Answers to Nobleman Questions.

DeletedUser

Guest
OK, as i am getting so many msgs about how a nobleman works etc and it appears no one wants to read the other threads i am going to write this post out and send people who keep asking me to here.


Ok.

Things to remember about a nobleman.

You need a level 20 Smithy. This is an absolute pain in the ass to get. With a level 20 HQ it takes like 18 hours to build a level 19 and 20 hours to build a level 20 Smithy. So plan accordingly (make sure you have farms and warehouse space).

The academy takes about 8 hours to build.

Your nobleman then takes another 3 hours to build.

Ok, now to the main point of most people's questions - How you take over another persons village.

You must send the nobleman to attacl another persons village. This village could be any size village (50 pointer or 2000 points or higher, it makes no difference).

Now, some very important things to consider.

Make sure you know the defence power of the village your trying to take out.

I sent my nobleman with a massive escort as i wanted no surprises of people sending support troops etc.

The last thing you want is your nobleman to die. And this is for every attack you make with him ("every attack you make i hear you cry".

Yes thats right, you will be making anywhere from 3-7 attacks depending on the distance of the village from you.

A nobleman moves at 35 mins per field (the slowest unit). So every field the village your attacking is away from you the harder and longer it will be to take over.

The village i took was 3 hours 50 mins (4 hours for arguments sake).

Thats 4 hours there and 4 hours back home again, making it a round trip of 8 hours.

This is important for several reasons.

You basicly attack the village. If your successful you will decrease the loyalty of that village between 20 and 35%. This seemed completely random and different sized armies made no effect (i.e. a bigger army never gave me a bigger increase).

So if you were unlucky and only took it down 20%, you would be looking at 5 runs. Which of course is 5 x 8 hours.

Now whats worse is, the enemy village regains loyalty at a rate of 1% per hour. So for every attack you make, you might as well minus 8% of your attack, as the time you get back to the village they would have regained that much.

So of course this means you are likely to add even more time via attacks to take over the village.

So as you can see, its NOT an easy and straightfoward process.

Now if your attacking a village in a big clan, they would have plenty of time to send huge amounts of support to defend against you taking over.

If at any time you were to lose your nobleman in the attack (even on the last attack) you would have to start the entire process again.

So be VERY careful on who you pick to take out. This really limites the options available to most people.

I would reccomend you dont try and take out a village that is more than 4-5 fields away.

I cant think of any other questions i've been asked, but if anyone has any, post them here and i will do my best to reply to them.
 

DeletedUser

Guest
Personal preference mostly. Small enough so that it doesn't have much of an impact on the strength of my nuke in the first attack and big enough to deal with the one or two swords/wall level that may have recruited in between nobles.
 
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DeletedUser

Guest
and big enough to deal with the one or two swords/wall level that may have recruited in between nobles.

Ok, understandable!
Maybe only not one or two swords but a swords and an HC cause I don't suppose 2 swords have a chance to be produced just in same time... they could only if the village has double-barracks :)
 
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DeletedUser

Guest
Ok, one more question:

What noble train is preferable to send from the only O village?

Two cases, A and B:
A:
1 attack: Full offensive + 1nobbleman
2 attack: 100 axes + 1nobbleman
3 attack: 100 axes + 1nobbleman
4 attack: 100 axes + 1nobbleman
+support then

B:
1 attack: Full offensive
2 attack: 100 axes + 1nobbleman
3 attack: 100 axes + 1nobbleman
4 attack: 100 axes + 1nobbleman
5 attack: 100 axes + 1nobbleman
+support then

So the case B as I think is preferable in the sense that there is less possibility to loose a nobleman if you loose more than 50% of your offense in the first attack.
But case A has an advantage that it is much easier impement from one village with minimal intervals (up to 100-200 ms periods between attacks).
And case B is more tricky and risky: at first you send 4 noblemen and than after some period of time you send full offensive so it lands just before the first nobleman. This is quite risky because if you missed right time and send your full off after the noblemen you can loose all your noblemen. So you'd rather be reinsured and send it 1-2 seconds before the first nobleman.
And in any case it is much more difficult and very risky to send your full off just in less than a second inrterval between the 1-st nobleman.

So in conclusion in case B you cannot send "perfect" train with 100-200 ms interval between nobblemen themselves and your first offensive attack. And your opponent has much more chances to snipe all of your noblemen just sending support so it lands between the 1-st offensive attack and 1-at nobleman.


What do you think about this?
What case is more preferable? A or B?
What do you usually use?
 
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DeletedUser

Guest
What do you think about this?
What case is more preferable? A or B?
What do you usually use?
B is usually unnecessary (not to mention it makes the train easier to snipe). You can just use nukes from other villages to achieve the same effect. If you're clearing a village with a noble-nuke you're doing it wrong, the point of a noble-nuke is to protect against last-minute supports.
 
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Seagryfn

Guest
Noble escort....

When you are attacking an actively defending player, 100 axe after with the 2nd-4th (or 5th) nobleman is inadequate. All he needs to do is slip in a snipe of 100 swords or so, and a nobleman dies, and you don't get the village. Heck, in desperate situations, I have even used 100 LC defensively to kill the noble escort.

When I send noble escorts, on a PACKET world, you want to use "insurance." That is.... Send enough escort to that your 2nd or 3rd noble is not easily sniped. Send a small enough escort with the 4th noble so that if you get the village in 3, you do not re-noble yourself. So, I might use 200 LC to escort the 3rd noble, and 80 Axe with the 4th. If you are nobling a barb, you do not have to send larger escorts with the 2nd/3rd nobles.
 
