1-3 village startup

BigFishy

Guest
i wasnt really sure wereabouts to post this... so if its in the wrong place, please move it :)

First of all, this was written so that you can make faults with it. I wrote this to learn, and to see what others think. This is a guide from start-up – 3 villages, because i have a good start-up, but then as soon a i noble it all goes wrong... anyway, i have learned that it is better to start offensive and fail or be very good than start defensive and survive, but be average / bad. (this is a paladin world, paket system academy, no archers, no church, barbs grow to 1000pts) it is also intended for you to have a barb in your 5x5... also, you may have to alter the farm and warehouse, because they may not be exact.
Anyway.
Stage 1:
Start with:
Level 1 HQ
Level 1 timber camp
Level 1 clay pit
Level 1 iron mine
Level 1 farm
Level 1 warehouse
If you haven’t started with this, you should probably get all of your buildings up to this first

Build statue and paladin, and send him on constant farms (put this 3rd if you haven’t got a barb in your 5x5 and farm the closest barb)
Upgrade timber camp to level 2
Upgrade iron mine to level 2
Upgrade HQ to level 2
Upgrade warehouse to level 2
Upgrade HQ to level 3
Build barracks and 4 spears, and send them on raids with the paladin.
Upgrade clay pit to level 2
Upgrade timber camp to level 3
Upgrade HQ to level 4 (start building towards 50 spears, always sending them on raids(aim for around 15 a day.(starting with 5)))
Upgrade timber camp to level 4
Upgrade warehouse to level 3
Build market
Upgrade farm to level 2
Upgrade HQ to level 5
Upgrade HQ to level 6
Upgrade farm to level 3
Upgrade iron mine to level 3
Upgrade barracks to level 2
Upgrade clay pit to level 3
Build a smithy
Upgrade timber camp to level 5
Upgrade warehouse to level 4
Upgrade clay pit to level 4
Upgrade iron mine to level 4

Level 6 HQ
Level 1 barracks
Level 1 smithy
Level 1 market
Level 5 timber camp
Level 4 clay pit
Level 4 iron mine
Level 3 farm
Level 4 warehouse

Stage 2:
In this stage there will be a mad resource rush.
Upgrade smithy to level 2
Research axe
Build 10 axe
Upgrade timber cap to level 6
Upgrade iron mine to level 5
Upgrade iron mine to level 6
Upgrade farm to level 4 (from here to the and of the stage build around 10-15 axes a day)
Upgrade warehouse to level 5
Upgrade market to level 2
Upgrade iron mine to level 7
Upgrade timber cap to level 7
Upgrade market to level 3
Upgrade clay pit to level 5
Upgrade warehouse to level 6
Upgrade farm to level 5
Upgrade timber camp to level 8
Upgrade iron mine to level 8
Upgrade barracks to level 2
Upgrade HQ to level 7
Upgrade market to level 4
Upgrade barracks to level 3
Upgrade smithy to level 3
Upgrade clay pit to level 6
Upgrade warehouse to level 7
Upgrade farm to level 7
Upgrade market to level 5
Upgrade clay pit to level 7
Upgrade farm to level 8
Upgrade market to level 6
Upgrade timber camp to level 9
Upgrade iron mine to level 9
Upgrade warehouse to level 8
Upgrade timber camp to level 10
Upgrade iron mine to level 10
Build wall
Buy enough axes to make 200

Remember, always farm with whatever troops you have. Try to get rid of any treats in your 5x5

Level 7 HQ
Level 3 barracks
Level 3 smithy
Level 6 market
Level 10 timber camp
Level 7 clay pit
Level 10 iron mine
Level 8 farm
Level 8 warehouse
Level 1 wall

Stage 3:
In this stage you will continue upgrading resources and build a stable.

