The script needs to be run from the Buildings overview. If you are not there when running the script, the script will redirect you to the correct page.
The script checks buildings being upgraded and it lists them on a table so you can easily check if there are upgrades close to being done...
To save space on QuickBar I wanted to do a screen check for RedAlerts Extended Info scripts to select which to run rather than having two separate links for it.
More info about Extended Tribe Info can be found here:
https://forum.tribalwars.net/index.php?threads/extended-tribe-info.285566/...
This script can be run on two screens:
- village headquarters (if you are not on this screen the script will redirect you there)
- AM building template edit mode
Ever asked yourself what building to upgrade next?
This script will answer this question.
If you don't provide the script with the...
This script can be run from the incomings overview screen. If you are not on that screen, the script will redirect you there.
The script collects all the incomings you have and for each of them it calculates the return time and it adds all these data in a table with some actions you can do...
This script can be run from any screen.
You just run the script, the script collects these 3 data, does some simple calculations and sends all of this to a Discord channel.
That's all the script does.
The script requires a webhook URL to be able to work and here is how to get one.
For any...
This script needs to be run from the map screen, if you are not already on the map screen, the script will redirect you there and you will need to run the script again so the script initializes.
The idea behind this script is to help tribe leaders to check which frontline villages need more...
This script can be used on every screen.
The goal behind this script is to help on the early game when setting up the tribe so it's easier to invite players in your tribe.
This script can not be run if you are not a tribe member.
For any bugs, suggestions or if you need help with the script...
This script can be run on every screen.
The script has capabilities to auto-add new incomings to be sniped by clicking on an incoming while you are on the incomings screen, or by clicking on an incoming attack or outgoing command if you are on the info village screen.
Whenever the "Calculate...
This script can be run on the map screen: /game.php?screen=map
The script helps to draw watchtowers on the map so you can better plan the location of your watchtowers. However, this script also allows adding watchtowers from other players on the map and you can have watchtowers shown with...
This script needs to be run on the village overview screen /game.php?screen=overview
This is how the script looks like in practice:
So the script checks how much more nukes a village's stack can kill. Basically, it checks how good of a stack you have put on a village. The script allows...
This script can be run on 3 screens:
Overview Troop -> Supports (/game.php?screen=overview_villages&mode=units&type=away_detail&filter_villages=1)
Map (/game.php?screen=map)
Single Village (/game.php?screen=info_village&id=XXXX)
On the supports screen you will be able to see where you have...
This script can be run on 2 screens, the Academy screen where it does its main functionality and the Production overview screen.
On the Production overview screen the script finds the center village, so it helps the player where to start minting and it also shows how full the villages are, like...
This script can be run everywhere on the game.
The idea behind the creation of this script is to allow players to delete more easily the "data" saved on the browser's local storage.
Scripts utilize this data saved in different ways, however, sometimes there are problems with a script, which...
This script can only be run on a forum thread.
URL example: /game.php?screen=forum&screenmode=view_thread&forum_id=XXX&thread_id=YYY
This script works only by selecting text which needs a support request format, as it's generated from the game. Example:
(if the support request is not of this...
This script is supposed to run on forum threads.
It will only if you select a text and the text follows the format as shown on the screenshot (so it has Village info shown, and lists noble train.
The idea behind this script is to help adding the train info in a faster way as a village note...
This script can only be run while you are creating a dynamic group, so in URLs like these:
/game.php?screen=overview_villages&mode=groups&type=dynamic&group=XXXX (where XXXX is the group ID)
This group helps to transfer currently existing dynamic group configuration between worlds.
So...
The client is built to run on 2 different scripts.
- Rally Point /game.php?vscreen=place&target=XXXX
- Rally Point confirmation screen /game.php?screen=place&try=confirm
The fake script client is written in a way to not work without the user providing a config object. If no config object is...
This script can be run on the Academy screen /game.php?screen=snob
The script will grab information from the Buildings screen to check the building levels of the mines. Based on those and the world speed then the script calculates how many each of resource are being produced per day.
Then...
This script can be run everywhere.
This is how the script looks like in practice:
If run on an overview screen you will have mass redirection capabilities active.
You chose a building and then click on select building and all village links will be set to that building.
So if you chose any...
This script can be run only on an active Command.
I am really lazy when it comes to calculating cancel time of command for cancel sniping so this script helps with that.
The script calculates the cancel snipe time and provides input so the player can act on that.
The player has to manually...