DeletedUser
Guest
Some Cult tribes are quite well-organized, and while Cult does have some amount of dead weight, that's just because we're willing to invite low rated players and give them a chance. I view it as long-term village claiming, since any Cult members who go inactive or prove their stupidity can be nobled, increasing the strength of our stronger players.
Cult84 joined Cult at 2 million points. 4 months later, we are now close to 8 million points. We had less than 24 hours' warning about HTW-R potentially declaring against us, ask them how many strikes they got hit with![]()
And this is the part I really hate about this game, and the reason why on an even keel the mass recruitment model is always going to be more successful. This way of playing has absolutely nothing to do with skill (or even fun), just about free villages when boredom attrition kicks in... :icon_sad:. Im not having a go because its obviously been very success for you, but this kind of model really will destory this game because it ceases to be a contest.....
oh and with the 24 hours warning boast; what is the caps score us against you despite all the attacks you've sent? :icon_wink: . Its easy to just throw attacks around, its al about making them count.