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Bobdol0

Guest
I have a question. On a coin world (65)I was just conquered, I had 1 village that had minted about 3 coins. When I build my academy in my new village will I have those coins?

Thanks.
 
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Seagryfn

Guest
If you started over, your coins are gone. Neither you, nor the person who conquered you, got to keep them.
 
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DeletedUser

Guest
B is usually unnecessary (not to mention it makes the train easier to snipe). You can just use nukes from other villages to achieve the same effect. If you're clearing a village with a noble-nuke you're doing it wrong, the point of a noble-nuke is to protect against last-minute supports.

So the common "right" conquest of the village looks like:
1. Send nukes from one or more villages as soon it is cleared (that means there are no defending troops inside the village). These nuke don't normally includes noblemen.
2. Then send immediately nobble train consisting several (4-5) attacks, each of them including nobleman and first of them including nobleman and a nuke both.


Is that good scenario? Or there is something to add?
You should never send noblemen inside nukes until you have already cleared the village previously? Even if you suppose that it is not very well protected and you can easily conquer it?
Thanks!
 
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Seagryfn

Guest
Not precisely. Ideally, you need to 'anticipate' when the village will be cleared and send the noble train so that it arrives *immediately* after the village should be cleared. Preferably, if you can time it, less than a second after the 'clearing nuke.'

If you wait until you are sure the village is clear before starting to send your noble train, the defender has the entire time the noble train is coming to acquire more defense, thus killing your train.

The concept that DaWolf85 was trying to get across was that if you send *only* the nuke containing the 1st noble (with the other nobles following), and that nuke has to fight to clear the village, the noble traveling with the army will probably die during the battle, even if you win. It is best practice to send one or more armies directly in front of your noble-army to take care of the resistance shortly in advance of your noble's arrival (preferably, *just* before, so there is no time for the player under attack to insert extra defenders between the clearing nuke and the noble army).

If you are attacking a barb-with-troops, this is simple to plan. If you are attacking a player, you need to anticipate his defensive response and come up with a plan that you hope will counter it. This is a game of strategy, where you pit your (and your tribe's) strategies against that of other players. There is no perfect way to play the game. You just need to try to have a better plan than the opposition. And, frequently, simple activity compensates for lack of planning.
 
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DeletedUser

Guest
You should never send noblemen inside nukes until you have already cleared the village previously? Even if you suppose that it is not very well protected and you can easily conquer it?
You should always plan to have the village clear when the train hits. You should always send a noble-nuke in case that doesn't happen.
A noble-nuke is a backup, a fallback in case things don't go according to plan. Like any fallback, you should not plan on using it, but you should still make sure it's always there, just in case.

There are some situations where you might be strapped for troops and have to use a noble-nuke to clear a village, but you should only be doing that in situations where taking a village is essential to your survival (for example, rimming someone early-game before they rim you).
 
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DeletedUser

Guest
Noble escort....

When you are attacking an actively defending player, 100 axe after with the 2nd-4th (or 5th) nobleman is inadequate. All he needs to do is slip in a snipe of 100 swords or so, and a nobleman dies, and you don't get the village. Heck, in desperate situations, I have even used 100 LC defensively to kill the noble escort.


Actually, according to simulator, 300 militians (the amount corresponding to 15-th level of the farm) kill 100 axes and a nobleman easily even if the wall is 0. So if defender managed to call up for militia just between 1-st and 4-th nobleman lands, you can loose at least one of your nobleman.
And even 100 LC is not enough to withstand 300 militians.
Though 200 LC work well in this case.
Is that right?

Do you use militia to catch nobleman as one of the methods if other methods didn't work for some reason?
Seems to be rather simple idea?
 
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DeletedUser99939

Guest
If you started over, your coins are gone. Neither you, nor the person who conquered you, got to keep them.

That is actually incorrect. I've played church/coin worlds my entire career (over 4 years) once you mint the coin its there forever even if nobled out and restart.
 
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DeletedUser99939

Guest
Actually, according to simulator, 300 militians (the amount corresponding to 15-th level of the farm) kill 100 axes and a nobleman easily even if the wall is 0. So if defender managed to call up for militia just between 1-st and 4-th nobleman lands, you can loose at least one of your nobleman.
And even 100 LC is not enough to withstand 300 militians.
Though 200 LC work well in this case.
Is that right?

Do you use militia to catch nobleman as one of the methods if other methods didn't work for some reason?
Seems to be rather simple idea?

You could use the militia to snipe say the last noble if you timed it right but not something I would do personally as it cuts res pro 50% in other worlds militia is only available if 3 or less villas so not much res available to begin with. So prob wouldn't cut it would prob just dodge res and snipe.
 
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DeletedUser

Guest
in other worlds militia is only available if 3 or less villas so not much res available to begin with

Oh yes, you are completely right!
I've just forgotten that you cannot call for militia if you have more than 2 villages.
But it can be your last chance if you are loosing the war and have only 1-2 villages :)
 
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DeletedUser

Guest
That is actually incorrect. I've played church/coin worlds my entire career (over 4 years) once you mint the coin its there forever even if nobled out and restart.

That is actually incorrect. I've played church/coin worlds my entire career (over four years) once you mint the coin it's yours forever unless you get nobled out or restart.

Protip: Seagryfn doesn't do being wrong.
 
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