Shinko to Kuma

Still Going Strong
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Author
Shinko to Kuma
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Sass
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javascript:
var populationPerHC=4;
$.getScript('https://shinko-to-kuma.com/scripts/backlineCalc.js');
Public?
Public
Script approved as off 11-12-2019 at 19:49:06
ticket nr. t13570297

Hey all, back with another script

This one works off dynamic groups, so if you don’t know how to make those, either ask your peers or here in the comments. THIS ALSO MEANS IT WORKS WITH A PREMIUM ACCOUNT! It can be used on the regular overview too, but it will include all the villages you own.

What the script does: It goes over all the villages in your current group, and finds how many packets worth of support you have in each, and counts the total amount of packets you have available (currently set to 1k population and HC = 4 pop worth). This is a way more accurate count then DV’s/ total population since you usually dont send scrap def. It lists the village ID, a link to the village, and how many packets worth of troops and what troops are AVAILABLE in that villages rally point.


Screenshots:

2A4ABAD7-6426-4D09-9068-B05DDBB30233.jpeg

Script:
Code:
javascript:
var populationPerHC=4;
$.getScript('https://shinko-to-kuma.com/scripts/backlineCalc.js');

As always, any questions, feel free to reply in this topic.

-Sophie
 
Changelog
18/4/2021 - Changed host
Last edited:
Upvote 2

Saint Laurent

Non-stop Poster
Reaction score
146
Glad to see ur backline is empty! @Seven Devils how do yours look like? ;)

Anyway, nice script Sophie, very useable!

EDIT:
A great addition would be to have the ability to change how much 1 pack is worth :)
 
Last edited:

Shinko to Kuma

Still Going Strong
Reaction score
776
Glad to see ur backline is empty! @Seven Devils how do yours look like? ;)

Anyway, nice script Sophie, very useable!

EDIT:
A great addition would be to have the ability to change how much 1 pack is worth :)

I will add that, and also a setting to customise what troops like HC are worth. Currently it's set to 4 pop cause its worth about 4 swords, despite it being obviously more pop in the actual game. I'll add that during the attack break :D
 

Shinko to Kuma

Still Going Strong
Reaction score
776
So I forgot to revisit this during the attack break :') BUT I made it a hell of a lot quicker (instant). The data grabbing was done in a really bad way and I optimised it. I still need to add SL's suggestion but that will have to wait a bit longer QQ
 

Shinko to Kuma

Still Going Strong
Reaction score
776
Rehosted, new link:


Code:
javascript:
var populationPerHC=4;
$.getScript('https://shinko-to-kuma.com/scripts/backlineCalc.js');
 
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