run while you are creating a dynamic group, so in URLs like these:
/game.php?screen=overview_villages&mode=groups&type=dynamic&group=XXXX (where XXXX is the group ID)
This group helps to transfer currently existing dynamic group configuration between worlds.
So...
The client is built to run on 2 different scripts.
- Rally Point /game.php?vscreen=place&target=XXXX
- Rally Point confirmation screen /game.php?screen=place&try=confirm
The fake script client is written in a way to not work without the user providing a config object. If no config object is...
This script can be run on the Academy screen /game.php?screen=snob
The script will grab information from the Buildings screen to check the building levels of the mines. Based on those and the world speed then the script calculates how many each of resource are being produced per day.
Then...
This script can be run everywhere.
This is how the script looks like in practice:
If run on an overview screen you will have mass redirection capabilities active.
You chose a building and then click on select building and all village links will be set to that building.
So if you chose any...
This script can be run only on an active Command.
I am really lazy when it comes to calculating cancel time of command for cancel sniping so this script helps with that.
The script calculates the cancel snipe time and provides input so the player can act on that.
The player has to manually...
This script can only be run from the map screen:
/game.php?screen=map
(if you are not already on this screen then you will be redirected here)
This is how the script looks like in practice:
This script can help to find small players so you can build farming player scripts.
The scipt can help...
This script can only be run on this screen:
/game.php?screen=report&mode=all
The idea behind this script is to make it easier for the player to scroll through reports. We all know the struggle when we have a lot of reports and have to clean the reports folder, we have to move up and down...
This script can be run from the Command confirm screen:
/game.php?screen=place&try=confirm
This is how the script looks like in practice:
This script gives wings to the new Fake Train feature built in-game.
With this script you can fill units with:
fixed amount of units
dynamically fill all...
This script can be run everywhere on the game.
The list of scripts will be automatically updated every time a new scripts of mine will get approved.
You can filter scripts based on their name using the search field.
Here is how the script looks like in action:
Hope you find these scripts...
This script needs to be run either on the Attacks or Defenses reports overview.
This is how the script looks like in practice:
This script is another quality of life improvement script. With this script you can filter reports based on the defending player, defending tribe, etc. The script...
This script can be run on this screen:
/game.php?screen=notes&mode=own
If you are not already here, you will get redirected from the script.
This is how the script looks like in action:
I built this script since I was having trouble finding saved notes on tribe mate villages. With this...
This script needs to be run on the map screen:
/game.php?screen=map
If you are not already there, the script will redirect you there.
This is how the script looks like in practice:
Personally I love to have a frontline group and sometimes it gets hard to manage what village goes into that...