olympus
Guest
*Note: This guide is not meant to be followed as gospel, but is meant to be more of a guideline on how to do an above average start up leading towards nobles. Rules change, settings change, areas change. In order to do consistently well you need to evolve and improvise in each situation.
1.0 First steps of start-up
[SPOIL]As i write this while playing W60, i will use this world as my main guideline to how you should handle start-up including the quests and how they should be used.
(This will be similar to The lama's start up which was successful in achieving rank 1 up to and past nobles)
We shall assume this to be a paladin world and as such the resources should be built in the following order:
Wood 1
Clay 1
Iron 1
Statue (Train paladin upon completion)
Normally clay would be better to build first as the cost of the paladin is clay heavy, however with the new quest system you are not short of clay, and thus wood first is better as it will give you a greater income ready for spears.
At this point it is important to send the paladin to the barbs/bonus villages near to you. The paladin has a carrying capacity of 100. You will also receive 50/50/50 resource from the quest for building your paladin.
Clay 2
Timber 2
Iron 2
Clay 3
Clay 4
Timber 3
Timber 4
Timber 5
Timber 6
Barracks 1
Once you have your barracks you want to recruit spears up to 20. Once you have 20 you will receive 10 spear, 10 axe from the quest bonus.
You know have a total of 30 spears, 10 sword and 10 axe. In most cases you are likely to run into a lot of empty barbs. Due to this reason it is more beneficial to micro farm. Micro farming is sending small amount of troops to many barbs so the chances of full hauls are more likely, and so that those villages with no res do not decrease your haul per hour because you sent all your troops there only to gain a haul of 2/2/2.
For villages with no walls starting at 26 points, you can split your troops into the following parties in two different ways.
- 3 Spear 2 swords
- 3 Spears 2 axe
This will give you 10 parties to farm 10 villages with. I will assume you are active and have a co to make your account online most of the day. While farming you will be able to see whether or not the farms are getting many full hauls, or whether you only get a few from each attack.
You may also only have a few barbs near you, in which case it isnt profitable to be sending spears 5 hours away to receive a similar haul.
If you are having trouble farming, you can up your mines to compensate the resource income. If your hauls are mainly full, you can start to send more troops in each party. However you dont want to send too many troops at one barb for fear of getting spiked. It is better to lose a few troops than all of them.
For the purpose of the guide, i will assume that you have a decent farm area. Ideally in a good farm area you would want to build around 10-15 spears per barb. Your main goal is to research lc to be able to farm more quickly and haul the res before your competition does. This allows you to grow at a faster pace than they are able to do.
Due to the new quest system you also receive resources for certain buildings. Make sure you keep an eye on what you need to complete and what you have already done so you can accept the resources. The wall will cost 50 wood 100 clay 20 iron but you will receive 50/100/30 for building it. You must look at the reward value to the value of completing the quest.
Another quest is to build a market for 100/100/100 res which will give you a reward of 100/100/100. Usually there is little point in building a market unless you need to store iron. However due to the cost of the market now being free, if you are waiting on resources to build a certain building and are able to add the market during the time it will take to raise the resources needed, you may as well add the market since you will gain the resources back upon completion and who knows, maybe you'll get lucky and find an offer which benefits you.
Next you want to upgrade your warehouse to level 3 which will give you the quest bonus of 500/400/300 (may need to double check this)
From there you want to get your HQ to 10, smithy to 5 and barracks to 5.
If you are farming well enough to keep adding a HQ level, it is best to build HQ from 3 to 10 first. However if you are unable to do that, it is better to get your HQ to 5, then smithy levels. Smithy levels will take the longest to complete and will allow you time to haul the resources ready for the next level. This way allows your HQ to always have something in production.[/SPOIL]
2.0 Constant Light Cavalry
[SPOIL] At this point you are now able to build your stable. You need to remember points are not important, you are not Nauzhror and you are therefore not a pointwhore. As when you produced your spear before building further, you will probably drop in rankings again while you recruit light cavalry.
You should now build the following:
Stable 1
Stable 2
Stable 3
Warehouse 4
Warehouse 5
Warehouse 6
As i can not see your area, i can not judge when you should build your farm level. That is for you to use your own common sense.
If you are encountering a few spikes or a decrease in resources hauled, you can decide to research scouts. These will help you scout for spikes as well as where the resources are. With scouts you are able to SRE (Scout report Evaluate) By researching scouts you complete another quest which gives you 10 free scouts. So you need not worry about extra res recruiting them as 10 should do you just fine.
