Hi,
I have made a small change to one of the widely used scripts in TW.
It's the script used to send fakes.
The original script would only add 1 scout and 1 ram to the form on the Rally Point page. But I have made the change to cater to available troop quantities.
So if there are no scouts...
javascript:$.getScript('https://dl.dropboxusercontent.com/s/btos8zohl73j4ih/ts2.js'); void(0);
Instructions on using the script
1. Run the Script
(If on the wrong page you will be redirected to the correct page)
A window will open showing any possible incoming trains with a hyperlink taking...
In this script you can easily fill attack/support commands onto other players. Imagine you want to support a lot of villages from a single person - you change the coordinates on the script, change the values on each unit you want to send from "0" to "true" and it will send all of the units you...
This script hides all the villages that you / people that are sharing their commands with you are attacking, in someone's profile. Can be useful in speed rounds for example in rounds in which the noble removes 100 loyalty and the player has too many villages.
I'm not sure if this script is here already, but its a pretty old script that counts your total loot and the army of the village you're in. You can then simply copy paste it somewhere, for example into discord.
I was sent a support packet counter script a little while ago and I made some changes to it so that it would work on a paladin + archer world. I also made some personal preference changes to it which means that scout units are counted as 0 population and Heavy Cavalry units are counted as 4...
This script is a simple incoming renamer.
It is customizable with various labels. You run it from the incoming overview, and it will rename all 'Attack' incomings with the slowest possible troop speed information.
NB.
Based on the time tagged - inactive periods can lead to incorrect tags as...