Open Discussion Account pushing and coplaying

Anonymous...

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honestly dont understand bashers or what motivates them to fight/clear for larger players (since their typically not in the same tribe)
the basher doesnt grow or gain anything most of the time or they end up merging into the account they been bashing for

a bashers life
log in, attack some random, have someone else conquer, rebuild and repeat
not really appealing gameplay wise in my mind.....
In the past bashers would "work" for the person they bash for by logging in and clearing those villages, in exchange for protection and quite often a bit of training. Yes, it's not appealing gameplay, but under the right set of circumstances it can turn out to be quite useful for the basher.
 

Txitxo

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I can see where you guys are coming from.
makes a lot of sense to make the limits clear.


here comes the dinossaur but the 400 accounts is exactly what we would've done to prove our point ( support team absolutely ignored the community up to 2015 - can only speak for that time - and so in order to get these things changed we would go and break the limits as fast and as hard as we could )
 

hughfj08

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Personally I used the whole 'basher' system as a pseudo tutorial for the new player.

Obviously there reaches a point where your basher having only a single village is worthless, but you can still get the benefit of the basher having multiple villages just based on the opponents you are fighting at that stage necessitating they have more resources to work with. So yeah they are limited, but for new players (if taken under the wing properly) they do get that experience in growing an account and build style.
Yeah they are also not in the same tribe, but I remember my tribe just made a separate tribe specifically for any bashers to provide them with that 'official' relationship

Obviously they aren't going to succeed long term in the end on that world, however it does provide them with the skills to succeed on later worlds.

Granted this was all back pre w64, 2012 or so (when I last played before coming back last week)

Downside being that 99% of the time, the basher would just get dropped and capped out as soon as their usefulness diminished even a little
 

Frying Pan Warrior

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honestly dont understand bashers or what motivates them to fight/clear for larger players (since their typically not in the same tribe)
the basher doesnt grow or gain anything most of the time or they end up merging into the account they been bashing for

a bashers life
log in, attack some random, have someone else conquer, rebuild and repeat
not really appealing gameplay wise in my mind.....
It's sick. I like bashing because I love helping people out. If I can help someone reach rank 1 by being their basher and helping em get villages that is fun for me. #MakeADifference.

But apparently that's considered pushing, #Lame.
 

HelloHeidy

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I mean in my eyes bashing is basically something like this, Players working together to achieve something like Attacking a player etc. Majority of the time it is the big player who will benefit yes but they are not getting anything for free as such. It will still cost troops the player being attacked will still be able to try to defend if he wants. So... basically what a tribe does. Don't think anyone would agree that tribes are the same as pushing

Pushing to me is something like Players A and B join the world. They know they are going to co play in a week or 2. Both these players build their villages up to a decent enough level and Player A nobles Player B with no resistance, then after 24 hours or more Player B starts logging into Player A's account and they play together like they planned before but they now have 2 built up villages for really no cost except for a single noble. This at the moment is completely ignored by mods who give some generic shit response if you question it. So will they do anything if i get 400 accounts together to do it? 110% if 400 accounts were used for pushing on a world the mods would descend and ban people. I don't agree that allowing 1 and not allowing 400 is fine, if your doing it by scale then surely i can multi-account 2 accounts, as long as i don't multi account 5 accounts then i should be fine right?. Yet again i have seen 0 members of staff bother to answer me and at this point i have given up on in game support to be anything other then a way to waste 5 minutes of my life only to get a robotic response i can give examples on virtually every world of friends prearranging this sort of thing just by looking at conquer stats
 

world8vet

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Gifting villages and "merges" at the start of the world should be banned, got no idea how that isn't "Pushing".
 

hughfj08

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All it has me wanting to do is the exact same thing.
convince a couple mates to play the early game and boost myself that way
 

Txitxo

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co-playing is cool
i would agree to limiting at 2 players to keep more of an even playing field.

account pushing needs boundaries.
enough with the bullshit

if all you want is to win go play candy crush saga and get your digital heroin from there.
 

Txitxo

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Still no conclusion here?
this particular thread has 7 months although this was already in debate 9 years ago.
 

Crazyish

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There will simply never be a conclusion to this as its fairly split as to who likes what. As someone who started and has mainly played as a single played account, I know the disadvantages of it. Except, those disadvantages for single played are no longer the main concern.

This game used to be about having some skill. Farming and stuff like that was always about who could get on most, but I have cancel sniped and backtimed players who reached a train before I could when we were both single village accounts racing for a train. As long as you had certain skills, you could compete. Sure I got jumped before in the middle of the night while I was sleeping, but could at least maintain pretty well.

Now, that skill has nothing to do with timing attacks. Has nothing to do with sending 1k fakes. Has nothing to do with being able to snipe/cancel snipe. Has nothing to do with having 1 player or 10 players on an account.

That magic TW skill of today has EVERYTHING to do with sitting on the market for people selling to gain pp, constantly refreshing the screen. and being the fastest at getting those resources. You dont need to know how to backtime when you are over 2k points coming out of prot. and those around you are at 300.

Questions asked in TW in the old days when applying to join a tribe...

Can you snipe village to village?
Can you cancel snipe?
How much have you farmed so far?
How big is your army?
Are you a team player?

Questions asked in TW today when joining a tribe...

How much pp do you have on your account?

This game has become less about the world you are currently on and more about how much pp you gained on previous worlds or how big is your wallet. Its about having the fastest computer. Its about are you willing to spend hours refreshing a screen. I have actually done decent in grabbing some resources this world, but can only do the refresh thing for 10-15 minutes before my brain just says no more. Even with doing ok on grabbing some extra resources, the leader is still 5 times my size.

This game used to be fun as a single played account even against the odds. Now its not about timing attacks or any of that. Its whether you can sit on the market for hours at a time before your brain implodes on itself due to sheer boredom of constantly refreshing.

TW of old... WAR, WAR, WAR

TW of today... REFRESH, REFRESH, REFRESH and declare victory on the 3rd day of beginner prot. because you have nobles already and bp isnt even up.

Instead of banning co-playing, just rename the game to Tribal Refresh.