Upgrade HQ to level 8
Upgrade smithy to level 4
Upgrade barracks to level 4 (buy 25 axes a day for 4 days)
Upgrade HQ to level 9
Upgrade market to level 7
Upgrade timber camp to level 11
Upgrade iron mine to level 11
Upgrade warehouse to level 9
Upgrade HQ to level 10
Upgrade barracks to level 5
Upgrade timber camp to level 12
Upgrade smithy to level 5
Upgrade iron mine to level 12
Upgrade clay pit to level 8
Build stable
Upgrade stable to level 2
Upgrade stable to level 3
Research light cavalry
Build 15-20 light cavalry
Upgrade farm to level 9
Upgrade wall to level 2
Upgrade warehouse to level 10
Upgrade timber camp to level 13
Upgrade iron mine to level 13
Upgrade barracks to level 6
Upgrade warehouse to level 11
Build 15-20 light cavalry
Build 50 axes (from here to the end of the stage build 5 light cavalry a day, on top of any other troop orders)
Upgrade clay pit to level 9
Upgrade farm to level 10
Upgrade timber camp to level 14
Upgrade iron mine to level 14
Upgrade warehouse to level 12
Upgrade barracks to level 7
Build 25 axes
Upgrade timber camp to level 15
Upgrade iron mine to level 15
Build 25 axes

Level 10 HQ
Level 7 barracks
Level 3 stable
Level 5 smithy
Level 7 market
Level 15 timber camp
Level 9 clay pit
Level 15 iron mine
Level 10 farm
Level 12 warehouse
Level 2 wall

Stage 4:
In this stage your troop count will raise considerably. Throughout this stage build a least 5 light cavalry and 20 axes a day.

Upgrade warehouse to level 13
Upgrade HQ to level 11
Upgrade HQ to level 12
Upgrade clay pit to level 10
Build 10-20 light cavalry
Upgrade clay pit to level 11
Upgrade timber camp to level 16
Upgrade clay pit to level 12
Upgrade warehouse to level 14
Upgrade warehouse to level 15
Upgrade clay pit to level 13
Upgrade timber camp to level 17
Upgrade iron mine to level 16
Upgrade HQ to level 13
Upgrade farm to level 11
Upgrade farm to level 12
Upgrade warehouse to level 16
Upgrade timber camp to level 18
Upgrade iron mine to level 17
Upgrade clay pit to level 14
Upgrade clay pit to level 15
Upgrade clay pit to level 16
Upgrade farm to level 13
Upgrade farm to level 14
Upgrade timber camp to level 19
Upgrade iron mine to level 18
Upgrade clay pit to level 17
Upgrade clay pit to level 18
Upgrade stable to level 4
Upgrade stable to level 5
Upgrade barracks to level 8
Upgrade warehouse to level 17
Upgrade HQ to level 14
Upgrade warehouse to level 18
Upgrade barracks to level 9
Upgrade barrack to level 10
Upgrade farm to level 15
Upgrade farm to level 16
Get troop count to 1000 axes and 200 light cavalry (can start this step earlier)

Level 14 HQ
Level 10 barracks
Level 5 stable
Level 5 smithy
Level 7 market
Level 19 timber camp
Level 18 clay pit
Level 18 iron mine
Level 16 farm
Level 18 warehouse
Level 2 wall

Stage 5:
In this stage you will get a workshop, and build most of the way to an academy, while increasing troop count. Buy at least 30 axes and 10 light cavalry a day in this stage.

Upgrade HQ to level 15
Upgrade HQ to level 16
Upgrade smithy to level 6
Upgrade HQ to level 17
Buy 20 light cavalry
Upgrade farm to level 17
Buy 10 light cavalry
Upgrade HQ to level 18
Upgrade smithy to level 7
Upgrade HQ to level 19
Upgarde HQ to level 20
Upgrade wall to level 3
Upgrade smithy to level 8
Upgrade HQ to level 21
Upgrade farm to level 18
Upgrade smithy to level 9
Upgrade HQ to level 22
Upgrade iron mine to level 19
Upgrade clay pit to level 19
Upgrade timber camp to level 20
Upgrade iron mine to level 20
Upgrade farm to level 19
Upgrade warehouse to level 19
Upgrade farm to level 20
Get troop count to 1500 axe and 400 light cavalry
Upgrade smithy to level 10
Build workshop
Research rams
Buy 30 rams
Upgrade warehouse to level 20
Upgrade HQ to level 23
Upgrade market to level 8
Upgrade market to level 9
Upgrade market to level 10
Buy 20 rams
Upgrade timber camp to level 21
Upgrade clay pit to level 20
Upgrade iron mine to level 21
Upgrade market to level 10
Upgrade farm to level 21
Upgrade smithy to level 11
Upgrade smithy to level 12
Upgrade market to level 11
Get troop count to 2000 axes, 500 light cavalry and 60 rams

Level 23 HQ
Level 10 barracks
Level 5 stable
Level 1 workshop
Level 12 smithy
Level 11 market
Level 21 timber camp
Level 20 clay pit
Level 21 iron mine
Level 21 farm
Level 20 warehouse
Level 2 wall

Remember, keep on farming!

