General Iroh
Forum Moderator
- Reaction score
- 312
Hello
As a quality of life change, I want to suggest a better system to manage farm upgrades through the use of AM.
Currently AM will attempt to queue a farm upgrade once the farm population has reached 0 or has insufficient space to queue the next building.
The farm upgrade itself usually takes serveral hours, making it an inefficient option due to the losses of serveral hours where no troops can be produced.
How most accounts are doing this right now is by creating a dynamic group and manually upgrading farms so the troop recruitment has a 100% uptime.
When creating a construction template, it's also very hard to calculate when you would need to upgrade your farm.
What if you could change AM in a way where you can use a 'buffer' when you would like the next farm upgrade to be upgraded. For example;
This would be very useful;
please consider it;
Nox
As a quality of life change, I want to suggest a better system to manage farm upgrades through the use of AM.
Currently AM will attempt to queue a farm upgrade once the farm population has reached 0 or has insufficient space to queue the next building.
The farm upgrade itself usually takes serveral hours, making it an inefficient option due to the losses of serveral hours where no troops can be produced.
How most accounts are doing this right now is by creating a dynamic group and manually upgrading farms so the troop recruitment has a 100% uptime.
When creating a construction template, it's also very hard to calculate when you would need to upgrade your farm.
What if you could change AM in a way where you can use a 'buffer' when you would like the next farm upgrade to be upgraded. For example;
This would be very useful;
please consider it;
Nox