If you are still farming like a monkey on crack and are getting majority full hauls, you can skip the need for scouts and head straight on to researching Light Cavalry.
Once you have researched LC, you want to make sure they are in constant production. This is a great time to use up all that iron you stored from the start on the market.
Once you have completed the scout quest, it will open the light cavalry quest where by researching light cavalry, you will get the reward of 4 LC.
Now this is where many players go wrong, even those that have played for many years. They believe they need to get a set number of LC and then move onto buildings, recruiting LC whenever they have some res left over. This way they increase in points and stay higher ranked, sounds good, right? WRONG! This will help you stay higher in the ranks short term and as i previously said, points are not important.
Before you do anything else you want to make sure that you have LC being produced constantly. It doesnt matter whether you have built 50 and cant keep it constant, or 100. Constant LC in the long term will increase your farming until you reach a point where you have enough to keep them constant.
If you have improvised and used this guide well, you should have over 100 lc before coming out of bp, and they should be a constant queue before you hit 100.
I shall use the 100 lc as a guideline to how many lc it took you to keep a constant queue. During this time the only buildings you should have touched are the farm, and the warehouse. Perhaps the market if you are seeing some beneficial offers.
Going slightly back to when you first produce your lc, how should you use them?
The best way is to continue our micro farming method. only now you are able to do so at a much greater pace. Locate the closer barbs and send the infantry troops (spear, sword,axe) at those while sending the lc further out to increase efficiency.
Eventually the barbs will grow bigger and produce walls, at this time it is no longer possible to send the spear/sword/axe without gaining losses. You should sim this in order to see what your losses will be and the gain of res. If the gain is higher than the loss you can still send.
At the intial time of production of LC you will be able to send 1-2 lc per barb (mirco farming) Eventually as the villages grow and increase their production, so can you increase the amount of LC you send. Around 4-5 is enough to micro farm against barbs, even those with a level 1 wall.
Now, back to the constant LC queue. Your stable is still level 3, you have a nice amount of lc and have a constant production. Once you have a couple hour queue, it is my personal preference to then increase the stable which will in turn increase the LC output increasing farming. It would be stupid to have a 10 hour LC production as that would be as beneficial as a 1 hour constant production. You need to make sure your constant production is worthwhile.
At this time all those pointwhores will have risen above you, but this is where you begin to show them your farming power. Until this point, your have grown little with only points increases from farm and warehouse. Now with a constant production of LC, you can move onto the Headquarters.
What should you build, all this res ready to use from your hard work, i know what you're thinking. LETS BUILD CAMPS! No, lets not -.-
Taking W60 as an example, to take a level 3 iron mine to a level 30, it would cost the same amount of iron as 800 lc. A maxed 30 mine produces 2,400 res per hour. 800 lc will be able to produce far more than this and you also have the benefit of having 800 more lc than the person who mine whored. [/SPOIL]
3.0 HQ Rushing
[SPOIL] At this time it would be a sound strategy to build your headquarters high, very high, so high people who dont know what they're doing laugh at how high you went.
The higher the HQ level the quicker the build times will be later on, especially for those longer buildings such as the late levels of the smithy.
The only thing you want to build is HQ 11, 12, 13, 14,15,16.....24,25,26.
25/26 is probably better on the slower worlds, although on the quicker worlds you can stay at 24. Again this is personal preference to your own playing style.
While doing this you will want to research axe at some point. With your amount of farming you can easily sustain constant queues in the barracks, stable and HQ. Axe will allow you to clear those few spears left behind by players who no longer wish to see their empty hauls and have decided to stop playing.
Once you come out of bp it is important not to start attacking players with your lc. In fact, you shouldnt need to attack any player unless it is with scouts, and you dont want to scout everyone and make yourself a target.
You will find that your neighbors attack each other and will clear your area for you, nice of them huh? all you need to worry about is your own village and any incomings.
If you are attacking and know you will lose quite a few troops attacking back, diplomacy can be the best course of direction. A tactful mail can get all attacks stopped without losing any troops at all. Remember, you are going to outgrow everyone in your area anyway, that is a given.
You may also up your wall and hiding place, hiding place is under-rated, it is cheap and quickly built as well as highly beneficial when dodging attacks.