Stage 5:
In this stage you will get and academy and a sizable troop count! In this stage try to get 50 axes, 10 light cavalry and 10 rams a day. Keep on farming!

Upgrade workshop to level 2
Upgrade workshop to level 3
Upgrade stable to level 6
Upgrade smithy to level 13
Upgrade smithy to level 14
Upgrade stable to level 7
Upgrade barrack to level 11
Upgrade timber camp to level 22
Upgrade clay pit to level 21
Upgrade barrack to level 12
Upgrade smithy to level 15
Upgrade iron mine to level 22
Upgrade clay pit to level 22
Upgrade warehouse to level 21
Upgrade farm to level 22
Upgrade smithy to level 16
Upgrade timber camp to level 23
Upgrade iron mine to level 23
Upgrade farm to level 23
Upgrade smithy to level 17
Upgrade clay pit to level 23
Upgrade smithy to level 18
Upgrade smithy to level 19
Upgrade barracks to level 13
Upgrade farm to level 24
Upgrade wall to level 3
Upgrade warehouse to level 22
Upgrade timber camp to level 24
Upgrade smithy to level 20
Upgrade market to level 12
Build academy
Store 1 packet
Get troop count to 3000 axes, 600 light cavalry and 150 rams.
Store 1 packet
Upgrade academy to level 2
Buy 1 noble

Level 23 HQ
Level 13 barracks
Level 7 stable
Level 3 workshop
Level 2 academy
Level 20 smithy
Level 12 market
Level 24 timber camp
Level 23 clay pit
Level 23 iron mine
Level 24 farm
Level 22 warehouse
Level 3 wall

Still keep farming!

Stage 6:
in this stage you will increase your troop count by alot. Throughout this stage, buy 20 axes a day and 10 light cavalry.

Store 1 packet
Upgrade warehouse to level 23
Buy 1 noble
Upgrade warehouse to level 24
Upgrade iron mine to level 24
Upgrade timber camp to level 25
Upgrade clay pit to level 24
Upgrade clay pit to level 25
Upgrade iron mine to level 25
Upgrade academy to level 3
Store 3 packets
Buy 1 noble
Store 4 packets
Buy 1 noble
Store 5 packets
Buy 1 noble
Upgrade barracks to level 14
Upgrade stable to level 8
Upgrade farm to level 25
Upgrade farm to level 26
Get troop count to 3500 axes, 750 light cavalry and 200 rams.
Upgrade wall to level 4
Upgrade wall to level 5

Level 23 HQ
Level 14 barracks
Level 8 stable
Level 3 workshop
Level 3 academy
Level 20 smithy
Level 12 market
Level 25 timber camp
Level 25 clay pit
Level 25 iron mine
Level 26 farm
Level 24 warehouse
Level 5 wall

Stage 7:
Keep farming! Probably the shortest stage.

Get troop count to 4000 axes, 1000 light cavalry and 300 rams

Level 23 HQ
Level 14 barracks
Level 8 stable
Level 3 workshop
Level 3 academy
Level 20 smithy
Level 12 market
Level 25 timber camp
Level 25 clay pit
Level 25 iron mine
Level 26 farm
Level 24 warehouse
Level 5 wall

Stage 8:
Time to noble your first village! Expect heavy troop losses...

Buy 1000 axes and 500 light cavalry (if you get resorces while waiting for these troops to finish, store packets in the academy (you should get about 2)).
Make sure all of your troops have finished building, and are all back from farms. Look around your 20x20... find a village between 3000 and 4000 points. Send a noble train at it. Make sure that this village is the first village the owner has, and that he has 1 other village (preferably). Make also sure that all the attacks land within 1 second, and that the clearing attack is first. In your clearing attack send 4000 axes, 1000 light cavalry and 300 rams (and your paladin). The attacks with nobles should all have 1 noble, 200 axes and 100 light cavalry in them.
In your second village, get everything to match your first village’s levels. Don’t downgrade anything, except for the hiding place and HQ. Make sure that while you are doing this, you are getting your first village’s troop count to 5000 axes, 1500 light cavalry, 300 rams and your paladin.
If you complete getting your second village to the same levels as your other village before all the troops are made, start storing pakets. If it is the other way around, also start storing packets.

