Bernies Wonderful Countdown to World Domination.

DeletedUser4587

Guest
Number of players: 3018 (+22)
Number of players in tribes: 1,056 (-13)
Number of tribes: 186 (-3)


Tribe Dominance (by # of villages)
A-4ZL! - 56.98% (+.81%)
INNOV - 23.78% (-1.15%)
BAWLZ - 08.01% (+0.07%)


Winning Condition: 85% of player owned villages


Sever run-time: 528 (+20)days
 
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DeletedUser4587

Guest
It just comes from the statistics link at the top of the page. I do a very minor amount of math to get the +/-/%
 

DeletedUser

Guest
Something i am going to have too figure out then lol... But math was never my strong point.
 

DeletedUser4587

Guest
Number of players: 2900 (-118)
Number of players in tribes: 1,078 (+22)
Number of tribes: 195 (+9)


Tribe Dominance (by # of villages)
A-4ZL! - 57.72% (+0.74%)
INNOV - 23.78% (-1.91%)
BAWLZ - 08.01% (+0.11%)


Winning Condition: 85% of player owned villages


Sever run-time: 528 (+13)days
 

DeletedUser4587

Guest
Number of players: 2918 (+18)
Number of players in tribes: 1,060 (-18)
Number of tribes: 195 (+0)


Tribe Dominance (by # of villages)
A-4ZL! - 57.95% (+0.23%)
INNOV - 15.81% (-7.97%)
BAWLZ - 08.19% (+0.18%)


Winning Condition: 85% of player owned villages


Sever run-time: 549 (+21)days
 

DeletedUser

Guest
With the world finally closing to registrations on the 31st maybe we can finally see that number start going back to where it was 5 months ago.

The following were calculated 27/02/2012 at 12:04:25

Number of players: 2,029 players (-234)
Number of players in tribes: 887(-122)
Number of tribes: 171 tribes (-10)

Server run-time: 397 days days
 

DeletedUser4587

Guest
Number of players: 2348 (-570)
Number of players in tribes: 1,012 (-48)
Number of tribes: 166 (-29)


Tribe Dominance (by # of villages)
A-4ZL! - 65.26% (+7.54%)
INNOV - 15.16% (-0.65%)
BAWLZ - 03.87% (-4.32%)


Winning Condition: 85% of player owned villages


Sever run-time: 557 (+8)days

Looks like the server closure has put things back on track, and the merge of 4ZL and BAWLZ is finally happening, so the world is well on its way to ending. I give it 3 months before winning conditions are met and world end starts.
 

DeletedUser

Guest
At the rate our enemies are going barb we might even hit 85% before half price nobles...
 

DeletedUser

Guest
Number of players: 1480 (-868)
Number of players in tribes: 948 (-64)
Number of tribes: 138 (-28)


Tribe Dominance (by # of villages)
A-4ZL! - 68.26% (+3.00%)
INNOV - 14.61% (-0.55%)
BAWLZ - 04.03% (+0.16%)


Winning Condition: 85% of player owned villages


Sever run-time: 566 (+9)days

All numbers except BAWLZ percentage going in the right direction
 

DeletedUser4587

Guest
Number of players: 1066 (-414)
Number of players in tribes: 775 (-173)
Number of tribes: 102 (-36)


Tribe Dominance (by # of villages)
A-4ZL! - 74.54% (+6.28%)
INNOV - 12.53% (-2.08%)
BAWLZ - 0% (-4.03%) (disbanded)
ALF - 2.07%


Winning Condition: 85% of player owned villages


Sever run-time: 581 (+15)days

Looks like the 4ZL and BAWLZ merge finally finished. 4ZL is growing at a rate of about 2% a week (not including mergers), so we should see the winning condition met in about a month. Then I believe it is 3 months after that winning condition is met and held that the world closes. It should only be a couple more days before half price nobles, so it may be sooner than that.
 

DeletedUser

Guest

DeletedUser4587

Guest
Pop is now 990. Those of you with admin friends should give them a heads up. ;)
 

DeletedUser94483

Guest
Yea all my friends up top can not do anything about this but CELEBRATE GOOD TIMES COME ON....YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
 

DeletedUser4587

Guest
Number of players: 830 (-236)
Number of players in tribes: 625 (-150)
Number of tribes: 79 (-23)


Tribe Dominance (by # of villages)
A-4ZL! - 76.63% (+2.09%)
INNOV - 7.47% (-5.06%)
ALF - 2.20% (+0.13%)


Winning Condition: 85% of player owned villages


Sever run-time: 581 (+22)days

Fun Fact:

The top 3 players hold 7.44% of the total villages. (<3 wuby)


It looks like 4ZL is having issues with players going barb, which appears to have significantly slowed their growth. I see 3 drops from it since the last post.
 
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