While HQ rushing you also need to be aware of your stable and barracks. Remember, a constant queue needs to be at its greatest efficiency to be as beneficial as possible. If your troops queues are becoming hours long, then you definitely need to increase the barracks and stable. [/SPOIL]
4.0 Getting your nobles
[SPOIL] Now you have a high HQ and should easily be top 20, top 10, maybe even top 5. This depends on the worlds competition and how good your area is.
You should at least be top 20 as a by-product of the amount of points you get from HQ whoring.
I shouldnt need to mention that your stable and barracks are still constant and at a level that suites your situation.
Now you need to decide on what to build next. At this time you want to head towards getting an academy, although on the way, you will raise your barracks and stable to around 24/19. The market is simple enough to increase and you will probably already have it at level 10 from all the trading you've been doing.
Your smithy will also be higher than the level 5 it took to get a stable. The reason for this is while you were HQ whoring, you will have had times where nothing was building. During these times you want to add a smithy level. Smithy takes a long time to build which gives you time to farm for the resources for your next HQ.
At this point you will probably be around level 13 smithy and are able to construct a workshop for rams and cats.
7 levels more doesnt seem like a lot, but due to the amount of axe, lc, rams you are now producing, you will need to increase your farm at a greater rate than you use to. This means increasing your warehouse to allow room for the res.
Once you have increased your smithy to 20 and are able to add the academy to the queue, you will probably be on around 29/30 farm level.
While you are minting or storing towards your nobles, make you sure you keep the troop queues going and the HQ. Don't stop queues just to get your nobles quicker.
At this point there wont be much mainly important buildings to construct higher. You will probably want to add the last 1-2 levels to your barracks and stable. That will then mainly leave you with your camps with will most likely be around 10.
Since there is nothing left to build, you may as well increase those camps for the extra income of res, and of course those points (which we dont care about, remember?) Ok we do care about the points, i lied, but i had to persuade you to concentrate more on troops somehow.
You can either noble with 1 noble, or wait for a train, that is another personal decision. It is widely regarded better to get a train so you can expand further out into a new farm area so you can maximize the growth of both villages.
With a train you are also less likely to be backtimed, although perhaps more likely to be sniped by a good player.
Again these are variables in the game that can not be set in stone to guide you.
This guide will help you on your journey to a top account, as long as you use your own common sense alongside it.
~Adam~[/SPOIL]
THE END
1.0 First steps of start-up
[SPOIL]As i write this while playing W60, i will use this world as my main guideline to how you should handle start-up including the quests and how they should be used.
(This will be similar to The lama's start up which was successful in achieving rank 1 up to and past nobles)
We shall assume this to be a paladin world and as such the resources should be built in the following order:
Wood 1
Clay 1
Iron 1
Statue (Train paladin upon completion)
Normally clay would be better to build first as the cost of the paladin is clay heavy, however with the new quest system you are not short of clay, and thus wood first is better as it will give you a greater income ready for spears.
At this point it is important to send the paladin to the barbs/bonus villages near to you. The paladin has a carrying capacity of 100. You will also receive 50/50/50 resource from the quest for building your paladin.
Clay 2
Timber 2
Iron 2
Clay 3
Clay 4
Timber 3
Timber 4
Timber 5
Timber 6
Barracks 1
Once you have your barracks you want to recruit spears up to 20. Once you have 20 you will receive 10 spear, 10 axe from the quest bonus.
You know have a total of 30 spears, 10 sword and 10 axe. In most cases you are likely to run into a lot of empty barbs. Due to this reason it is more beneficial to micro farm. Micro farming is sending small amount of troops to many barbs so the chances of full hauls are more likely, and so that those villages with no res do not decrease your haul per hour because you sent all your troops there only to gain a haul of 2/2/2.
For villages with no walls starting at 26 points, you can split your troops into the following parties in two different ways.
- 3 Spear 2 swords
- 3 Spears 2 axe
This will give you 10 parties to farm 10 villages with. I will assume you are active and have a co to make your account online most of the day. While farming you will be able to see whether or not the farms are getting many full hauls, or whether you only get a few from each attack.
You may also only have a few barbs near you, in which case it isnt profitable to be sending spears 5 hours away to receive a similar haul.
If you are having trouble farming, you can up your mines to compensate the resource income. If your hauls are mainly full, you can start to send more troops in each party. However you dont want to send too many troops at one barb for fear of getting spiked. It is better to lose a few troops than all of them.