Village 1:
Level 23 HQ
Level 14 barracks
Level 8 stable
Level 3 workshop
Level 3 academy
Level 20 smithy
Level 12 market
Level 25 timber camp
Level 25 clay pit
Level 25 iron mine
Level 26 farm
Level 24 warehouse
Level 5 wall

Village 2:
Level 23 HQ
Level 14 barracks
Level 8 stable
Level 3 workshop
Level 3 academy
Level 20 smithy
Level 12 market
Level 25 timber camp
Level 25 clay pit
Level 25 iron mine
Level 26 farm
Level 24 warehouse
Level 5 wall
?

Stage 9:
Same again.

Repeat stage 8, sending the nobles from village 1.

Village 1:
Upgrade wall all the way to level 20
Get troop count to 5000 axes, 1500 light cavalry, 300 rams and 5 nobles

Village 2:
Upgrade wall all the way to level 20
Get troop count to 5000 spears, 5000 swords and 1000 heavy cavalry

Village 3:
Upgrade wall all the way to level 20
Get troop count to 5000 axes, 1500 light cavalry, 300 rams and 5 nobles


Stage 10:

Repeat the nobleing to about 10 villages, and then start upgrading them further.
 

nad destroyer

Guest
You could have called this topic a startup guide lol. Thats basically what it is.
 

A humble player

Guest
God, lots of lines :p
First thing, I'm not being mean, but some suggestions: (in bold)

Stage 1:
Start with:
Level 1 HQ
Level 1 timber camp
Level 1 clay pit
Level 1 iron mine
Level 1 farm
Level 1 warehouse
If you haven’t started with this, you should probably get all of your buildings up to this first
you normally start a world with level 0 mines, and L1 HQ, L1 Wh, L1 farm, L1 hiding place (I think). The best way to get form 0/0/0 to 1/1/1 mines is (on a pally world) Iron, clay, timber

Build statue and paladin, and send him on constant farms (put this 3rd if you haven’t got a barb in your 5x5 and farm the closest barb)
Upgrade timber camp to level 2
Upgrade iron mine to level 2
Upgrade HQ to level 2
Upgrade warehouse to level 2
Upgrade HQ to level 3
Build barracks and 4 spears, and send them on raids with the paladin.
Upgrade clay pit to level 2
Upgrade timber camp to level 3
Upgrade HQ to level 4 (start building towards 50 spears, always sending them on raids(aim for around 15 a day.(starting with 5)))
Upgrade timber camp to level 4
Upgrade warehouse to level 3
Build market
Upgrade farm to level 2
Upgrade HQ to level 5
Upgrade HQ to level 6
Upgrade farm to level 3
Upgrade iron mine to level 3
Upgrade barracks to level 2
Upgrade clay pit to level 3
Build a smithy
Upgrade timber camp to level 5
Upgrade warehouse to level 4
Upgrade clay pit to level 4
Upgrade iron mine to level 4
All through here you upgrade mines. Once you get 1/1/1 mines and pally, only upgrade mines until you have mines at the levels you want until LC, so upgrade the mines earlier, as this gives you spears faster and thus you can farm more

Level 6 HQ
Level 1 barracks
Level 1 smithy
Level 1 market
Level 5 timber camp
Level 4 clay pit
Level 4 iron mine
Level 3 farm
Level 4 warehouse
This build looks Ok, nothing horribly bad. You will get to it faster if you upgrade mines first, and get to a basic spear count (say 20-30) before doing anything after barracks.
 

DeletedUser

Guest
I don't see how this; (building 50 spears part)

Upgrade HQ to level 4 (start building towards 50 spears, always sending them on raids(aim for around 15 a day.(starting with 5)))

can come before this;

Build barracks and 4 spears, and send them on raids with the paladin.

So you're suppose to make 50 spears before building barracks? :icon_eek:

Also - I don't mean to be harsh, but this would be a guide that I'd want my neighbors to follow, allowing me to make nice easy farms.
 

DeletedUser

Guest
Hi, nice try on the guide, but I feel like you are trying to micro-manage it a bit too much. Things will happen on a world that will make you need to upgrade different buildings at different times. For example, your farms might be clay heavy, so no need to upgrade clay mines as much as wood... Just remember that what you have written is perhaps an ideal guide, but not something to be followed to the letter.

