premium exchange

  1. Failed Vote Break The Meta - adjust premium exchange

    My primary suggestion is to rework the PP market. I suggest to nerf the market early game and buff it late game. Start the exchange rate at 1:1 and increase the rate at which resources/pp goes up along a curve. By late game the market could go as high as 10-15k (quick estimate) per pp. This...
  2. Rejected Remove Pay to Win? (in more than the rare occasion)

    Let me start by clarifying - I have played TW on and off since 2007 world 3 on .NET using different aliases. I came back to play last Spring/ Summer and had a fairly decent time and made some good friends. I've always frowned upon the PP being used as a technique to get ahead of other players...
  3. Lord Batan

    Duplicate Buying for premium points

    Make it a 60-second cooldown after each transacion, its impossible to buy when people are using scripts and boots to buy resurces fast, most time even before they show up on the market and game admins are unable to catch cheats. So the biggest players are getting bigger with a huge advantage...
  4. Rejected Captcha buying resources

    Could you guys implement some kind of captcha or similar to buy resources with premium points? Right now the bots are eating up all the resources when a new world starts. I think many would agree. Thanks!
  5. Duplicate Premium Exchange

    Premium Exchange have formed the worlds since they were introduced and my ideas are; 1: That PE is being removed for the first 2 weeks of a new world. 2: PE is removed for the same lenght when you join a new continent. 3: Make a limit on how much PP you can spend each week on a world. This...
  6. Rejected Limited Premium Exchange

    Seeing the unfair advantage of people using illegal scripts and bots for premium exchange I suggest that premium exchange to be disabled for a period of time being that during beginner protection or a flat amount for all players.
  7. Frying Pan Warrior

    Rejected Cap Pay to Win, Implement a Monthly Cap on Purchasable PP

    This game needs to stop exploiting people who are irresponsible with their money. There should be a maximum amount of PP someone can buy per month. I suggest around $1000 USD per month. Benefits: - Protect people who get addicted to purchasing Premium Points. - Makes the game more fair when...
  8. Rejected Capping the premium resource market daily per player depending on world length

    Hello, I think this has been a problem for years now players would be camping the premium resource market 24/7 to get the top spot. Sometimes even opening multiple accounts using different IPS to control regions in game then internal those accounts into a main one all connected to well, buying...
  9. AuroraMoon

    Failed Vote Change to Premium Points

    this will not be a popular idea for those that have abused the system or those who have farmed previous worlds to get a premium cache in the tens of thousands (so doubt it will happen but on the off chance) i would like to suggest that the Premium Points gained via the Premium Exchange be...
  10. Rejected by Developer Premium Exchange Stats

    Currently, you must have a village in a K to see the ratio of resource to Premium Point in that Premium Exchange Market. Suggestion to vote on: allow the players to select a K and see the stats for each K that currently has villages in it without needing a village in that K.
  11. Change to the Premium Market

    This is not me complaining about the existence of the premium market or anything of that sort. I simply want to make it fairer for everyone that wishes to buy resources via premium. I believe this will actually increase the game's profitability, not decrease it. As is, you often have 1-2...
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