For the purpose of the guide, i will assume that you have a decent farm area. Ideally in a good farm area you would want to build around 10-15 spears per barb. Your main goal is to research lc to be able to farm more quickly and haul the res before your competition does. This allows you to grow at a faster pace than they are able to do.
Due to the new quest system you also receive resources for certain buildings. Make sure you keep an eye on what you need to complete and what you have already done so you can accept the resources. The wall will cost 50 wood 100 clay 20 iron but you will receive 50/100/30 for building it. You must look at the reward value to the value of completing the quest.
Another quest is to build a market for 100/100/100 res which will give you a reward of 100/100/100. Usually there is little point in building a market unless you need to store iron. However due to the cost of the market now being free, if you are waiting on resources to build a certain building and are able to add the market during the time it will take to raise the resources needed, you may as well add the market since you will gain the resources back upon completion and who knows, maybe you'll get lucky and find an offer which benefits you.
Next you want to upgrade your warehouse to level 3 which will give you the quest bonus of 500/400/300 (may need to double check this)
From there you want to get your HQ to 10, smithy to 5 and barracks to 5.
If you are farming well enough to keep adding a HQ level, it is best to build HQ from 3 to 10 first. However if you are unable to do that, it is better to get your HQ to 5, then smithy levels. Smithy levels will take the longest to complete and will allow you time to haul the resources ready for the next level. This way allows your HQ to always have something in production.[/SPOIL]
2.0 Constant Light Cavalry
[SPOIL] At this point you are now able to build your stable. You need to remember points are not important, you are not Nauzhror and you are therefore not a pointwhore. As when you produced your spear before building further, you will probably drop in rankings again while you recruit light cavalry.
You should now build the following:
Stable 1
Stable 2
Stable 3
Warehouse 4
Warehouse 5
Warehouse 6
As i can not see your area, i can not judge when you should build your farm level. That is for you to use your own common sense.
If you are encountering a few spikes or a decrease in resources hauled, you can decide to research scouts. These will help you scout for spikes as well as where the resources are. With scouts you are able to SRE (Scout report Evaluate) By researching scouts you complete another quest which gives you 10 free scouts. So you need not worry about extra res recruiting them as 10 should do you just fine.
If you are still farming like a monkey on crack and are getting majority full hauls, you can skip the need for scouts and head straight on to researching Light Cavalry.
Once you have researched LC, you want to make sure they are in constant production. This is a great time to use up all that iron you stored from the start on the market.
Once you have completed the scout quest, it will open the light cavalry quest where by researching light cavalry, you will get the reward of 4 LC.
Now this is where many players go wrong, even those that have played for many years. They believe they need to get a set number of LC and then move onto buildings, recruiting LC whenever they have some res left over. This way they increase in points and stay higher ranked, sounds good, right? WRONG! This will help you stay higher in the ranks short term and as i previously said, points are not important.
Before you do anything else you want to make sure that you have LC being produced constantly. It doesnt matter whether you have built 50 and cant keep it constant, or 100. Constant LC in the long term will increase your farming until you reach a point where you have enough to keep them constant.
If you have improvised and used this guide well, you should have over 100 lc before coming out of bp, and they should be a constant queue before you hit 100.
I shall use the 100 lc as a guideline to how many lc it took you to keep a constant queue. During this time the only buildings you should have touched are the farm, and the warehouse. Perhaps the market if you are seeing some beneficial offers.
Going slightly back to when you first produce your lc, how should you use them?
The best way is to continue our micro farming method. only now you are able to do so at a much greater pace. Locate the closer barbs and send the infantry troops (spear, sword,axe) at those while sending the lc further out to increase efficiency.
Eventually the barbs will grow bigger and produce walls, at this time it is no longer possible to send the spear/sword/axe without gaining losses. You should sim this in order to see what your losses will be and the gain of res. If the gain is higher than the loss you can still send.
At the intial time of production of LC you will be able to send 1-2 lc per barb (mirco farming) Eventually as the villages grow and increase their production, so can you increase the amount of LC you send. Around 4-5 is enough to micro farm against barbs, even those with a level 1 wall.
Now, back to the constant LC queue. Your stable is still level 3, you have a nice amount of lc and have a constant production. Once you have a couple hour queue, it is my personal preference to then increase the stable which will in turn increase the LC output increasing farming. It would be stupid to have a 10 hour LC production as that would be as beneficial as a 1 hour constant production. You need to make sure your constant production is worthwhile.
