1800-ask-core

DeletedUser

Guest
Using a mass recruit script doesn't mean you can't have more than one type of nuke though - just make a different group for each configuration & then set the recruit script(s) for each one (eg bunker buster, more MA, no MA, bonus pop/barracks/stable, cats or not etc).

It depends on how far you wish to specialise & how you organise your account.
 

DeletedUser

Guest
From my point of view he is referring to different kinds of nukes so my presumption is he individually makes them but yes you can have difference sets of groups when concerning mass recruitment scripts.

You just have to sort it first that way.
 

-core-

Guest
Sorry folks I am having some problems with my Internet So my forum presence is lesser than normal. I will be back in next couple of days and will go through the questions and try to put my nickel on it.
 

Stewinthepot

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From my point of view he is referring to different kinds of nukes so my presumption is he individually makes them but yes you can have difference sets of groups when concerning mass recruitment scripts.

You just have to sort it first that way.

well making them all without a script makes it easier to build every village your way. but that takes (me) an hour or two for a 1 mil point account where a script would take about 20 seconds? :icon_neutral: seems like a no brainer for me :lol:
 

DeletedUser

Guest
well making them all without a script makes it easier to build every village your way. but that takes (me) an hour or two for a 1 mil point account where a script would take about 20 seconds? :icon_neutral: seems like a no brainer for me :lol:

from experience, yes without scripts it would take hours. Even the restructuring or regrouping of all villages took me more than 6 hours to accomplish.
 

DeletedUser

Guest
This brings the most interesting aspect - grouping of villages.
As the number of them is growing, I can understand its importance. The scripts availability also makes in need for new groups.

I divide them 8-10 groups based on 3 criteria - region in which it is(continent, north, south, east west), building/built points wise(buildings yet to be done, building done but troops, everything is grown.), village troops type(offense, defense, scout etc). SO most of my villas are in to 3 groups. Are there any better methods to organize.

Also something that I wanted to ask for long time. Usage of MA. We all know if more then half of total defense of the defender is from archers, then thy are of some use. However I havent really seen a need for that. The good player never reply on one things knowing its weakness. The not so good guys use spears/swords a lot more then archers as they are easy/cheap. Atleast that was the case I saw on rim. Now the question is with 700-800 MA. Rai, any advantages on that number? I have 1/2 villas with MA of 1k or so but the rest use a lot of LC.
 

DeletedUser

Guest
For groups, in w19 I have this:
Type 1: Offence or defence
Type 2: continent
Type 3: the two above combined (for example: [K50 O]
Type 4: Build/demolish, retech (it's a 3-tier tech world), wallless, vital buildings catted
Type 5: Noble trains
Type 6: Stacked
For this world, I'd leave out the retech group and add one for the churches. I usually don't bother to make a group for those with full farms, it tends to be more work than it's worth. I just use the overviews or the map to find the full villages when I need them (or flip through the rally point pages of the type 3 groups, while sending out those that are full).

And for MA, I think that is a good number. I reckon that's about what's been in use since w5, the first archer world. I build few MA, around 500 only, but having too few MA isn't catastrophic, since at worst it might increase your losses by 10% or so, which is not the end of the world when it happens. It gets evened out by the slightly decreased losses you have against sp/sw, sp/hc or general archer light defences (= one of the former two, with a small amount of archers added).
 

DeletedUser

Guest
Yes for the grouping of villages, a lot of things to consider and it will depend of course by your size, your location of villages, how well you do with scripts for that matter.

