Answers to Nobleman Questions.

DeletedUser

Guest
OK, as i am getting so many msgs about how a nobleman works etc and it appears no one wants to read the other threads i am going to write this post out and send people who keep asking me to here.


Ok.

Things to remember about a nobleman.

You need a level 20 Smithy. This is an absolute pain in the ass to get. With a level 20 HQ it takes like 18 hours to build a level 19 and 20 hours to build a level 20 Smithy. So plan accordingly (make sure you have farms and warehouse space).

The academy takes about 8 hours to build.

Your nobleman then takes another 3 hours to build.

Ok, now to the main point of most people's questions - How you take over another persons village.

You must send the nobleman to attacl another persons village. This village could be any size village (50 pointer or 2000 points or higher, it makes no difference).

Now, some very important things to consider.

Make sure you know the defence power of the village your trying to take out.

I sent my nobleman with a massive escort as i wanted no surprises of people sending support troops etc.

The last thing you want is your nobleman to die. And this is for every attack you make with him ("every attack you make i hear you cry".

Yes thats right, you will be making anywhere from 3-7 attacks depending on the distance of the village from you.

A nobleman moves at 35 mins per field (the slowest unit). So every field the village your attacking is away from you the harder and longer it will be to take over.

The village i took was 3 hours 50 mins (4 hours for arguments sake).

Thats 4 hours there and 4 hours back home again, making it a round trip of 8 hours.

This is important for several reasons.

You basicly attack the village. If your successful you will decrease the loyalty of that village between 20 and 35%. This seemed completely random and different sized armies made no effect (i.e. a bigger army never gave me a bigger increase).

So if you were unlucky and only took it down 20%, you would be looking at 5 runs. Which of course is 5 x 8 hours.

Now whats worse is, the enemy village regains loyalty at a rate of 1% per hour. So for every attack you make, you might as well minus 8% of your attack, as the time you get back to the village they would have regained that much.

So of course this means you are likely to add even more time via attacks to take over the village.

So as you can see, its NOT an easy and straightfoward process.

Now if your attacking a village in a big clan, they would have plenty of time to send huge amounts of support to defend against you taking over.

If at any time you were to lose your nobleman in the attack (even on the last attack) you would have to start the entire process again.

So be VERY careful on who you pick to take out. This really limites the options available to most people.

I would reccomend you dont try and take out a village that is more than 4-5 fields away.

I cant think of any other questions i've been asked, but if anyone has any, post them here and i will do my best to reply to them.
 

DeletedUser

Guest
I would advise against this;

1. It costs a ridiculous amount of resources to build a level 3 academy and it wastes a reasonable amount of farm space. In my opinion it is better to build level 1 academy in every village.

2. Having a level 20 smithy has tactical advantages; for example if you are just about to send a major attack you can quickly spec. your offensive village to have L3 in the main offensive units, :lightcavalry: :axemen:.

Further if your village has suddenly come under a large attack you may wish to unresearch cats, rams and scouts temporarily to get L3 in your defensive units, :spear: :swordsman: :heavycavalry:.

academy lvl3 in defensive villages, academy lvl1 offence villages
 
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DeletedUser

Guest
I think an integer is picked randomly with uniform distribution from 20 to 35 for the loss of loyalty. Having multiple noblemen in a single wave has no effect.

because i never get 35 decrease of loyalty almost always is between 25 and 30
 
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DeletedUser

Guest
because i never get 35 decrease of loyalty almost always is between 25 and 30

Well, I've captured 9 villages so far and the last few losses of loyalty I've witnessed have been

{31, 35, 21, 34, 33, 24, 33, 20, 20, 31, 32, 35, 26, 25, 23, 26, 32, ...}
 
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DeletedUser

Guest
yes, but once you're done you can remove much of your smithy, since your acadamy cant build any more nobles.
 
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DeletedUser2334

Guest
because i never get 35 decrease of loyalty almost always is between 25 and 30

It can be as low as 20.
I just atked a village @ 21 loyalty, I thought I would get that in the final atk. :(, but still have 1 loyalty left. And I have to wait 4hrs back home + 4 hrs
come back to get that village :(
It's so unlucky :(
 
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DeletedUser2870

Guest
is there a limit 2 how far your noble can move??

is there a limit to how far your noble can move E.g. cld he attack a village 140hrs away

this village would have it's loyalty taken dwn already by a friend so does anyone know if there is a noble move limit??
 
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DeletedUser605

Guest
is there a limit to how far your noble can move E.g. cld he attack a village 140hrs away

this village would have it's loyalty taken dwn already by a friend so does anyone know if there is a noble move limit??

There is no range limit for nobles in any current world.
 
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skyline

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If you attack with 3 noblemen and you capture the village will all the noblemen die? :snob:
 
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DeletedUser

Guest
A somewhat odd question:

If I were to send a nobleman attack from my village, and my was conquered before my noble hit the other village, could my noble conquer that new village for me, or one for the attacker :icon_eek: , or would it just die?
 
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DeletedUser

Guest
Probaly not as it only requires one noble to take a village

P.S. Why are we talking in bigger font?

I dunno, probably because we're annoying. Also with all the big font, please don't ignore my question... two posts up. :icon_biggrin:
 
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DeletedUser

Guest
A somewhat odd question:

If I were to send a nobleman attack from my village, and my was conquered before my noble hit the other village, could my noble conquer that new village for me, or one for the attacker :icon_eek: , or would it just die?

The nobleman die or just disappear
 
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DeletedUser605

Guest
Please stay on topic and in an appropriate sized font (readability issues).

This thread is for Nobleman questions.

Thanks.
 
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DeletedUser

Guest
BIGGER!!!!!!!!!!!!!!!!

@qee when a village is took all units originating from that village die so the noble would probaly die

STOP TALKING IN BIG FONT BECAUSE THIS IS ANOYING AND MAKES MY COMP LAGGY!!!!!!!!!!!


thankue.:icon_biggrin:


Edit: Skymage, sorry, i didint see your post, i will keep in normal font..
<<from Skymage: I'll let it go this time :icon_wink:>>
 
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MinerMike

Guest
If village A has level 3 academy and has taken over 3 smaller villages. IF the three smaller villages are destroy after Village A owner takes control of the villages. DOES THIS MEAN that the owner of VILLAGE A can not expand anymore?
 
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DeletedUser605

Guest
If village A has level 3 academy and has taken over 3 smaller villages. IF the three smaller villages are destroy after Village A owner takes control of the villages. DOES THIS MEAN that the owner of VILLAGE A can not expand anymore?

1> Villages can never be destroyed.
2> when a conquered village is taken by someone else then the noble that conquered it is no longer in use, and thus available to be 'educated' again in an academy.


hopefully this answers your question.
 
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DeletedUser

Guest
1> Villages can never be destroyed.
2> when a conquered village is taken by someone else then the noble that conquered it is no longer in use, and thus available to be 'educated' again in an academy.


hopefully this answers your question.

But the resources required will be 4 * :booty: NOT 1*:booty:
 
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DeletedUser605

Guest
But the resources required will be 4 * :booty: NOT 1*:booty:

Incorrect. The cost for the next nobleman (unless at a reduced rate) is always ((number of current noblemen) + (number of noblemen in training) + number of current conquered villages) +1) * :booty:
 
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