recruitment

  1. TULIPS GANG TAKES NO PRISONERS

    JOIN US OR GET POPPED LIKE THE MF TULIP BUBBLE IN THE DUTCH GOLDEN ERA APPLY TODAY TO RECEIVE YOUR FREE TULIP HOODY AND COFFEE MUGG
  2. Worlddata get_unit_info: add recruitment resource cost

    My "idea" is to add the recruitment costs to /interface.php?func=get_unit_info This will result in every unit having 3 additional tags: <wood>50</wood> <stone>30</stone> <iron>10</iron> The result should look like this Currently it looks like this Why? It is a QOL Feature for...
  3. App - show total soldiers in recruitement section

    Hello everyone, when you go to the recruitment section in the app and you cannot recruit any additional soldiers because of insufficient resources/no place in the farm. In the desktop version it looks like this, you can see the total: On the app version you cannot see the total: I play...
  4. Looking for a tribe

    Hi all, Im oboratite or mykon, player from the Portuguese server altho i have played on .net before Im looking for a tribe for world 130, im a very dedicated player who burns out some time into the worlds. Being very transparent I usually do well and then just stop playing, if any tribes are...
  5. Eakshow McGee

    Add Remove Button to Troop Recruitment(AM)

    In the Overview of Current Village, you currently have to switch template from an existing, and then back to empty template to remove AM being active for troops. Either make it possible to just press save when empty template is selected to remove the active template for the village, or give...
  6. Duplicate AM Troop Queues

    Would it be possible to add the function for the user to be able to input the amount of troops that account manager queues at a time rather than the standard 50/50? Maybe it would give us the option to type in the amount we want or have a set list of options we could select. Maybe we wanted it...
  7. Non-graphical mode - countdown format

    In graphical mode, the barracks/stable/workshop show a small countdown timer displaying the remaining duration until all troop recruitment orders are finished. In non-graphical mode, the countdown timer is instead replaced by the server time when all recruitment orders finish, which is less...
  8. Failed Vote New Unit: Ballistae

    I am pretty sure long long time ago this troop was to be introduced but it probably got axed, so I'm seeing if I can bring it up again. A 3rd workshop unit, needing lvl 12/14 smithy and lvl 5 workshop. A gigantic bow of epic proportions meant to defend the walls much more effectively...
  9. Implemented De-commission Nobles

    It is currently possible to de-commission troops that are at home in a village, but you can't de-commission nobles. The only way to kill the nobles enabling you to utilise your coins to build a noble elsewhere is to launch an attack on yourself or another nearby village. Now that the attack...
  10. Implemented Nobles

    Add nobles to mass recruitment and to AM troop templates.
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