Answers to Nobleman Questions.

DeletedUser

Guest
OK, as i am getting so many msgs about how a nobleman works etc and it appears no one wants to read the other threads i am going to write this post out and send people who keep asking me to here.


Ok.

Things to remember about a nobleman.

You need a level 20 Smithy. This is an absolute pain in the ass to get. With a level 20 HQ it takes like 18 hours to build a level 19 and 20 hours to build a level 20 Smithy. So plan accordingly (make sure you have farms and warehouse space).

The academy takes about 8 hours to build.

Your nobleman then takes another 3 hours to build.

Ok, now to the main point of most people's questions - How you take over another persons village.

You must send the nobleman to attacl another persons village. This village could be any size village (50 pointer or 2000 points or higher, it makes no difference).

Now, some very important things to consider.

Make sure you know the defence power of the village your trying to take out.

I sent my nobleman with a massive escort as i wanted no surprises of people sending support troops etc.

The last thing you want is your nobleman to die. And this is for every attack you make with him ("every attack you make i hear you cry".

Yes thats right, you will be making anywhere from 3-7 attacks depending on the distance of the village from you.

A nobleman moves at 35 mins per field (the slowest unit). So every field the village your attacking is away from you the harder and longer it will be to take over.

The village i took was 3 hours 50 mins (4 hours for arguments sake).

Thats 4 hours there and 4 hours back home again, making it a round trip of 8 hours.

This is important for several reasons.

You basicly attack the village. If your successful you will decrease the loyalty of that village between 20 and 35%. This seemed completely random and different sized armies made no effect (i.e. a bigger army never gave me a bigger increase).

So if you were unlucky and only took it down 20%, you would be looking at 5 runs. Which of course is 5 x 8 hours.

Now whats worse is, the enemy village regains loyalty at a rate of 1% per hour. So for every attack you make, you might as well minus 8% of your attack, as the time you get back to the village they would have regained that much.

So of course this means you are likely to add even more time via attacks to take over the village.

So as you can see, its NOT an easy and straightfoward process.

Now if your attacking a village in a big clan, they would have plenty of time to send huge amounts of support to defend against you taking over.

If at any time you were to lose your nobleman in the attack (even on the last attack) you would have to start the entire process again.

So be VERY careful on who you pick to take out. This really limites the options available to most people.

I would reccomend you dont try and take out a village that is more than 4-5 fields away.

I cant think of any other questions i've been asked, but if anyone has any, post them here and i will do my best to reply to them.
 

DeletedUser276

Guest
but if you attack with a nobleman and successfully decrease the village's loyality BUT you dont take over the village, does the nobleman return?
 
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DeletedUser175

Guest
yes. the nobleman only goes if you either take over a village or he gets killed in combat
 
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DeletedUser276

Guest
ah good. So in theory, you could take a village with 1 nobleman, if every attack is successful. Right?
 
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DeletedUser

Guest
very important nobleman info.

only one nobleman can reduce loyalty per attack.

if you send 3 nobleman to attack and win the attack, you only change the loyalty by 20-35. as if you only sent one nobleman. not 60-105 loyalty because you sent 3, or 40-70 with two.

20-35 loyalty per ATTACK, not per nobleman.

you must make seperate attacks with each nobleman to reduce loyalty.

noblemen effects are not cumulative in a single attack.

so there is never a need to send more than one nobleman in a single attack.
 
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DeletedUser386

Guest
but can you make more noblemen to lets say attack in 2 flanks so it goes. quicker ?? :icon_redface: sorry.. just had to act bit newbies..
 
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DeletedUser

Guest
yes you can.
only one will capture the village , and you may just attack yourself on the second but go ahead.
 
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DeletedUser

Guest
if the nobleman was to die in an attack, can you mke another one right away or would you have to raise the academy level just to make another one?
 
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DeletedUser2

Guest
fiddler: the academy has only 3 lvl. Per acedemy lvl you can make one nobleman. Used ones still count towards that.

And i never said 3 nobleman in ONE attack would take down the loyalty more than one. 3 nobleman in 3 attacks take it down three times. 3 in 1 take it down just as 1 would do.
 
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DeletedUser

Guest
Okay, the cost for the 2nd nobleman I have, will that go up further once I take over another village. As I know its affected by village amount and academy level?
 
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DeletedUser386

Guest
hoodoo said:
fiddler: the academy has only 3 lvl. Per acedemy lvl you can make one nobleman. Used ones still count towards that.

And i never said 3 nobleman in ONE attack would take down the loyalty more than one. 3 nobleman in 3 attacks take it down three times. 3 in 1 take it down just as 1 would do.

okay.. :icon_biggrin: thanks
 
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DeletedUser

Guest
Here's something no one seems interestead in:

If your village is being attacked by noblemen, how do you raise your loyalty? Is there actually anything you CAN do to raise it, or is the 1% per hour your only chance of not losing your village?
 
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DeletedUser499

Guest
Waiting is your only possibility to raise loyality again.

If your loyality is near 0, you could send your own nobleman, which will "capture" the village and the loyality will be "restored" to ~30 - but you'll lose all the troops of that village plus your nobleman.

So, if your loyality is down: Get as much defense in your village as you can, so the next nobleman attacking will be defeated.
 
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DeletedUser638

Guest
Is loyalty for a village a single value for the village, or is there a seperate loyalty number for each attacker.

For example, can player A, who is say 1 sector away from a village, attack it with a nobleman a few times to get that villages loyalty down to < 35% so that player B who is 50 sectors away can send his nobleman to attack and claim the weakened village?
 
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DeletedUser499

Guest
There is only one loyality value per village - so your example will work perfectly.
 
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DeletedUser71

Guest
So, if I send a nobleman to a village and he dies, then I level up my acadamy and send another nobleman who also dies. followed by another level up of the acadamy to buy my third and final nobleman (who also dies in the attack), I cannot produce any more noblemen? My village would be impotent??? No chance to expand anymore????

Have I got this wrong?
Can dead noblemen be replaced without needing to up your acadamy?
 
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DeletedUser499

Guest
mrstretton said:
Have I got this wrong?
Yes!

mrstretton said:
Can dead noblemen be replaced without needing to up your acadamy?
Of course.

You only need one academy level for every living noble - either being a movable unit or as the "major" of another village. If someone takes a village someone else took before, a noble will be "freed" - although he dies - and you can build a new one.
 
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DeletedUser

Guest
What does it mean in your report filter that trades can be sent from one acandemy to another?
Is it possible to trade noblemen for rescources?
If so could the person who *sold* the noblemen go and build another one right away?
 
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DeletedUser476

Guest
If a village is taken over by a nobleman how does the player get another village?

(not really a nobleman question but vaguely related)
 
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