Beginners Guide

DeletedUser

Guest
Hello Everyone,

This is a guide that I wrote several months ago while playing World 4. After getting a pretty good amount of experience under my felt I really feel like this guide is great for those that are new to the game and learning the mechanics. The best players in the game play a much different playing style, but a playing style that just is not possible for the large majority of players/tribes out there. So if you're a new player and intelligent to research the forums for help congratulations, this is a good starting point. Otherwise if you're more experienced I'd suggest reading through it and the excellent comments found below to possibly learn something or view the game in a different shade of light.

With the creation of these new worlds some of these tactics do not apply or are slightly different. Worlds with new units will be in italics to help differentiate between the two. Regardless of units though, the strategies are generally the same either way with just a different means of getting there.

When I started it seemed somewhat difficult to find any information out there without having to search through many different threads and compare different strategies others swear by. This thread is intended for those that are new to the game and in a smaller tribe that doesn't have established set of guides yet but others may also learn something as well. I am not selfish so I would happily share what I've learned even if it leads to my nobling one day.

If anyone else has any advice they would like to add please message me or post below, I am still learning and any advice would be greatly appreciated.. If it's something you would rather not have placed on public forums you can message me through the forums with my word that it will not be passed around by me.

1. Troops

This is by far the most important thing that I have learned through other tribe members and players that I have found. Troops define the player, not points. It is extremely important to keep at least one defensive troop (spearmen or swordsmen) per village point in your towns. Also make sure to upgrade both spearmen and swordsmen to level 3 in every town you have. Just because you have a lot of points does not mean you're strong, I just nobled a 5000 point village with only a few hundred units on defense. So if you're sitting at 2500 points with a strong army you could easily take over a similar village.

The new units add an entirely different dimension to the game because of the many varieties of offense and defense that could be made. So there is no longer a generally agreed ratio of troops that could be used. Some players have devoted a lot of research to find the "best" ratios and those could be found by joining some tribes with these types of players (I respect their work, so I will no give these ratios). In general, you want your troops to be a reflection of the offense/defense that you're up against. As for defense, try to carry a few of each unit in each town. Archers may seem to be invincible, but a formidable opponent can demolish through them with few losses (Once again, your forces are best when they reflect what you come across). As for the paladin, it is best used to send support troops to your friends in trouble or vice versa.

2. Attacks

Once you're defensive situation is figured out you will want to start thinking about building up an army.. no you do not have an army yet, spearmen and swordsmen don't count (They are defensive.. not offensive). When you feel it is time to attack another player you will need axes and light cavalry. As many as you could build without sacrificing your defensive troop production. If the player has over 1000 points you will also want to build rams to take down that wall. To give you an idea of what you might need, a little over 200 level 1 rams will take down a level 20 wall to 0 (see section 5 for a more detailed approach). I wouldn't recommend using catapults unless the attack is purely to set a player back a little bit (retaliation maybe??).

When it comes to building an attacking force, scouting is extremely important! Make sure to create plenty of scouts so that you could mold your offense to the troops stationed in your soon to be farm/town. In general, Mounted Archers kill Archers, Light Cavalry kill Swordsman, and Axes kill spears. For a more specific answer work with the values in the Help Section and play around with the useful tool in your rally point, the simulator.

3. Nobling Targets

In terms of how to get/use a noble there are excellent posts found elsewhere and you should refer to them. However, I really think this is what separates players like ::insert random top 10 player here:: from the rest of the pack. You won't see him/her nobling small abandoned villages and building them up from there. It takes too much time! To build a village from scratch into a decent size village could take about 3 weeks. Now would you rather spend that extra day nobling a further village or get one quick and spend the next 3 weeks trying to build that village into something you could have already had? Easy answer to me. When picking targets, points do matter. Since you want to build as few buildings as possible in your new town you should try to pick the one with the most points and the smallest tribe. It's a tough equilibrium and post on your tribal forums if you have any doubts. If you pick the right targets you could consistently gain 3k+ villages and never have to worry about building up your first academy ever again.