At this time all those pointwhores will have risen above you, but this is where you begin to show them your farming power. Until this point, your have grown little with only points increases from farm and warehouse. Now with a constant production of LC, you can move onto the Headquarters.
What should you build, all this res ready to use from your hard work, i know what you're thinking. LETS BUILD CAMPS! No, lets not -.-
Taking W60 as an example, to take a level 3 iron mine to a level 30, it would cost the same amount of iron as 800 lc. A maxed 30 mine produces 2,400 res per hour. 800 lc will be able to produce far more than this and you also have the benefit of having 800 more lc than the person who mine whored. [/SPOIL]
3.0 HQ Rushing
[SPOIL] At this time it would be a sound strategy to build your headquarters high, very high, so high people who dont know what they're doing laugh at how high you went.
The higher the HQ level the quicker the build times will be later on, especially for those longer buildings such as the late levels of the smithy.
The only thing you want to build is HQ 11, 12, 13, 14,15,16.....24,25,26.
25/26 is probably better on the slower worlds, although on the quicker worlds you can stay at 24. Again this is personal preference to your own playing style.
While doing this you will want to research axe at some point. With your amount of farming you can easily sustain constant queues in the barracks, stable and HQ. Axe will allow you to clear those few spears left behind by players who no longer wish to see their empty hauls and have decided to stop playing.
Once you come out of bp it is important not to start attacking players with your lc. In fact, you shouldnt need to attack any player unless it is with scouts, and you dont want to scout everyone and make yourself a target.
You will find that your neighbors attack each other and will clear your area for you, nice of them huh? all you need to worry about is your own village and any incomings.
If you are attacking and know you will lose quite a few troops attacking back, diplomacy can be the best course of direction. A tactful mail can get all attacks stopped without losing any troops at all. Remember, you are going to outgrow everyone in your area anyway, that is a given.
You may also up your wall and hiding place, hiding place is under-rated, it is cheap and quickly built as well as highly beneficial when dodging attacks.
While HQ rushing you also need to be aware of your stable and barracks. Remember, a constant queue needs to be at its greatest efficiency to be as beneficial as possible. If your troops queues are becoming hours long, then you definitely need to increase the barracks and stable. [/SPOIL]
4.0 Getting your nobles
[SPOIL] Now you have a high HQ and should easily be top 20, top 10, maybe even top 5. This depends on the worlds competition and how good your area is.
You should at least be top 20 as a by-product of the amount of points you get from HQ whoring.
I shouldnt need to mention that your stable and barracks are still constant and at a level that suites your situation.
Now you need to decide on what to build next. At this time you want to head towards getting an academy, although on the way, you will raise your barracks and stable to around 24/19. The market is simple enough to increase and you will probably already have it at level 10 from all the trading you've been doing.
Your smithy will also be higher than the level 5 it took to get a stable. The reason for this is while you were HQ whoring, you will have had times where nothing was building. During these times you want to add a smithy level. Smithy takes a long time to build which gives you time to farm for the resources for your next HQ.
At this point you will probably be around level 13 smithy and are able to construct a workshop for rams and cats.
7 levels more doesnt seem like a lot, but due to the amount of axe, lc, rams you are now producing, you will need to increase your farm at a greater rate than you use to. This means increasing your warehouse to allow room for the res.
Once you have increased your smithy to 20 and are able to add the academy to the queue, you will probably be on around 29/30 farm level.
While you are minting or storing towards your nobles, make you sure you keep the troop queues going and the HQ. Don't stop queues just to get your nobles quicker.
At this point there wont be much mainly important buildings to construct higher. You will probably want to add the last 1-2 levels to your barracks and stable. That will then mainly leave you with your camps with will most likely be around 10.
Since there is nothing left to build, you may as well increase those camps for the extra income of res, and of course those points (which we dont care about, remember?) Ok we do care about the points, i lied, but i had to persuade you to concentrate more on troops somehow.
You can either noble with 1 noble, or wait for a train, that is another personal decision. It is widely regarded better to get a train so you can expand further out into a new farm area so you can maximize the growth of both villages.
With a train you are also less likely to be backtimed, although perhaps more likely to be sniped by a good player.
Again these are variables in the game that can not be set in stone to guide you.
This guide will help you on your journey to a top account, as long as you use your own common sense alongside it.
~Adam~[/SPOIL]
THE END
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