Anyway, I would like to point out a few things.

There isn't much point in upgrading the HQ past the minimum that you need for certain buildings (3 for barracks, 5 for smithy, 10 for stable) until you have enough resources to keep the HQ busy 24/7.

Once you start building towards stable, you should get there as soon as you can. You shouldn't be mixing stable requirements and mines while building towards stable. Build the mines first, or afterwards, or not at all.

The same applies to troops. Once you start building, you shouldn't stop. Don't limit yourself to anything, like 1.5k axe, 400 LC. Ideally the only time you should stop building troops is when you are farmlocked, or just simply have no spare resources.


Stage 5:
In this stage you will get and academy and a sizable troop count! In this stage try to get 50 axes, 10 light cavalry and 10 rams a day. Keep on farming!

Please rethink this... Don't limit your troop building. Also, remember that to get 5k axes at this rate will take 100 days.


Village 1:
Upgrade wall all the way to level 20
Get troop count to 5000 axes, 1500 light cavalry, 300 rams and 5 nobles

Village 2:
Upgrade wall all the way to level 20
Get troop count to 5000 spears, 5000 swords and 1000 heavy cavalry

Village 3:
Upgrade wall all the way to level 20
Get troop count to 5000 axes, 1500 light cavalry, 300 rams and 5 nobles

A more ideal final village build would be 7k axe, 2.8k LC, 225 rams for offensive, and closer to 7k spears, 7k swords and 1k HC for defensive villages.


So I congratulate you on your guide attemt, but just think on these few points.

  • Don't build HQ levels before you need them unless you have spare resources and spare HQ time.
  • Once you start building towards the requirements of a building, you should only stop building towards it to upgrade farm and/or warehouse.
  • Troops are important. Get as many as you can, as soon as you can (within reason).
  • Don't limit yourself to any set build. Work with what happens, and experiment a bit.
 

DeletedUser

Guest
First of all bigfishy, use some spoilers. That's hard to read as it is. Second, your guide presumes that all starting places are equal. They are not, and perhaps the biggest flaw in your guide is here. The ideal start will depend on your location and access to farming. If you have enough barbs nearby, you don't need to upgrade your mines past 1/1/1 for quite some time, and doing so would actually slow down your growth as opposed to using the resources for building more troops sooner, and having more farming sooner. Along this same line of thinking, exactly how many troops you build, and when you start building axes, will also depend on farming availability. If you have lots of farming available to you, you'll want to build lots of spears earlier on to take advantage of your farming access. If you have few barbs nearby, you'll want to build relatively few spears initially in favor of upgrading your mines. Your guide appears to be more geared toward a poor farming start. However, no matter how poor your initial farming, there's no excuse for the mine whoring that you suggest, raising your mines up to the 20ish levels, while your barracks is only lvl 10. This is a sure fire way to make yourself a farming target from a strong nearby player.

Another note, you severely under value LC in the troops counts you present. If you have 3k axes, you should have well more than 600 LC. In fact, you should have nearly half as many LC as you have axes by the time you noble, and earlier on you should have nearly 1 LC for every axe. Not only for the ability to farm, but because despite axes having the most offensive power per farm space, LC recruitment increases offensive strength twice as fast as axe recruitment.

On the HQ, after you've reached LC and have recruited enough that you're ready to start building buildings again, you should rush the HQ up as high as you can get it while maintaining troop production, and before you start having interruptions in building production. Then, focus again on troop production and save up some resources to get ready to send your HQ back into 24/7 production. Then start building your barracks and stable pretty much as high as you can get them. This will maximize the efficiency of your troop production over your total time. Farm and warehouse should be built as late as can possible, without waiting so long that you end up having dead time in your barracks and/or stable, or your HQ, because your farm is maxed out and you're waiting on the upgrade to finish (or in the case of the warehouse, waiting for it to upgrade so that you can hold enough resources for the next building upgrade you need). Where exactly this happens will be different every single time.
 

DeletedUser

Guest
Personally, I dislike guides of this type because they are not flexible enough for normal TW play. In an ideal world, these guides can work, but rarely is the world ideal.
It is quite simply misleading to a beginner to give them a list of buildings to build and troop counts to achieve; they will assume such a list applies in all situations when it doesn't.