4. Managing Towns

I'll be honest this is something that I still have a lot to learn but I will still share what I have read and heard works well. When you get past your 2nd town you will realize that you can only have so many troops per village. 24,000 may seem like a lot for a maximum population, but in reality it is not nearly enough. It becomes a problem when you are maintaining a good level of defensive troops and trying to maintain a decent attack army. If you try to have both a defensive and offensive army in each town you will run out of technologies and troops. What a lot of players have done is try to maintain 1 or 2 defensive towns per 1 offensive town. Now the definitions of what a "defensive" and "offensive" town are what I am still learning. From my understanding your "offensive" towns will have level 3 upgrades for spear, swords, axes, and light cavalry with 3 left for whatever and your "defensive" towns will have level 3 upgrades for spear, swords, scouts, and whatever else you feel like using resources on. Obviously you won't be producing as many defensive troops in your offensive village with the assumption that you will support it with the extra troops in you defensive village. I have no idea how many units of each to place in a offensive town and this will take a lot of trial and error on our parts.

With the creation of new units in W5, there are an endless amount of possibilities for the actual makeup of your villages. When it comes to offensive villages it is typically best to only have only two types of units in there so that you could attack with that army if a weakness is found in the other towns defense. As for defensive villages, you'll really want to plan around that ever important paladin. Typically you would want your slowest units (Swordsmen) in the same town as the paladin so that they could get to other towns a little bit quicker.

5. Make Friends

Alright tribal wars is not like Contra (the videogame), you can't just kill the whole world with one or two people. You will need friends along the way to provide support if/when times get rough. This is why sending out tribal invitations is extremely important if you are not in an established tribe and want your village to stay around for a while. Yes you can survive on your own for a while, but it's only a matter of time until a tribe sees you as a great "nobling target" and will go after you (Note: this is not the time to join a tribe... most people don't think highly of harboring a fugitive). If you feel that you can't possibly send out any more invites in your area, send a few more just to be safe. After doing that look around your area and try to find out who has some muscle and go to them and suggest pursuing diplomatic relations. However, be careful! If you get too many weaker allies in your area you will lose out on nobling some great towns in the future. Also if you are in an alliance be prepared to offer them every troop you have if you expect them to return the favor. Keep the number of alllies few, yet strong. Once all this is done there is not much that you can really do aside from sending out emails from time to time asking if any of your allies need help. This will ensure that when it comes time that you need help they will not get the impression that you are leaching off of them and they will also respond much sooner and forcefully.

6. Advanced attacking - Rams/Catapults

This information was sent to me by a user that wishes to remain anonymous so people don't think he's nice :) I would like to thank him a lot because a lot of this I did not know

Due to max limit constraints I've placed this info in one of my future posts (I believe page 4). I will try to keep the more general information in here as the more advanced material is generally found through a good tribe or could be reached through me directly (forums only, you won't find this name playing)
 
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DeletedUser4596

Guest
I find that alot of newbies get confused with troops uses.

Here is a quick guide:

Spearmen: Best defensive unit against cavalry.

Swordsmen: Best defensive unit against infantry (infantry being Swordsmen, Spearmen, and Axemen).

Axemen: Strongest offensive unit but if the person you are attacking has more swordsmen then spearmen, include more light cavalry in your attack then axemen and vice versa.

Scouts: Level one: gathers troop data when you attack a village.
Level two: Gather building level and troop level in a village that you attack.
Level three: Gather building level, troop level in and outside (on a mission) of the village that you attack.

Light Cavalry: Best raiding (farming) unit and secondary offensive unit. If the person you want to attack has more swordsmen then spearmen, send more Light Cavlry in your force then axemen.

Heavy Cavalry: Worst defensive unit and offensive unit. Is a support unit.

Rams: break down the wall of your enemy. If I recall about 250 will reduce a level 20 wall into nothing.

Catapualts: Downgrades an enemy's building of your selection when you attack with them, this includes the wall but excludes the hiding place.

Nobleman: Used to conquer villages. Every sucessful attacks with this unit in your party reduces your enemy's village's loyalty anywhere from 20-35. If you have more then one nobleman in your party the attack only deals one noblemans loyalty reduction.

To build a nobleman you must have the right number of academy levels. The amount of noblemen you can train at one time is determined by how many academies* you have, substract the nobleman you have in your procession, substact nobleman in training, substract villages owned.

