Answers to Nobleman Questions.

DeletedUser

Guest
OK, as i am getting so many msgs about how a nobleman works etc and it appears no one wants to read the other threads i am going to write this post out and send people who keep asking me to here.


Ok.

Things to remember about a nobleman.

You need a level 20 Smithy. This is an absolute pain in the ass to get. With a level 20 HQ it takes like 18 hours to build a level 19 and 20 hours to build a level 20 Smithy. So plan accordingly (make sure you have farms and warehouse space).

The academy takes about 8 hours to build.

Your nobleman then takes another 3 hours to build.

Ok, now to the main point of most people's questions - How you take over another persons village.

You must send the nobleman to attacl another persons village. This village could be any size village (50 pointer or 2000 points or higher, it makes no difference).

Now, some very important things to consider.

Make sure you know the defence power of the village your trying to take out.

I sent my nobleman with a massive escort as i wanted no surprises of people sending support troops etc.

The last thing you want is your nobleman to die. And this is for every attack you make with him ("every attack you make i hear you cry".

Yes thats right, you will be making anywhere from 3-7 attacks depending on the distance of the village from you.

A nobleman moves at 35 mins per field (the slowest unit). So every field the village your attacking is away from you the harder and longer it will be to take over.

The village i took was 3 hours 50 mins (4 hours for arguments sake).

Thats 4 hours there and 4 hours back home again, making it a round trip of 8 hours.

This is important for several reasons.

You basicly attack the village. If your successful you will decrease the loyalty of that village between 20 and 35%. This seemed completely random and different sized armies made no effect (i.e. a bigger army never gave me a bigger increase).

So if you were unlucky and only took it down 20%, you would be looking at 5 runs. Which of course is 5 x 8 hours.

Now whats worse is, the enemy village regains loyalty at a rate of 1% per hour. So for every attack you make, you might as well minus 8% of your attack, as the time you get back to the village they would have regained that much.

So of course this means you are likely to add even more time via attacks to take over the village.

So as you can see, its NOT an easy and straightfoward process.

Now if your attacking a village in a big clan, they would have plenty of time to send huge amounts of support to defend against you taking over.

If at any time you were to lose your nobleman in the attack (even on the last attack) you would have to start the entire process again.

So be VERY careful on who you pick to take out. This really limites the options available to most people.

I would reccomend you dont try and take out a village that is more than 4-5 fields away.

I cant think of any other questions i've been asked, but if anyone has any, post them here and i will do my best to reply to them.
 

DeletedUser348

Guest
Roch2001 said:
Could someone just clarify this for me as I hadnt realised it worked this way.

If you lose a nobleman in an attack, the price does not reset to what you paid for that nobleman, you have to pay the increased cost as if you were building an additional one and had never lost the first one.

I bloody hope not lol :S
That would just be insanely STUPID if u ask me ><
 
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DeletedUser

Guest
From what I've heard the situation goes lie this:

If you have lost a nobleman he is not dead, he's just injured. If you rebuild him in the city he was originally made you just pay the base nobleman price

1x the nobleman resources

If you try to build a nobleman in another city it is normal to have to pay one more bath of resources as this is indeed your next nobleman as the first one is still around but injured and has to be healed in order to be used.

That is what I have read in our tribal's forums at least, never had to test it and I hope I won't need to :)
 
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DeletedUser

Guest
Ah yes, so I see, in the original village it came from it says

Number of noblemen which can be
produced at a favourable price 1

So im asuming that even if I build a nobleman in another village this time, then go back and build a nobleman in the favourable price village then I will get them both at the same price. As the favourable price is basically one unit amount less than the current price.
 
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DeletedUser

Guest
As I know it the favourable price is just one unit of nobleman resources, not unit less the price you should be paying.

So wour wonded nobleman would take just one unit of resources and the next one is just as it should be.
 