Because of this, I cannot, in good conscience, add this to my guide library unless it is made more flexible.


I suggest, to make it more flexible, presenting a list of things one can do at each point, instead of just one option.
 

BigFishy

Guest
Reduram, that is for when your village has the levels shown, but thanks anyway :)
thanks as well... and btw, i am a begginer... ive played on about 5 worlds and sucseeded in 2... lol
 

CodaAlFine

Still Going Strong
Reaction score
4
I may not have read this carefully enough or something, but I don't see anything about scouts anywhere? If you are advising the true beginner, it's probably a good idea to include scouts as well. Especially when it's all so micromanaged - a beginner is going to think they shouldn't research or build any scouts at all.
 

mattcurr

Guest
Village 1:
Upgrade wall all the way to level 20
Get troop count to 5000 axes, 1500 light cavalry, 300 rams and 5 nobles
You should have more lc than that by the time you have 2000 points. The entire time you have your troop counts off your lc numbers are sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo low you cannot farm properly with these numbers

And any pure offensive start=horrible idea, horrible strategy, horrible player, I would never allow in any of my tribes.
 
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DeletedUser

Guest
And any pure offensive start=horrible idea, horrible strategy, horrible player, I would never allow in any of my tribes.

I would disagree. Other than 50-100 spears I make for early farming, no defense troops will be built in my first village. If you know how to handle yourself, than they are not needed.
 

DeletedUser

Guest
anyway, i have learned that it is better to start offensive and fail or be very good than start defensive and survive, but be average / bad.

First of all, I fail to understand this mentality. How can it be better to fail than not to fail? :D

On another note, this is really something of a TW myth in my opinion. As a player there is no reason you should not be able to do pretty good going defensive. Of course it will be hard to maintain a solid ranking once nobling starts, unless you have some friends to clear juicy villages for you, but as far as growth is concerned, I think a good player going defensive should be able to do nearly as good (as Reduaram has shown, among others) in all but the most competitive farming areas. Plus, a good offensive 1-village account will have severe problems dealing with, fx, a local tribe with 3 somewhat weaker players sending real attacks with cats (this happens . . . ). A strong defense is a much better counter here.
Also, assuming that you don't want to clear anything, spears are vastly superior to axes for farming purposes, and sp+lc is the ultimate farming combo (although admittedly really weak in both D and O and thus not sustainable in the long run).

In my opinion, the main advantage O has over D is the FUN aspect, and I believe this is the main reason it is the most popular. It's much more fun calculating backtiming opportunities than just waiting for an attack to hit, and hate mail from cat train victims give most players a certain kick, I believe. Or to put it in a nicer way, it's more fun to have more options with your troops, even if you just hoard axes until nobling it's nice to be aware that you have the option to clear and cat anyone in a good radius.


On a second note, I would repeat what at least one other person has said, build resource buildings before or after what else you are doing, or not at all. For example, there is no sense in building HQ 4 -> timber 4. There are many examples of this, and while it is no big deal in the long run, it is certainly not the ideal build order, if such a thing exists. I am curious how you arrived to this, did you simply note down what you did on your last world?

As regarding the guide as a whole, I think it's a misunderstanding to have such a specific build order in mind, I personally never plan anything more than a day or two ahead in the start-up. (general strategies yeah, but not building levels). Over-all, the resource buildings you need depends on how much you farm. If you farm decently, they will be a negligible part of your income, so should mainly be seen as a minor tool to balance your resources (not nearly as effective as market though), and as a means to get to the critical mass of farming troops you need to get things running. I know that some people like to have them high before nobling to have an income while having the full nuke traveling at the noble target, but tbh I don't really understand the point in this. (if anyone would like to explain this in more detail, please do so here or let me know :D )
One more thing that has also been mentioned, but is very important, you should not stop building troops! I don't know why you set specific troop targets to reach. The only times you should have a fixed limit in mind is if you want to switch production from one unit type to the other in the same building (ie you stop at 40 spears for example, or 200 scouts somewhere in between all the lc when you are low on iron) and when you are nearing the farm level at which you will noble (25-30, according to taste it seems). Otherwise I would say that the goal should simply be to keep both racks and stables running 24/7 from the moment you are able (again with at least one exception, if you are making a defensive build, in which case your stables would probably have a short break between having enough lc and teching up to hc) .