To build a nobleman you usually you will have to store "packages". A package is 28.000 wood, 30.000 clay, and 25.000 iron. To store a package you will just go to your academy and there is a store option open when you have enough resources. The cost you your next nobleman is in this fomula: Cost= package times(villages owned+ nobleman in your procession=nobleman in the training queue).

P.S. For the Axemen and Light cavalry the equal proportion is 4 axemen to every single Light Cavalry roughly (3:1) , when I said something about sending more of one of those units then another it meant having more for the ratio then the equal balance. Example: If the person you are attacking has alot more swordsmen then spearmen you may need to send 2 axemen for every single Light Cavalry (2:1) (this is just a complete example and you may never need anything in that ratio)
 
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DeletedUser

Guest
Well said Kayvent...

This is also pretty important information that I did not cover. It's sad to scout people and find that they are defending with axeman and attacking with heavy cavalry (easily perceived as the best unit in the game since it costs the most).

I would have pasted what you wrote and credited you, but since it is the second post I think it's easy enough to find.

Also I did not know about that ratio of axeman to LC. I always thought it was 1:1, definitely useful to know!
 
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DeletedUser3397

Guest
Yeah, it took me some time to figure out who was who. You'd think swordmen wouldbe for attacking but their not. Well good job.
 

DeletedUser4596

Guest
Also I did not know about that ratio of axeman to LC. I always thought it was 1:1, definitely useful to know!

The ratio I said wasn't exactly right in my thing. I was thinking about something else. I'll look the right ratio up.

Edited: The real ratio is 3.0185185 (continues with the patern 185) :1, basically 3:1.

Edit: If anyone is wants to learn the battle system I recomend this post. It helps you alot if you can find out alot if you can understand the fomula (battle system) when you start making major offensive and defensive moves in this game.

If you need help understanding the battle system fomula or anything else PM me, for those who don't know how to do that just click on my name above my picture and there will be a link that says "write a private message to kayvent", you can also contact me for help on anything on server 4.
 
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DeletedUser

Guest
Yea if you could do that, that would really help me and anyone else out.

I know the ratio of of people used by each unit is 4:1 but I wasn't sure on attack power since axeman seem to be more efficient per person used.
 

DeletedUser4596

Guest
Axemen are the most effective attackers but this is canceled by swordsmen habing an extra 10 for there stronger defense and 5 for their weaker defense stat that compared to spearmen.
 

DeletedUser1410

Guest
The question of choosing whether to noble a small nearby village or a larger one further away could be worth discussing. If you want your villages to be able to support each other, shifting troops to meet attacks, it can be important to have them close. And a small village can be grown into a large one: a large one cannot be moved closer :(

But I don't personally have the experience yet to answer the question, only to raise it. Anyone who's been playing longer like to advise?
 

DeletedUser

Guest
Good point Jane!

If you are too spread out it would be very difficult to send in support if you see an attack coming. I personally think there are several ways to counter this.

First of which would be to have a strong base of allies/tribe members within one square of your empire. However, the relief sent can't be completely reliable since there is a response time and also the amount of troops unpredictable.

Another solution is quite temporary. Since most players grow at different rates you can allow some players to grow without farming or attacking them with intentions to noble their villages later after all the hard work is done.

Jane definitely brought up a great argument that is probably beyond the scope of this thread. Both have advantages and disadvantages and to be honest I have no idea which method would be best based on my limited experience.
 

DeletedUser3919

Guest
yeah good point. i was taking a 400 point village but was asked why when there was a nice little 550 pointer village. ok its hardly massive points of the century but it was further away. thinking about it however that would have prooved better now since my 2nd noble attack was right next to it. ive worked hard to get my villages up to the 1sp/1sw to 1 point ratio which was hard work and set me back a few days.

anyone got any tips on how to dominate their area. i dont look to in w2 but in w1 and w3 as i have dominant villages in both worlds for my area
 

DeletedUser1082

Guest
You need to start nobling noble-worthy villages. Villages that size qualify as farms.

I conquer whatever village looks nice, and don't really worry about the distance. Once I take it, I rebuild and get another noble. The closer villages will have developed more, and then I take them, and voila, I have a nice little cluster.
 