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DeletedUser

Guest
Yeah, I know. However, if I dont build the wounded one first, it means the next two nobleman will technically look the same price. :icon_eek:
 
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DeletedUser

Guest
What happens when you do take over a village is it just like when you started out playing T.W you have to build everything up again in a seperate village?
 
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DeletedUser

Guest
Everything in the village is preserved of course, you don't start from scratch.
 
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DeletedUser348

Guest
OK so can we clarify this a little bit please..

If my main Village, Village A has an Academy and it costs me 28k / 30k / 25k in resources for a Noblemen,

If i use the noblemen from Village A to take over Village B which also has an Academy, would i pay 28k / 30k / 25k for 1 Noblemen in Village B or would it be 56k / 60k / 50k??
 
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DeletedUser2

Guest
it doesn't matter where a nobleman is created. The second one costs more than the first. The third one more again. No matter where it is created.
 
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DeletedUser

Guest
wow then i dont get how ds players have 400 villages, that 400th nobleman must've costed fortunes
 
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DeletedUser348

Guest
hoodoo said:
it doesn't matter where a nobleman is created. The second one costs more than the first. The third one more again. No matter where it is created.

Thank you for the clarification :)
 
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DeletedUser

Guest
??

Can you attack using more then one nobleman? because it says in the first post that he only used one nobleman. If possible wouldn't you make 5 noblemen and send them in about ten min apart. with about 100 units to help. I could do this with an abandoned village 3000000000000000 miles away and there you have it in under 8 hours u have it. (considering that this is based on the first post in this thread. Is this possible?
 
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DeletedUser

Guest
totally possible i think. jus that ur 3rd nobleman might already take the village and ur 4th and 5th will attack ur own village!
 
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DeletedUser

Guest
You start playing again on the edge of the map just as like you have restarted.
 
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MasterFire

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To recap, correct me if I'm wrong.


If you have got an Academy, you can build 1 nobleman.

Then the price for the second nobleman and the price for upgrading your acadamy will be twice as much.

Then if you build another nobleman (the second one, which will cost twica as much as the first one) the third one will be 2 as much as the second one and the upgrade for the academy will twice as much as the last upgrade.
 
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DeletedUser605

Guest
Not quite.

Each nobleman on an account (not per village) is 28K 30K 25K * the number of noblemen this will give you (including ones that have already captured villages).

Thus the 1st nobleman is 28K 30K 25K
the second is 56K 60K 50K
the third is 84K 90K 75K
etc.

The upgrades to the academy are:
1 15K 25K 10K
2 30K 50K 20K
3 60K 100K 40K
and are the same for all villages reguardless of the number of acadamies.

Hope this helps :icon_wink:



BTW: what is the code for the stone icon?!?
 
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MasterFire

Contributing Poster
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72
Skymage said:
Not quite.

Each nobleman on an account (not per village) is 28K 30K 25K * the number of noblemen this will give you (including ones that have already captured villages).

Thus the 1st nobleman is 28K 30K 25K
the second is 56K 60K 50K
the third is 84K 90K 75K
etc.

The upgrades to the academy are:
1 15K 25K 10K
2 30K 50K 20K
3 60K 100K 40K
and are the same for all villages reguardless of the number of acadamies.

Hope this helps :icon_wink:



BTW: what is the code for the stone icon?!?

Ok thanks, I thought that every new nobleman costed twice as much as the one before (example: nobleman 1 cost 28K 30K 25K, then nobleman 2 costs 56K 60K 50K, and nobleman 3 costs 112K 120K 100K, but I was wrong so now I know for sure)

I had to know cause I made 2 schematics in excel, one so I could see how much X number of X troops costed (example 100 spears and 40 swords) and now I know that my nobleman is correct too.
And the other one to see how much total loading capacity a certain numer of troops have (example, 124 light cavalry, 231 heavy cavalry and 2138 spears have got a total loading capacity of 74920 resources, you can see the individual total loading capacity too because 2138 spears can load a total of 53450)

(btw anyone who wants that program message me in world one or two)


Ps, typing mistakes in the numbers in this post can be made but the program works for sure
 
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