( It will not hurt if people would see my current groupings, please don't laugh at it because I am just a noob charmander whose flame is not yet developed )

# - Wall Upgrade ( villages with walls under 20 )
$ - Built to Spec ( villages final set-up )
$ - Mint up ( open mint villages, in coordination with Built to spec and recruitment )
& - Under construction ( the word speaks to itself )
* - Farming ( the word speaks to itself )
1 - First Church ( the word speaks to itself )
2 - Church ( the word speaks to itself )
3 - Non Church ( the word speaks to itself )
A - Defense
( the word speaks to itself )
B - Nuke ( the word speaks to itself )
C - Noble ( the word speaks to itself )
D - Scout ( the word speaks to itself )
R - Def ( recruit group Def )
R - Off ( recruit group Off )
R - Train ( recruit group Noble train nuke )
R - Scout ( recruit group scout village )
X - To Fix ( just for special villages to be easily located )


Scripts are all coordinated through 90% of that group of mine.

=)

For the 2nd matter, MA's, generally as a personal opinion, since its an archer world MA's were also present for a reason to use against archers. But there are this instances in my mind I would like to share;

- It would really be nice if you could have a special nuke in your hand mainly a rough MA nuke, I tried creating one in my past world and it did good when I get to nuke an archer def village. But setback's are involved for this matter, first of all farming, I do not use MA's to farm and if I make any MA nuke then farm power would decrease for that matter, As I have told in the previous posts people like me do consider the general power of the nuke combined force concerning how fast it was made. Not the power of it 1 by 1.

And I would like to also involve and have observed that most players whom I have known uses mix sp/ar/hc strat type so a minimal number of MA's would be fine, that case my vote is 500.
 

DeletedUser

Guest
nice organization rai and ICECO. good inputs for me.

1 - First Church ( the word speaks to itself )
I got a laugh here...why one village group

3 - Non Church ( the word speaks to itself )

any inputs why would one need these?
 

DeletedUser

Guest
you see when a mommy and daddy love eachother very much.... they buy their kid premiumon tw so they will stop whining, and then... only then... can they use scripts.

oh yeah i guess you can run some without it but i have always had it so dont really know.
 

DeletedUser

Guest
There's plenty of scripts (eg farming & fakes) that can be run without premium, but let's be real: anyone wanting to dominate their area & become a good player must have premium. Handicapping yourself by not having things like a mass recruit screen or a multi village coin minter is just foolish if you wish to do well.
 

DeletedUser

Guest
There's plenty of scripts (eg farming & fakes) that can be run without premium, but let's be real: anyone wanting to dominate their area & become a good player must have premium. Handicapping yourself by not having things like a mass recruit screen or a multi village coin minter is just foolish if you wish to do well.

not if you have all the time in the world for this game. =)
 

DeletedUser

Guest
May I ask (AGAIN) what in the whole wide world (thinking of the 10yr olds.) are scripts?
 

DeletedUser

Guest
May I ask (AGAIN) what in the whole wide world (thinking of the 10yr olds.) are scripts?
Scripts make it easier to run your account by taking out a lot of the repetitive stuff. If you have a premium account you can add them to your quickbar at the top of your screen and if you don't, some script can be run as bookmarks.

For example there are mass recruit scripts. How these work is that you edit the script to tell it what kind of troops you want to build (put in the number of axes, LC rams, spears etc). You then go to the mass recruit page and click the script. It will fill in all the boxes for you. Scripts are designed to save time.

EDIT: sloooow response...
 

DeletedUser

Guest
I got lots of time... =P and im relatively new, AND i'm on the rim..... Gud 4 me ! =)
 

DeletedUser

Guest
Even with all the time in the world, a premium account is likely to out-perform a non-premium account for a faster startup.

The scout report evaluator farming script makes for more efficient farming, bringing in more resources quickly in the crucial first weeks.
 

DeletedUser

Guest
Ok, whats the Ideal Build for a Village with and without a Church so all the Points are the same, i've got a rough build at the moment but i can't get the points to all match up with churchs changing this..

any help..
 

DeletedUser80956

Guest
Honestly, you've just gotta work it out for yourself. I used to use a build that included a lvl 9 workshop, decided that that was too high. I've now switched to a lvl 6 workshop. I could have it a little less, but I'll wait before another change. I've almost got all my villages to the right # so we're looking good.
 
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