DeletedUser

Guest
Mal-

Yea I probably would follow what you have done, it seems like the most efficient and allows the fastest expansion. One thing I would recommend to anyone, but especially those that noble further villages is DEFENSE.

I have seen others that focused heavily on expansion only to lose their villages to their own ignorance. So I'd suggest not doing the same :)
 

DeletedUser3919

Guest
You need to start nobling noble-worthy villages. Villages that size qualify as farms.

I conquer whatever village looks nice, and don't really worry about the distance. Once I take it, I rebuild and get another noble. The closer villages will have developed more, and then I take them, and voila, I have a nice little cluster.

i do i took a 2k pointer and the 400 point village is a 1100 point village now lol. im the wonders of life. a month a go i was a 1000 pointer who couldnt defend himself. in a month over 10 times. all thanks to strategies ive read on the forums and players who have given their advice :)
 

DeletedUser1082

Guest
I'm know I know. I took two 55 pointers when I started playing, and another one a few months ago.

Nobling small village usually isn't worth the noblemen. With each conquest the price rises by 1 package. I actually never have problems paying it since most villages I take are at least 8.000, and usually produce another nobleman every two or so days, even at 20x, because, assuming you conquer a village with a good resource production, the proportion stays the same. Taking small villages makes it more difficult to produce more noblemen.

From my experience, it only happens occasionally that someone attempts to attack you, and it works best to grab the most attractive targets.
 

DeletedUser

Guest
Thanks for the sticky whoever is in charge... not bad for my third thread ever :D
 

DeletedUser

Guest
And after you have covered the basics the question of village specialisation arises. There are many combinations in which you could accomplish this but my personal favourite is to have only these types of villages:

Attack:

Build baracks and stables to the max and research swords, spears, cavalry and axes to the max. No other units should be present.

Most of those villages do not require an academy. Those without should act as the main attacking/clearing force and those with an academy should have a train of nobles to conquer the cleared village.

Attack & demolishing:

Same as before but without an academy and with 200-300 level 3 rams. Should be used to lower the walls of fortified enemy villages.

Defence:

10000 spears
10000 swords

No academy, stable, workshop. No other units except maybe sme scouts if you can spare them.

Those are the main types of villaes you should have. I prefer to throw in one or two scouting villages that should have only level 3 scouts and which should have researched spears and swords to level 3 but haven't build any.

They should be well supported by you other villages.

In my opinion specialisation is required after your 3rd village as basically then you can have one attack and 2 defence villages which should guarantee your safety in most cases. If you have just a few villages you can allow yourself to mix the attack village with soem scouts which will be killed when you have enough villages to spare a separate scouting village.

To be continued.
 

xankou

Guest
just getting back to the battle sytems for a sec

i find balancing out offensive and defencive troops i ideal for example when i was 700 point i had 500 spear, 500 sword, 100 axe, 50 scouts, 10 light cav, 10 heavy cav, 50 rams and 5 catpults,

and i got nobled by a army of 500 light cav 600 axe 250 heavy cav and 1 noble in just two hours.

i then rebuilt my village slower this time because my buildings were low as hell so now im 1002 points but im very powerful with just 1000spear 1000sword 1000axe 800scout 500 light cav 500 heavy cav 1000 rams 750 catapults

its mush better to keep them balanced out:lol:

3000 point players have tried to noble me and failed with the strongest attacks and i can counter attack just as effectivly
 

xankou

Guest
I prefer to throw in one or two scouting villages that should have only level 3 scouts and which should have researched spears and swords to level 3 but haven't build any.

i cant say i agree with scouting villages because then your attack/defence villages have no scouting protection do they?:icon_idea:

but i have a 67,000 point player in world 1 and one off my villages is built just like a defence with max out wall/barracks/smithy/warehouse/resorces

it has max spear/swords/scouts all lv3
and it is my resorces village its unbeatable and if my other villages get attack or raided or for some reason has limited resorces, this village will send enuth resorces to fill the warehouse in the other village
 
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DeletedUser

Guest
One thing that seriously confuses me. Why do you only need only want scouts in a defensive village? Wouldn't you need your defensive village to scout then?

Plus, a village based entirely of scouts does not make sense to me.
 
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