I'm assuming you have read a bunch of the other guides available. You say that you put the guide up to learn, I can respect that motive and I am sure you will learn if you read the replies. But I fail to see what merits your guide has. Sorry if this seems harsh, but there are some pretty decent guides out there (not so visible atm, but they are there) and I don't see yours to contribute anything new. Again, sorry if this seems harsh but I think it's weird that everyone wants to make a guide. If you simply want help and comments on your build order, call your thread something along the lines of that.
When it comes to teaching people, I think most new players right now (and older players with a less than optimal start-up) need to learn how to farm efficiently more than anything else. If the resources suddenly becomes available, the necessary stuff will get built regardless of build order. That's my experience at least :D
 
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mattcurr

Guest
I would disagree. Other than 50-100 spears I make for early farming, no defense troops will be built in my first village. If you know how to handle yourself, than they are not needed.

Yeah exactly, why you are probably not in the same league as the players I would invite. Defense is a must, if you cant understand why, than you truly don't understand the game on a fundamental level.
 

DeletedUser

Guest
I would disagree. Other than 50-100 spears I make for early farming, no defense troops will be built in my first village. If you know how to handle yourself, than they are not needed.

And how are you going to "handle" yourself when someone throws a noble train at you?
 

Muldie325

Guest
And how are you going to "handle" yourself when someone throws a noble train at you?

He will snipe, with his lc. I wouldn't bother arguing this with him guys. But I do agree defense is a must.
 

DeletedUser

Guest
He will snipe, with his lc. I wouldn't bother arguing this with him guys. But I do agree defense is a must.

Obviously, he'll have no other options. :lol: But I agree, probably no use in arguing with him. If he can't grasp the value of having even a mere 100 HC in his village, then he's probably just too closed off to bother trying to convince him.
 

DeletedUser

Guest
And how are you going to "handle" yourself when someone throws a noble train at you?

Snipe it. Not a hard concept to figure out. :icon_rolleyes:

And yes, sniping same second trains from one village is easy. I've sniped 10 ms gaps (before 50 ms auto gap was put it) with that method, and I'm fairly consistent.

Obviously, he'll have no other options. :lol: But I agree, probably no use in arguing with him. If he can't grasp the value of having even a mere 100 HC in his village, then he's probably just too closed off to bother trying to convince him.

Nah, I'll listen if you can show me some real benefits to it, but from what I've seen, there isn't much use for it for me.

He will snipe, with his lc. I wouldn't bother arguing this with him guys. But I do agree defense is a must.

Yes, snipe with LC, kill the nobles, as most people will send last 3 nobles lightly defended at the start of a world, then I will backtime them, so they can't correct their mistake and send the nobles with more troops.


I don't care if you want to build defense or not, you go your way, I'll go mine. (directed at everyone) My way has been successful for me on every world I've started, being top 20 in all of them (except my first world), either before or slightly after nobling. And yes, I've had to defend against trains and catapults etc, while having one village. So until I can see benefits of changing, I will keep doing things in the way which works for me.
Now if there's something that I'm missing, feel free to point it out to me, but at this moment I don't think there is.
 
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DeletedUser

Guest
Nah, I'll listen if you can show me some real benefits to it, but from what I've seen, there isn't much use for it for me.

Well, the first would be so that you don't have to kill LC when sniping. :icon_rolleyes: Overall, 100 HC doesn't cost that much more than 150 LC. Second reason would be for tribal defense. If everyone in the tribe builds 100 to 150 HC in their first village, in combination with the few hundred spears you'll build for early farming, it will go a long way to providing enough defense to stack against an attack if a tribe mate ends up requiring it. I'd like to see how successful you are backtiming someone who is able to be stacked because their tribe was smart enough to have everyone build a handful of defense. Do the math, 100 HC and 200 spears, 50 cats if you have 50 people in a tribe, and 40 of them send their support to the person you're trying to backtime, that's 4000 HC, 8000 spears you're going to hit. Even if you have 6k axes, 3k LC, and your target has no wall, you still lose.

But then again, I doubt that will matter to you, because like you said, you want what works FOR YOU. The rest of your tribe can burn, amiright? Good luck when the next wave of new nobles comes at you, and all you can do is ask for support from the tribemates you aren't willing to help.
 
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