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PP is just like other res. You can farm them in other world and use it here, just like in the mid/late game pp won't matter as much if you are a better playerSo to conclude @Mandragolan, say goodbye to your village soon. You might have spent time and sweat and/or even money out of your pocket but ... here comes someone with deeper pockets then you ... he might know nothing of the game ... but still he could end up nobling you, just because he can.
Another aspect of it is people really underestimate how much "pp farming" the abusers do. Sure they buy a lot of PP, but they also farm quite a bit of it, which is one of the reasons why you see all of the clusters.PP is not like the other res. PP is more like Flags (kind of) since they are transferred between worlds.
Why is this important?
Because new-comers don't have flags, new-comers don't have PP. So don't see how that can be like the other resources.
Let's say I start playing on the net server now. People who have been playing for years have probably 100k PP on their accounts.
I have 800 PP. So to PP farm how much time would i need? A lot ... but other players aren't they increasing their stored PP also, oh yeah they are.
So am I gaining anything ... No. Because they still will spend PP much faster then me ... which means on startup they will still beat me.
PP ab/users are good at startup but they start losing on mid game and/or end game, etc (if they don't have skills).
I know that game can't be won just by PP. PP gives enough push to a player that others who use PP "normally" or don't use PP at all (other then PA and AM) don't have a chance.
Who are the abusers?
The ones who spends hundred of $$ of PP per day or more just to upgrade buildings faster, buy resources on market whenever they can (to not add here those damned market bots) and get as many items on Events (which are ab/usable without limit usually).
All of those, add up, piece by piece to give those PP players a lot of push compared to someone who is just using PA, AM, mine boosts, etc.
The in-balance of the game, inequality IMO is that a lot of people who sweat, put dedication and time and money and/or even farm PP on other worlds they still lose to someone who spends a lot of PP on a single day.
All the other factors, most important ones activity level, skills ... they all are null-ed when you fight a PP pushed player.
You have sweated to have half a nuke, probably farming and scavenging all day long and you have next to you someone with double your points (and you started on same day and you know your stuff). So how did he grow that fast?
Because he has magical powers? Nope ... he used PP.
So he goes for your village and he gets it. You try your best but at the end PP wins.
PP is just another system for newcomers to wrap their ahead around, another skill curve they have to catch up to. Even if they boost one of their villages, are they going to have all of the PP farming clusters, do they know which medals to get in events? It's a quite a deep systemI just want to say, these two are in no way comparable and it is very common to see newer players blasting their problems with pp instead of learning to play the game optimally. You can't do that with flags.
I am by no means blaming these new players for doing so; I think it illustrates the problem with the new player experience rather well. The only way for them to keep pace is to spend way too much money and ultimately get nothing. It's not hard to see how that could discourage people.If you had a healthy player population they would have a place on the rim with less "problems". We were all new players at some point, and it wasn't PP that made us learn the game.
Well if you had a scenario where the new players where continents away from all the "premades" and vets they would have a chance to grow and learn the game. I'm pretty sure that we all performed poorly in our first worlds, but our experience gave us the knowledge and the drive to stay with the game.I am by no means blaming these new players for doing so; I think it illustrates the problem with the new player experience rather well. The only way for them to keep pace is to spend way too much money and ultimately get nothing. It's not hard to see how that could discourage people.